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Nick Butler

@fallonmyblade

I make #ttrpgs and try to convince nerds to play #StreetFighter cause the #FGC is lit. fallonmyblade.itch.io nickbutler@tidebreakerrpg.com

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Latest posts by Nick Butler @fallonmyblade

Preview
a cartoon of a man with the words let him cook below him Alt: Vegeta with the words let him cook below him
06.03.2026 20:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My man Biden sent the Reverend off like he was doing a filibuster. Gang was just ramblinggggggggg

06.03.2026 20:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's funny you ask,

06.03.2026 20:03 ๐Ÿ‘ 24 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
a picture of a ladder that says mnf on the top Alt: My preferred fate for all fascist and their billionaire support system.

On the contrary, I very much do.

06.03.2026 16:51 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nah. You know much I love Street Fighter. Still aint giving WotC a dime.

06.03.2026 16:49 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ahhh I'm not hip then, but hail to the Queen Quidde

06.03.2026 16:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

In all seriousness, they do have those on Youtube. Like narrated with the transcript scrolling along the screen and shit.

06.03.2026 07:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Honestly? Probably a #ttrpg life hack to befriend sex workers. As much as they deal with niggas fantasies and shit? They'd probably be one hell of a resource for your local game! ๐Ÿคฃ

06.03.2026 07:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Donate $30, send me the proof, I will write or DM whatever you want.

06.03.2026 05:57 ๐Ÿ‘ 11 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I really want another volume of AniMatrix, myself.

06.03.2026 07:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nahhhhhhh Nintendo been wild'n lately, homie. Resist the temptation.

06.03.2026 07:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I mean, if a shorty is wearing a wizard hat? She's probably a witch. If she doesn't rock head wear but still does the caster bits? Probably a wizard.

06.03.2026 07:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

And IMHO, I put him up against anyone else I've come across as far as quality goes.

I've also worked with @jnb.art who produced great stuff and has a fantastic eye for color! @haclif.bsky.social is especially talented too! Just shoot your shot, homie!

06.03.2026 07:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It definitely can be difficult man. Having been in that situation, IG is a great place to find artist. If you just talk to them and tell them your situation though? Plenty are willing to work within your budget. Try talking to my man @polluxery.bsky.social. He did most of Tide Breaker's art.

06.03.2026 07:47 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Why am I picturing Chang'e here?

06.03.2026 07:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Those gifs posted as stills and now I'm gonna hide under a rock and cry. :-(

06.03.2026 07:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Random thought

I really like the number 99 I think.

@level99games.com is my favorite board game developer.
Contingent 99 of Wizard of Legend fame are some of my favorite video game devs (shame they aren't active anymore)
I should really pick up some @99restaurants.bsky.social, huh?

mmm... steak.

06.03.2026 07:35 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You can test as you go along, but I think this is a good first step to encapsulating the design process.

That's all for now, #ttrpg. Thoughts?

06.03.2026 07:28 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We have a lot to work on still, but getting the steps down and one aspect of the game fully plotted out gives us goals to be executed. The rest of the process is repeating this for everything we want included into the game until you have a first draft.

06.03.2026 07:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I've plenty of space to work around here and its kind of cool because breaking these steps down is helping me focus my efforts again.

Last step.

Step 4.) Taking those abstraction goals and turning them into procedures (i.e. Mechanics)

That'll be another day.

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Another thing we can ask is WHEN do we ask those questions? When the player lands an attack? When they themselves are hit? How about when they first interact with the demon in any way?

Does this need a roll or anything like that (no, because this is a card system, but that's semantics :-p)?

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We can use this space to ask players questions about what they think their Counselor's take on the Client's story might be. How might it affect them? Does this trigger one of their own traumas? Does it make them want to take more space to avoid contact with the representing demon?

06.03.2026 07:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't want to get straight into designing stuff at this point, but hypothetically, if we consider the "connection" idea we had, this can be a jumping off point to the player expression goal that we have here.

What did that last attack mean? If its about healing your client, what did you see?

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Feng Shui wasn't as generous with actually mechanically incentivizing in combat descriptions as Exalted, but a younger Fall was very much inspired to how much fictional space that opened up in his head.

So as a placeholder, we can use a stunt system, but we can try other avenues too!

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I usually cover this aspect of combat design through a "Stunt system" guys like @robindlaws.bsky.social were doing this back in the 1900's with games like Law's "Feng Shui" which I'm a huge fan of and White Wolf's "Exalted".

General idea is "Describe thing, get mechanical kickback".

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ok! Last bit for Combat Wishlist: Expressing Style.

I think this is of great importance because its a large part of the process of roleplaying for me. Without the ability to showcase who my character is, I am only going through the motions and when it starts to feel rote? I'm out.

06.03.2026 07:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Gotta post this and scroll back up to see what the fuck I was on about with the rest of this idea. brb.

06.03.2026 07:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Don't limit yourself because somebody else has tried something similar or thinks it won't work. They aren't in your head even when you write the shit out. You won't know until you've written it down, playtested it, gotten the feedback, and did it again several times over. Keep iterating until then.

06.03.2026 07:13 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The idea is that when you do this part for yourself, that you stay open to ANYTHING that comes up to your mind. Just because other #ttrpg devs haven't done it yet doesn't mean you can't try it first. And just because they HAVE doesn't mean you can't do it differently or even better.

06.03.2026 07:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We aren't in the "How to actually do it" stage yet, so we won't get bogged down in the details and procedures about it yet.

However, the importance of highlighting that there is a link involved is crucial to making the idea work. This may take shape in having a flashback mechanic or something.

06.03.2026 07:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0