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Hitchhiker Dave

@hitchhikerdave

CS Student (He/Him) Hobbyist Video Game & TTRPG Dev Amatuer Artist Everything 100% Human Made Check out my stuff here: https://linktr.ee/mrhitchhikerdave

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21.10.2024
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Latest posts by Hitchhiker Dave @hitchhikerdave

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My take of a mine version of @autogiraffe.bsky.social 's jelly girl idea

#whispwill #originalart #art

13.03.2026 05:52 πŸ‘ 3587 πŸ” 638 πŸ’¬ 17 πŸ“Œ 4
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12.03.2026 23:29 πŸ‘ 326 πŸ” 57 πŸ’¬ 0 πŸ“Œ 0
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More Pneuma

12.03.2026 19:00 πŸ‘ 762 πŸ” 209 πŸ’¬ 6 πŸ“Œ 0

Finally, a real NSR game

11.03.2026 15:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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maid mimic // 10

10.03.2026 23:09 πŸ‘ 3939 πŸ” 1013 πŸ’¬ 16 πŸ“Œ 4

Buy-in is the session 0 for immersion

09.03.2026 23:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A Screenshot of the "Prototype Weapons" example from page 316 of Electric Bastionland. Contents reads as follows:

"Okay, so you really miss having detailed weapons
mechanics? Use this (I probably won't).

SPECIAL PROPERTIES
Heavy X: Ignore X points of ARMOUR, but DAMAGE rolls of X or lower completely miss.
Sweep X: DAMAGE rolls of X or higher grant one bonus attack on another target in reach.You can’t chain this effect for multiple bonus attacks.
Grapple X: DAMAGE rolls of X or higher snag your opponent and they'll need to make a SAVE to move away
on their turn.
Reach X:When charged with a weapon shorter than yours, the attacker must roll X or higher on their
DAMAGE roll or else you get to attack them first.
Counter X: DAMAGE rolls of X or less against you are bounced back against your attacker.
Brutal X: CRITICAL DAMAGE resulting from a DAMAGE roll of X or more from this weapon is an instant kill,
and forces a morale SAVE on the enemy.

FANCY ARMS BYWOTSEE THE KILLSMITH
Macrohammer (d8, Heavy 1)
Murderglaive (d8, Brutal 6)
Cyclonepistol (d6, Sweep 4)
Stabpole (d8, Reach 3)
Rendnet (d6, Grapple 5)
Secret Puncher (d6, Counter 2)

ULTRA-FANCY ARMS BY OZER SARR
Compound Garrotte (d6, Grapple 6, Counter 2)
Exploderpike (d6, Reach 3, Brutal 3)
Meteorchain (d6, Heavy 1, Reach 2)
Manmower (d8, Sweep 8, Brutal 6)"

A Screenshot of the "Prototype Weapons" example from page 316 of Electric Bastionland. Contents reads as follows: "Okay, so you really miss having detailed weapons mechanics? Use this (I probably won't). SPECIAL PROPERTIES Heavy X: Ignore X points of ARMOUR, but DAMAGE rolls of X or lower completely miss. Sweep X: DAMAGE rolls of X or higher grant one bonus attack on another target in reach.You can’t chain this effect for multiple bonus attacks. Grapple X: DAMAGE rolls of X or higher snag your opponent and they'll need to make a SAVE to move away on their turn. Reach X:When charged with a weapon shorter than yours, the attacker must roll X or higher on their DAMAGE roll or else you get to attack them first. Counter X: DAMAGE rolls of X or less against you are bounced back against your attacker. Brutal X: CRITICAL DAMAGE resulting from a DAMAGE roll of X or more from this weapon is an instant kill, and forces a morale SAVE on the enemy. FANCY ARMS BYWOTSEE THE KILLSMITH Macrohammer (d8, Heavy 1) Murderglaive (d8, Brutal 6) Cyclonepistol (d6, Sweep 4) Stabpole (d8, Reach 3) Rendnet (d6, Grapple 5) Secret Puncher (d6, Counter 2) ULTRA-FANCY ARMS BY OZER SARR Compound Garrotte (d6, Grapple 6, Counter 2) Exploderpike (d6, Reach 3, Brutal 3) Meteorchain (d6, Heavy 1, Reach 2) Manmower (d8, Sweep 8, Brutal 6)"

Cool idea, but you're still "...[R]olling twice for one effect." Why not just use a Blackjack system for damage, where rolling below an accuracy penalty makes you miss?

Actually, you can probably just mine Electric Bastionland's prototype weapon tags for inspiration:

03.03.2026 21:19 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
2025 full color illustration 
with a view similar to Sim City & other top down god/city management games, a walled settlement shows evidence of agriculture, religion, animal husbandry and pottery. a selection bar on the left displays a map in its center, and various technologies, plagues, and omens as select-able tools.

2025 full color illustration with a view similar to Sim City & other top down god/city management games, a walled settlement shows evidence of agriculture, religion, animal husbandry and pottery. a selection bar on the left displays a map in its center, and various technologies, plagues, and omens as select-able tools.

Of Rule & Ruin - cover for a city management game

02.03.2026 13:56 πŸ‘ 279 πŸ” 47 πŸ’¬ 3 πŸ“Œ 0

Ah hell yeah, it's Mucho GrandΓ©

26.02.2026 00:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a woman on a hill casting magic

a woman on a hill casting magic

New chapter of SourDough Dragon is out! In which some friends return

#webtoon #webtooncanvas #art

25.02.2026 14:31 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Inky doodles

Inky doodles

Sunday Dooodles

22.02.2026 21:39 πŸ‘ 378 πŸ” 65 πŸ’¬ 2 πŸ“Œ 0
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31.01.2026 09:37 πŸ‘ 79 πŸ” 27 πŸ’¬ 2 πŸ“Œ 0
Congratulations!
Congratulations! YouTube video by DeathByNukes

youtu.be/oyFQVZ2h0V8?...

20.02.2026 15:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What if I get a nat 6 w/ a +3 mod?

19.02.2026 20:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The otherwise useless d33 (2d3's as sequential ditgits) could work if you need a similar range of values w/ a linear distribution.

Additionally, you could model a d4 by rolling a d22 (2d2's as sequential digits)

19.02.2026 20:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Sergeant Doakes from Dexter looking comptimplatively out of a driver seat window

Sergeant Doakes from Dexter looking comptimplatively out of a driver seat window

I know Gadda is biased but I just can't prove it yet

19.02.2026 03:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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18.02.2026 10:16 πŸ‘ 259 πŸ” 62 πŸ’¬ 3 πŸ“Œ 0
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Float on.

#art #ink #skull #skullart #manga

18.02.2026 17:49 πŸ‘ 335 πŸ” 113 πŸ’¬ 1 πŸ“Œ 0
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18.02.2026 21:20 πŸ‘ 1294 πŸ” 252 πŸ’¬ 0 πŸ“Œ 0

Route w/ your horn art!

Piece I did for my Appendix[Initial] Blogjam submission about summoning Daemons

wanderingdiejack.blogspot.com/2025/09/Daem...

16.02.2026 20:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Still doesn’t prevent tears when chopping onions.

14.02.2026 17:25 πŸ‘ 240 πŸ” 33 πŸ’¬ 1 πŸ“Œ 0
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🌟Starman🌟

#oc #art #horror #monster

13.02.2026 08:38 πŸ‘ 947 πŸ” 206 πŸ’¬ 13 πŸ“Œ 1
Preview
We Read The Bloggies (@WeReadTheBloggies) β€’ Episodes We’re volunteers turning Bloggies-nominated blog posts into audio. So you can enjoy them anywhere, in a more accessible format.

Four days in, and 53 nominated Bloggies posts have already been read and recorded by wonderful authors and volunteers, then published on the We Read The Bloggies podcast.

Truly incredible!

13.02.2026 12:21 πŸ‘ 24 πŸ” 8 πŸ’¬ 0 πŸ“Œ 2
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splash screen art

12.02.2026 02:13 πŸ‘ 768 πŸ” 186 πŸ’¬ 6 πŸ“Œ 0

Shout out to the We Read the Bloggies Team for not only adapting my nomination, but nearly 1/3 of the total submissions and rising!

They're doing great work, please check out some of the episodes! πŸ™

podcast.bloggies.org/@WeReadTheBl...

11.02.2026 19:45 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Close and Distant Playstyles I compare two styles of the β€œconversation” that is a ttrpg game, looking at how players represent their characters at the table, using 5e and Mythic Bastionland examples.

BTW, shoutout to Patchwork Paladin for adapting my Hyper/Multimedia blog post into a audio only format.

Twas a difficult and noble effort, and her Bloggie nomination deserves a read!
patchworkpaladin.com/2025/10/29/c...

12.02.2026 21:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Shout out to the We Read the Bloggies Team for not only adapting my nomination, but nearly 1/3 of the total submissions and rising!

They're doing great work, please check out some of the episodes! πŸ™

podcast.bloggies.org/@WeReadTheBl...

11.02.2026 19:45 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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08.02.2026 21:44 πŸ‘ 976 πŸ” 220 πŸ’¬ 7 πŸ“Œ 2

"Video Essayist attacks Childhood Comfort Media for critical damage. Gain '___ was never good' aspect."

/j

09.02.2026 18:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Digital Beanie Babies x Tamagotchi

07.02.2026 19:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0