βSay sorry, be nice is a Rockstar slogan, it has been for many, many years. At least in this instance, it doesnβt seem like the company is interested in living by it.β
Watch the video of our demonstration & interviews with dismissed workers at Rockstar North here!
11.11.2025 17:00
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βGrand Theft Autoβ Studio Accused of Union Busting After Firings
Union says 30 and 40 people were terminated. Rockstar Gamesβ parent company cites βgross misconductβ
BREAKING: Yesterday Grand Theft Auto VI maker Rockstar Games fired dozens of people, all of whom were involved in union efforts. A British union calls it "blatant and ruthless" union-busting. Take-Two Interactive says it was due to misconduct.
Here's the scoop: www.bloomberg.com/news/article...
31.10.2025 19:44
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This is the most ruthless act of union busting in the history of the UK games industry. Yesterday, @rockstargames.com unfairly fired over 30 employees for union activity.
We won't back down, and we're not scared - we will fight for every member to be reinstated.
31.10.2025 20:01
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400 employees laid off at EA, while the CEO took home $25.6 million in pay last year.
This isn't an issue of money. It's one of power and unaccountable CEOs. With a strong union in your workplace, we can change this.
Work in the UK games industry? Join our union today: iwgb.org.uk/en/join/game...
30.04.2025 13:21
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Game Workers of IWGB Statement On Recent Lay-Offs
Yesterday, we learned that after 13 years in operation, the majority of staff at Polygon were unceremoniously fired after the games outlet was acquired by media aggregator Valnet. Talented workers and a valuable resource for the games media have been plundered for short-term gain.
At almost the same time, workers at Giant Bomb departed en masse as Fandom, the newest owners of the nearly 20 year old outlet, plots a βstrategic reset and realignment.β
We sincerely wish the best to those affected.
Yet again, we see the media which writes about games and the games industry itself are under attack: by growth-at-all-cost plunderers - financial predators who donβt actually make anything. Talent, knowledge, history were all lost yesterday.
In the face of this ongoing corporate vandalism, the people who make games and the people who write about games must organize. Join your local union. Stand shoulder to shoulder with your fellow workers.
Donβt let the vultures win.
Our statement on the recent lay-offs at Polygon and Giant Bomb.
02.05.2025 13:11
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Since I am on a new adventure now, for #screenshotsaturday I am spending time exploring the open world workflows and getting back into creating natural environments in Unreal and Houdini! The goal will be to blend Houdini and Unreal PCG to make something really cool!
29.03.2025 19:16
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Two Point Museum is full of examples of efficient technical art choices. Instead of using a complicated 3D printing shader to display the half-finished object, the filament layers are added at the bottom, not the top. The mesh is just hidden inside the massive crafting table and moves up.
#gamedev
23.03.2025 10:50
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You will be missed! Best of luck in your next adventure!
20.03.2025 14:05
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Mrmo Tarius Special - Complete Processes by Mrmo Tarius
A bundle including all of the deluxe versions of my processes!
You can now get my "Complete Processes" bundle, including the "Deluxe" versions of all of my Blender-based processes:
MRMO-CRT
MRMO-Halftone
MRMO-STITCH
MRMOTRON
It's currently on sale, check it out! :D
mrmotarius.itch.io/mrmo-complet...
17.12.2024 12:36
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When you write articles it is like creating a real-time portfolio of your knowledge, skills, and career history. Clients have approached me because of the content Iβve made.
If youβre looking to boost your job prospects in a low-effort, ongoing way, consider technical writing.
05.12.2024 12:06
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#UE5 Follow up on my experiment from yesterday. Might be onto something. I now rely on unlit translucent cards spawned in clouds. I average the SceneColor around each particle to simply extrude the cloud bottom color and create cheap distant rain/fog that works with any lighting.
04.12.2024 22:44
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Recently been replaying a bunch of classic ps1 and ps2 games, nothing can compare!
02.12.2024 22:10
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New tutoriaaaal! This time on Godot, about creating UI and working with multiple resolutions.
Hopefully quick, simple and full of GIFs <3 (the Unity UITk one will come in the future too!)
https://blog.febucci.com/2024/11/godots-ui-tutorial-part-one/
We are so back β¨
#godot #gamedev #indiedev
28.11.2024 13:30
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Unreal Engine 5 Python Automation
Speed up and automate your Unreal Engine 5 workflow with Python tools.
If you like the tutorials I share and would like to get full UE5 Python Automation Course then it's the best time to get it.
I made last 30% discount on July 4th and I'd like to share a new one! Black Friday seems to be perfect time for it!
www.udemy.com/course/unrea...
#unrealengine #ue #gamedev
28.11.2024 19:01
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In case you've missed it on other platforms, here is my Berlin Sidewalk Generator πΆ One of my favourite projects, made in Houdini. Curious how it works? Check out my dedicated article: www.artstation.com/blogs/julian...
#houdini #sidefx #procedural #3d #archviz #sidefxhoudini #tech #tools #gamedev
28.11.2024 20:55
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One of the most overlooked features in Unreal 5.5 is Instanced Actors. It runs Mass, an entity component system, under the hood until you run a trace or overlap against the entity. Unreal invisibly hydrates the entity into an actor and returns a reference as if it had always been an actor. #UETips
29.11.2024 06:06
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Very useful for TAs and VFX Artists trying to figure out who to follow!
25.11.2024 14:20
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#nodevember2024 Sorcerer Tower.
Every tower in the UK is a sorcerer's tower (but some are wizard's towers).
#nodevember #b3d #blender #geometrynodes #art #digitalart #ink
24.11.2024 17:38
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I think one of the best ways to learn Unreal for a programmer is by making tools
You have to learn how stuff works under the hood and you get accustomed to diving into the codebase without fear, both of which are critical skills in this ecosystem
22.11.2024 14:15
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Configuration Files in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Configuration files in Unreal Engine provide you with initial settings for configuring gameplay or engine behavior on startup.
If you haven't seen this one yet, here's a good one about config files and the hierarchy: dev.epicgames.com/documentatio...
Notable mentions:
- you can have global configs in youd documents (applied right before the project's configs)
- you can use cli args to swap config files or even the folder
22.11.2024 21:26
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How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev
18.11.2024 16:29
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#UE5 Little brain teaser: the following blueprint bit opens the doors to hell. Tell me why. 3, 2, 1, go.
22.11.2024 15:44
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#Unreal shortcut of the day: Ctrl + B
Reveals selected asset in Content Browser
#unrealengine #ue #gamedev
23.11.2024 20:06
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I feel like there's very little Python in #Unreal content.
Not sure why.
Is it because scripts seem difficult to use end users and not so handy?
We can try to solve that issue by adding custom menu entries.
Tutorial: www.youtube.com/watch?v=KLEx...
#unrealengine #ue #gamedev #indiedev #epicgames
24.11.2024 10:56
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Just found out about @anatoleduprat.bsky.social's SamplingLab. This is a true gem of a tool, holly shit - a cheatsheet on steroids for shader programmers (or for figuring out a spatial distribution / other stuff!)
24.11.2024 19:44
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