Unemployed Chicken's Avatar

Unemployed Chicken

@unemployedchicken

Indie Game Developer. Join me in my journey to learn 3D game development!

199
Followers
278
Following
306
Posts
13.11.2024
Joined
Posts Following

Latest posts by Unemployed Chicken @unemployedchicken

Post image

Happy Valentines day all!
Thought I'd spready the love and share my goblStill plenty to do, but here’s my progress on texturing the goblin so far.
How am I doing? πŸ‘€πŸŽ¨
.
#3D #GameArt #3dModeling #GameDev #ScreenShotSaturday

14.02.2026 15:01 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Expected #GameDev Schedule:
- 1 hr gameplay
- 1 hr animation

Reality:
- 3 hrs debugging
- 2 hrs Googling
- 1 hr questioning life choices

12.02.2026 19:30 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

Sculpt pass 2 complete.
He’s still ugly… but now it’s intentional. 😌
Texturing up next! πŸŽ¨πŸ§Ÿβ€β™‚οΈ
Let me know what you think so far!
.
#Blender #GameDev #IndieGameDev #Blender #3D #GameArt #3dArt #3dModeling #DigitalArt

09.02.2026 23:30 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

Welp… tried to start round two of sculpting. Something went very wrong and now I’m giving my goblin a mani-pedi. πŸ₯΄
#ScreenShotSaturday #Blender #GameDev

07.02.2026 15:01 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Live look at my brain after a long #GameDev session. πŸ˜‚

05.02.2026 23:30 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

No worries, I’ve just given it some thought in the past and am curious how they would classify using AI and how they would won’t integrity when it comes to adding it.

There definitely needs to be a process to determine if its ai, I just hope they have all that figured out

02.02.2026 21:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is there some sort of criteria around what qualifies to use this? Does getting help with troubleshooting disqualify you?

02.02.2026 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Seamless travel's working! Forgive my friend... his computer was not built for speed πŸŒπŸ˜‚
Implementing was far from seamless 😭 Lesson learned: be cautious with GameModes. Setting seamless travel up too early creates a host of problems.
.
#gamedev #UE5 #IndieGameDev

02.02.2026 11:30 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image

From sculpting disaster to optimized king. πŸ‘‘

My goblin got the retopo glow-down of a lifetime. He went from 10 million polys of chaos to a sleek, animation-ready 10k.

Still ugly. But now he's efficient ugly. And that's what matters.πŸ’šβœ¨
#GameDev #CharacterArt #IndieGameDev

31.01.2026 15:00 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

When I finally leave the dev cave and sunlight hits me for the first time in 48 hours... β˜€οΈπŸ’€

Any other #GameDev know the feeling? 🀚
#IndieGameDev

29.01.2026 22:02 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

This retopo is the adult version of shoving my mess into the closet.πŸ˜‚
The face? Looks great at first glance! Limited poles, clean flow, looks like I have my life together. Just don't look too hard…
Who else is guilty of this? πŸ™‹β€β™‚οΈ
#3DModeling #Blender3D #IndieGameDev

26.01.2026 11:30 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Redemption arc complete! πŸ”

Rearranged the lobby UI and fixed the map display bugs. Now, when the host picks a level, it actually syncs for everyone.

It’s clean, it works, and I’m not touching it again. (For today). πŸ˜…
#indiedev #gamedev #UnrealEngine #multiplayer

24.01.2026 15:01 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Menu rework in progress! πŸ› οΈ
It looked great with a full lobby, but felt off once I tested it solo. So… back to the drawing board on layout. πŸ˜…
On the bright side: Map thumbnails are working now! I’ll take the win. πŸ”βœ¨
#indiedev #gamedev #UE5

22.01.2026 11:30 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

My "Junior Dev Team" is officially on strike until the temperature rises.

They’re huddled for warmth and refusing to do any code reviews until further notice. Tough working conditions here in Florida! Send help (or a heated blanket)! β„οΈπŸˆ
.
#indiedev #gamedev #studioassistants

19.01.2026 21:00 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I too like to live dangerously. Lol. Looks great! Good luck with launch!

17.01.2026 13:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Working on pop-ups today.
Blueprints got it done fast, but I challenged myself to rebuild it in C++. It took way longer than expected, but I learned a ton in the process.
Painful? Yes. Worth it? Also yes.
#GameDev #UnrealEngine

17.01.2026 11:30 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

β€œJust one small change,” I said.
6 hours later… 😭
.
#GameDev #IndieGameDev

15.01.2026 23:30 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Absolutely love this art style!!

12.01.2026 15:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Check this new update. I am making 2D DOP. You can see the lamp there have the effects ✨

#indiedev #stardewvalley #solodev #pixelart #cozygame

11.01.2026 21:49 πŸ‘ 111 πŸ” 13 πŸ’¬ 4 πŸ“Œ 0
Post image

Took the time to learn to make a Toon Outline Shader!
Touched on Material Functions, Post Processing, Custom Depth Buffers, pixel depth, normals… lots of new stuff for me.
The tutorial’s still holds up in #UE 5.6. Highly recommend!
www.youtube.com/watch?v=9KvU...
#GameDev #GameArt

12.01.2026 15:01 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you! I agree. It’s less exciting, but it should pay off in the long run

11.01.2026 03:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I’ve been laying the foundation before diving into the gameplay. The multiplayer lobby is up and running! It took longer than expected, but I learned a ton about #UnrealEngine session workflow and am happy with the progress so far!
.
#gamedev #indiedev

10.01.2026 19:30 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

It’s not officially an #UnrealEngine project until you’ve deleted Binaries, Intermediate, and Saved… then regenerated your Visual Studio files πŸ˜‚
If you know, you know.
.
#GameDev

08.01.2026 11:30 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

Level 1 goblin sculpt is done!
Ugly, grumpy, and full of hate!πŸ‘Ή
Time to remesh… send help!😩
#GameDev #Blender

05.01.2026 11:30 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Did you know #UnrealEngine introduced a new logging macro in #UE 5.2? 🀯 I only just discovered it while refactoring my logs. I break down the differences in this video!
Learn more here: dev.epicgames.com/documentatio...
.
#GameDev #IndieGameDev

03.01.2026 15:01 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

This goblin hasn’t slept in 300 years and still woke up angry. 😠
Honestly? Same. 😴😴😴

Happy New Year from my #Blender Goblin πŸŽ‰πŸ‘Ή

01.01.2026 15:01 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

One thing I worked on during my time away was importing a rigged and animated character from #Blender into #UnrealEngine. Seeing it move in-engine feels like real progress.
.
#Animation #GameDev #IndieGameDev

29.12.2025 11:30 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

I’ve been a bit MIA here on BSKY. There’s terrible reception in the dev caveπŸ˜‰

The jump from guided learning to unguided building a #VideoGame has been a shock. I’ll be more active moving forward sharing experiments, lessons learned, and sneak peeks!

Excited to share this #GameDev journey w you!

26.12.2025 15:01 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
a pixel art drawing of the snow miser from a year without a santa claus he is a man with a large ice head and is smiling so sweetly right now its really cute

a pixel art drawing of the snow miser from a year without a santa claus he is a man with a large ice head and is smiling so sweetly right now its really cute

he's too much

24.12.2025 17:42 πŸ‘ 396 πŸ” 112 πŸ’¬ 6 πŸ“Œ 1
Video thumbnail

Looking back at the last year is wild! There was so much learning, and I released a game! Check out Hell Invaders at unemployed-chicken.itch.io/hell-invaders

There is still a long way to go. Stay tuned! I have big plans I think you'll enjoy!
.
#GameDev #IndieGameDev #Blender #UnrealEngine

29.11.2025 12:02 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0