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nszwryuichi.bsky.social

@nszwryuichi

Game creator & director. Wonder Boy / Monster World. Teaching Level Design in Kyoto. Exploring Japanese-style game design.

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09.12.2025
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Latest posts by nszwryuichi.bsky.social @nszwryuichi

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2 JPEG images and about 10 retries later, I finally managed to generate something like this.

20.02.2026 05:04 👍 0 🔁 0 💬 0 📌 0

Additionally, the fact that there is no Japanese word that directly corresponds to MASK was one of the factors that increased the difficulty of the concept.

That said, it was an enjoyable two days fully immersed in concept work. 😃

02.02.2026 03:26 👍 0 🔁 0 💬 0 📌 0
Post image Post image

The theme was MASK.
Early on, I tried to build the concept around a simple “MASK button,” but it didn’t hold.

The problem was hiding objects.
Once I shifted the focus to concepts—perception and meaning—the structure clicked.

MASK isn’t an action.
It reshapes how the world is seen.

#GGJ2026 #MASK

02.02.2026 03:18 👍 0 🔁 0 💬 0 📌 0

【Announcement】
Veteran arcade-era game designers Nishizawa, Yotsui, and Takeuchi join GGJ2026 starting tomorrow.
With decades of experience (and fading memories), we challenge the jam with ideas only — no implementation.
Thanks for your support!

30.01.2026 06:59 👍 1 🔁 0 💬 0 📌 0