Happy Valentines day all!
Thought I'd spready the love and share my goblStill plenty to do, but hereβs my progress on texturing the goblin so far.
How am I doing? ππ¨
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#3D #GameArt #3dModeling #GameDev #ScreenShotSaturday
Happy Valentines day all!
Thought I'd spready the love and share my goblStill plenty to do, but hereβs my progress on texturing the goblin so far.
How am I doing? ππ¨
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#3D #GameArt #3dModeling #GameDev #ScreenShotSaturday
Expected #GameDev Schedule:
- 1 hr gameplay
- 1 hr animation
Reality:
- 3 hrs debugging
- 2 hrs Googling
- 1 hr questioning life choices
Sculpt pass 2 complete.
Heβs still uglyβ¦ but now itβs intentional. π
Texturing up next! π¨π§ββοΈ
Let me know what you think so far!
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#Blender #GameDev #IndieGameDev #Blender #3D #GameArt #3dArt #3dModeling #DigitalArt
Welpβ¦ tried to start round two of sculpting. Something went very wrong and now Iβm giving my goblin a mani-pedi. π₯΄
#ScreenShotSaturday #Blender #GameDev
Live look at my brain after a long #GameDev session. π
No worries, Iβve just given it some thought in the past and am curious how they would classify using AI and how they would wonβt integrity when it comes to adding it.
There definitely needs to be a process to determine if its ai, I just hope they have all that figured out
Is there some sort of criteria around what qualifies to use this? Does getting help with troubleshooting disqualify you?
Seamless travel's working! Forgive my friend... his computer was not built for speed ππ
Implementing was far from seamless π Lesson learned: be cautious with GameModes. Setting seamless travel up too early creates a host of problems.
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#gamedev #UE5 #IndieGameDev
From sculpting disaster to optimized king. π
My goblin got the retopo glow-down of a lifetime. He went from 10 million polys of chaos to a sleek, animation-ready 10k.
Still ugly. But now he's efficient ugly. And that's what matters.πβ¨
#GameDev #CharacterArt #IndieGameDev
When I finally leave the dev cave and sunlight hits me for the first time in 48 hours... βοΈπ
Any other #GameDev know the feeling? π€
#IndieGameDev
This retopo is the adult version of shoving my mess into the closet.π
The face? Looks great at first glance! Limited poles, clean flow, looks like I have my life together. Just don't look too hardβ¦
Who else is guilty of this? πββοΈ
#3DModeling #Blender3D #IndieGameDev
Redemption arc complete! π
Rearranged the lobby UI and fixed the map display bugs. Now, when the host picks a level, it actually syncs for everyone.
Itβs clean, it works, and Iβm not touching it again. (For today). π
#indiedev #gamedev #UnrealEngine #multiplayer
Menu rework in progress! π οΈ
It looked great with a full lobby, but felt off once I tested it solo. Soβ¦ back to the drawing board on layout. π
On the bright side: Map thumbnails are working now! Iβll take the win. πβ¨
#indiedev #gamedev #UE5
My "Junior Dev Team" is officially on strike until the temperature rises.
Theyβre huddled for warmth and refusing to do any code reviews until further notice. Tough working conditions here in Florida! Send help (or a heated blanket)! βοΈπ
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#indiedev #gamedev #studioassistants
I too like to live dangerously. Lol. Looks great! Good luck with launch!
Working on pop-ups today.
Blueprints got it done fast, but I challenged myself to rebuild it in C++. It took way longer than expected, but I learned a ton in the process.
Painful? Yes. Worth it? Also yes.
#GameDev #UnrealEngine
βJust one small change,β I said.
6 hours laterβ¦ π
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#GameDev #IndieGameDev
Absolutely love this art style!!
Check this new update. I am making 2D DOP. You can see the lamp there have the effects β¨
#indiedev #stardewvalley #solodev #pixelart #cozygame
Took the time to learn to make a Toon Outline Shader!
Touched on Material Functions, Post Processing, Custom Depth Buffers, pixel depth, normals⦠lots of new stuff for me.
The tutorialβs still holds up in #UE 5.6. Highly recommend!
www.youtube.com/watch?v=9KvU...
#GameDev #GameArt
Thank you! I agree. Itβs less exciting, but it should pay off in the long run
Iβve been laying the foundation before diving into the gameplay. The multiplayer lobby is up and running! It took longer than expected, but I learned a ton about #UnrealEngine session workflow and am happy with the progress so far!
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#gamedev #indiedev
Itβs not officially an #UnrealEngine project until youβve deleted Binaries, Intermediate, and Savedβ¦ then regenerated your Visual Studio files π
If you know, you know.
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#GameDev
Level 1 goblin sculpt is done!
Ugly, grumpy, and full of hate!πΉ
Time to remeshβ¦ send help!π©
#GameDev #Blender
Did you know #UnrealEngine introduced a new logging macro in #UE 5.2? π€― I only just discovered it while refactoring my logs. I break down the differences in this video!
Learn more here: dev.epicgames.com/documentatio...
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#GameDev #IndieGameDev
This goblin hasnβt slept in 300 years and still woke up angry. π
Honestly? Same. π΄π΄π΄
Happy New Year from my #Blender Goblin ππΉ
One thing I worked on during my time away was importing a rigged and animated character from #Blender into #UnrealEngine. Seeing it move in-engine feels like real progress.
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#Animation #GameDev #IndieGameDev
Iβve been a bit MIA here on BSKY. Thereβs terrible reception in the dev caveπ
The jump from guided learning to unguided building a #VideoGame has been a shock. Iβll be more active moving forward sharing experiments, lessons learned, and sneak peeks!
Excited to share this #GameDev journey w you!
a pixel art drawing of the snow miser from a year without a santa claus he is a man with a large ice head and is smiling so sweetly right now its really cute
he's too much
Looking back at the last year is wild! There was so much learning, and I released a game! Check out Hell Invaders at unemployed-chicken.itch.io/hell-invaders
There is still a long way to go. Stay tuned! I have big plans I think you'll enjoy!
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#GameDev #IndieGameDev #Blender #UnrealEngine