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Paul

@catgamedev

I make games about cats. Available now on Steam! store.steampowered.com/app/1710260/Catsploration/

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21.06.2025
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Latest posts by Paul @catgamedev

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Ledge Grab is another new feature that I have planned, but it's still not quite working. You can see the player clipping into the ledge here. I'll figure this out, eventually. #cat #IndieDev

10.01.2026 02:49 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Swimming was an early feature that was ultimately cut from Catsploration. However, swimming will be back in the sequel. #cat #IndieDev

22.12.2025 19:09 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Now that we're level 1, it's time to update UI for the player character sheet. Everything seems to look right. #IndieDev #Cat

17.12.2025 04:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Catsploration is a level 0 adventure. Our next adventure will take place at level 1. That means we need to revisit and expand our character creation menus. A lot of the options here are placeholders, I'm still uncertain how many feats and features will be implemented. #indiedev #cat

15.12.2025 04:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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However, before adding another hazard, let's fill our some of our base mechanics. In this video, we have a new condition bar (top left), and new UI design. We also demonstrate a new action here, Treat Wounds. #indiedev #cat

11.12.2025 18:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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So that's it! That's the first new hazard. There's quite a lot of polish here let to do, but I can work out the smaller details over time.

What's next? I'll think I'll make the cliche Bear Trap. Another picture here from Skyrim for reference. #indiedev

25.11.2025 04:18 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another effect of sickness is that we can't eat or drink, so it's time to add a contextual button for potions. We can only drink a health potion after we've cured our sickness.

I've reworked the action bar a bit here, more actions are coming soon. #cat #indiedev

24.11.2025 04:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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To cure our sickness, we need to use the Retch action. It might take a few tries, depending on our fortitude. #indiedev

22.11.2025 14:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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To poison the darts, let's make use of the Sickened condition. The sickened condition will give a -1 status penalty to all DCs. #IndieDev

21.11.2025 21:06 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Darts are very small, and they rarely hit the player! I could make the dart's hitbox larger, but instead it might be more fun to have a repeating dart launcher?

21.11.2025 04:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Now that we've taken damage, we must have a way to heal.

11.11.2025 23:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is quite a lot of "what's next" to do already, so let's get started! Balancing can come in later, for now, let's get the systems together.

First, let's make a pressure plate and projectile launcher.

11.11.2025 06:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Catsploration Launch Trailer

10.11.2025 21:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The sequel will be full of hazards, so this means the first meaningful new feature to be added is HP. And to test damage and hit points, we'll need a hazard.

I've been playing Skyrim lately, and I can't help but think of the poisoned dart trap, which is a recurring encounter in their dungeons.

10.11.2025 20:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Now that I've released my first game, it's time to start on another.

The name is still to be decided, but a temporary name can be "Dungeon Cat," since the cat will be in a cave/dungeon this time.

10.11.2025 20:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hello everyone. I s'pose I'll start up a devlog here, I hope you enjoy reading!

I've just released my first game on Steam, Catsploration.

10.11.2025 20:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0