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Pyrrhic

@pyrrhicparadise

Projects: Large Project: Dissemble - (2D Action RPG) ▶️ http://s.team/a/2146940 Mini Project: Untitled - (2D Zelda-like) ▶️ Coming Soon...

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Latest posts by Pyrrhic @pyrrhicparadise

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Had a second so threw in the keys and doors to unlock

Piecing this little game together a few minutes at a time ✍️
Actually going quite well 🤔

To be fair though, my main game has a ton of Zelda-like elements so most of the thinking has been done already 😆

#indiedev #gamedev #indiegame

12.03.2026 03:11 👍 10 🔁 2 💬 0 📌 0
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This bug🤣

There was two players that perfectly overlapped each other

Was bug hunting and figure out the slight variance in the holes is enough to split the clone off if I hit it at the right angle

Other than that? I had NO idea 🤣

#indiedev #gamedev

12.03.2026 02:20 👍 15 🔁 4 💬 1 📌 0
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2nd boss is coming together

I just doodled the different faces here for a test
Was thinking different expressions = different attacks incoming

Might work, need to get all the visuals together and we'll see

#indiedev #gamedev #indiegame

11.03.2026 04:39 👍 19 🔁 5 💬 0 📌 0
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Wanna know something cool I noticed toying with my 3d models

When making really small renders, over exaggerating parts of the model make it much sharper and more distinct🤔

Or seems like it anyway, at any rate this guys renders seem way better😆

#indiedev #gamedev #indiegames

10.03.2026 20:44 👍 17 🔁 5 💬 0 📌 0
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Baseline for the snake is done already

No attacks other than the zoomies, But that attack was logically different so it got special treatment🤔

Nexus is next, big computer boss

Then I can divvy up player mechanics to plan attacks & beat them

#indiedev #gamedev #indiegame

10.03.2026 04:13 👍 18 🔁 4 💬 0 📌 0
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Had a great idea to make the sides trees then bend them out of the way for the snake

Got to tweak it, but I'm liking it🤔

2nd boss is going well, more on that soon
Final boss isn't started yet
Secret boss is a monster... might need a dodge 🤣

#indiedev #gamedev #indiegames

09.03.2026 23:07 👍 14 🔁 4 💬 0 📌 0
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The transition now makes sure the doors are aligned no matter what angle or space you enter it from...

Not important, but the de-synced doors from the last post was bothering me😆

Also tested to see if doors close...

I dont think grass works that way🤔

#indiedev #gamedev

09.03.2026 03:36 👍 12 🔁 2 💬 0 📌 0

Well purposely overscoped 😆

Comes at a cost, 1 slightly larger dungeon with two distinct zones instead of 2 with a typical miniboss/boss structure.

Puzzles are likely going to be a bit simpler too.

Bosses should be a ton of fun though

08.03.2026 18:52 👍 1 🔁 0 💬 0 📌 0

Im actually need a main villain still. I have the basic plot and logic ready, but I'm drawing a blank on the character

With the pink rabbit it's obviously a parady of a link to the past, but I don't want to go with a pig for the villain 🤔

#indiedev #gamedev

08.03.2026 17:57 👍 9 🔁 2 💬 0 📌 0

A shame though, I was liking that other system.

Could potentially use it in my main game though. That one has the time to go through the instances and the dungeons are more compact and interconnected.

In this game I have to restrict a lot. Especially since I overscoped the bosses 😆

08.03.2026 17:50 👍 1 🔁 0 💬 1 📌 0
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Bad/Good news

Bad news... I had to drop those super dynamic rooms. Was heading towards major scope issues

Good news?
I managed to recreate the transition with some camera/screenshot tricks

Came out well, looks like one continuous room 🤔

#indiedev #gamedev #indiegames

08.03.2026 04:36 👍 20 🔁 4 💬 1 📌 0

Thank you 😁

07.03.2026 19:29 👍 1 🔁 0 💬 0 📌 0

Yeah I kinda want people to just be blunt with my playtest. In the main game I'm trying to balance out a lot of random mechanics.

Trying to think through it, but I really need to know what works and what doesn't.

Don't plan on taking anything personally, so people can just shred it to pieces 😆

07.03.2026 19:28 👍 1 🔁 0 💬 0 📌 0

Thanks, Yeah made him spikier 🤔

Was actually thinking of giving him two phases, where he spikes up for the second one, does more damage and moves faster with some attacks.

07.03.2026 19:27 👍 1 🔁 0 💬 0 📌 0
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Got a great one for #screenshotsaturday !🐍

I have all the snakes parts set up and ready to go!

#indiedev #gamedev #indiegames

07.03.2026 04:28 👍 43 🔁 2 💬 2 📌 1
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Added in wood type objects to replace the original poles. Can hook on them, they burn, and are one time use

I may have to put in a hard dungeon reset somehow because you can actually trap yourself if your not careful

Interesting strategic element🤔

#indiedev #gamedev #indiegames

07.03.2026 02:54 👍 10 🔁 1 💬 0 📌 0
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Also speeding this guy up while I fix him up, should be more interesting that way.

Has a new design so new sprites next week. And new Jack sprites👍

Ok, I'm sick of working on bosses, going to the smaller game to... Work on bosses I guess🤔

#indiedev #gamedev #indiegames

06.03.2026 23:54 👍 8 🔁 3 💬 0 📌 0

Id have an opinion but I'd hate to give it then release a broken game 😆

For the most part I take out my note pad and just have sessions where I try to break everything

At some point I'll start handing out the playtest and tell them the challenge isn't to beat it, it's to break it 😆

06.03.2026 22:07 👍 2 🔁 0 💬 1 📌 0

Nah can't hurt the thing either 😆

It's old tech for testing/repairing artificial limbs and implants

Not meant for battle, but running at 100% has natural defensive and offensive capabilities

Way too rare to piece apart, they need to be kept away from the communication system to keep them dormant

06.03.2026 22:03 👍 1 🔁 0 💬 0 📌 0

Yeah, he's the easiest boss at the moment. Don't even need to fight him can just avoid him

More of a narrative boss to introduce those particular robots early 🤔

Just need to know they're much different than normal bots, no one knows how to control them, and they hit like a freight train 😆

06.03.2026 21:40 👍 1 🔁 0 💬 1 📌 0
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elmo from sesame street is standing in front of a fire ALT: elmo from sesame street is standing in front of a fire
06.03.2026 21:34 👍 1 🔁 0 💬 0 📌 0
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Thought it would be cool if the fire spreads in the grass

Was thinking of making wood things that block some paths. Would need any type of 🔥 to get through

I don't think the snap skill will do it though. Might need to introduce one more 🔥 skill 🤔

#indiedev #gamedev

06.03.2026 05:29 👍 15 🔁 2 💬 1 📌 0
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Added grass and fire!

Grass I kinda had too, it wouldn't be the same without it 😆

Fire..? 🤔

I'm not really sure why I added that one. But it's too late to stop me now 🔥🤩🔥

#indiedev #gamedev #indiegames

06.03.2026 05:24 👍 13 🔁 3 💬 0 📌 0
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Have this guy on the new enemy AI system

He was a bit tricky, I introduced a lot of inheritance on my refactoring journey and he had some conflicts 😵‍💫

Also toyed with that heavy punch attacks effect!💪

Really want a shader that cracks the screen🤔

#indiedev #gamedev #indiegames

06.03.2026 00:55 👍 14 🔁 4 💬 1 📌 0

Thank you 😁

I always feel like I'm getting sidetracked, but I think stopping to refine these little details now and then will make the final product so much better🤔

Especially when I get some polished sprite work in 😆

05.03.2026 19:50 👍 2 🔁 0 💬 0 📌 0

Little detail that adds a lot 😆

05.03.2026 19:46 👍 0 🔁 0 💬 0 📌 0

Thanks,

Yeah I just set the line to grow with the alarm that sets off the attack. Occurred to me afterwards I can just make it a percentage of 180 and throw it in a sin function.

Should grow and shrink quickly, then the snake smashes through.

05.03.2026 19:44 👍 0 🔁 0 💬 0 📌 0
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Was going to take a break tonight, but...

I had a good idea on how to show where the snake is going to race through 🐍

#indiedev #gamedev #indiegames

05.03.2026 05:50 👍 16 🔁 3 💬 1 📌 0
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Tweaking little things, also layered some things out. Like, jumping forward and backwards can have two different animations

Mire makes for a good example, the tail makes it less boring😆

#indiedev #gamedev #indiegames

05.03.2026 03:36 👍 27 🔁 7 💬 1 📌 1

🔥🥵🔥

04.03.2026 23:20 👍 1 🔁 0 💬 0 📌 0