Playing around with POPs and the new metaball operator in @josefpelz.bsky.social โs T3D Toolkit ๐
#touchdesigner #realtime #motiongraphics #animation #newmedia #art #newmediaart #vfx
Playing around with POPs and the new metaball operator in @josefpelz.bsky.social โs T3D Toolkit ๐
#touchdesigner #realtime #motiongraphics #animation #newmedia #art #newmediaart #vfx
Realtime Refractive Materials in TouchDesigner via T3D 1.10.
Particle Based Fluid Simulation using #TDPOPs (but mostly glsl!) in @touchdesigner.bsky.social
I created my own sweeping tool in
@touchdesigner.bsky.social
using the glslCreatePOP. What would take about 160ms on the CPU with SOPs now takes 0.2ms on the GPU thanks to POPs.
Entropy is one of those formulas that many of us learn, swallow whole, and even use regularly without really understanding.
(E.g., where does that โlogโ come from? Are there other possible formulas?)
Yet there's an intuitive & almost inevitable way to arrive at this expression.
Thanks!
Been playing with Byzantine perspective a bit. Braintwisting results!
Interactive fluid simulation in @touchdesigner.bsky.social. All build using my custom T3D operators. No code needed to do this!