Hypothesis: creative work is a convention in your mind and creative hangover is con drop. Con: people=ideas, Pro: creative work=conversation
Hypothesis: creative work is a convention in your mind and creative hangover is con drop. Con: people=ideas, Pro: creative work=conversation
Trick shot where you spin both spinners at the same time?
Introducing the <Low Poly Rat Jam>!
Team up or go it alone - submissions open 6 - 22 March.
No ranks, no prizes, only a promise: I will play and review EVERY RAT GAME.
itch.io/jam/low-poly... #ratjam #gamedev #lowpoly #lowpolyratday
I was just being snarky. I tend to use cell phone for reference and memory jogging; basically Iβm opening the PDF and going straight to search. Laptop and desktop for reading/research.
You left out Inkjet...
Do you have your π blocked off for Connections Online yet?
CNX ONL is the premier online conference for wargaming practitioners, running for half a decade (so far!)
Conference will be held 20-25 April
Registration expected to open early March
www.tinyurl.com/cnxo...
New gamer tattoo?
Game Designers, Games on Demand and groups like us are your friends. We help people play your games, and then they have a great time. They go and buy your game and play it for others.
Do you have art in your game? Put one of those pieces on your website. Please. I need it. It helps me.
The next Veiled City playtest has begun. Please come give this browser game a try and let me know what you think! Use your team of assets to lead the Saucer People, Neo Discordians, Invisible Hand, Mothman Saves! or Servitors of the Sleeping Ones to victory and rule the world. veiledcity.com.
The most important rules text of a TTRPG is often βthis is a role playing gameβ.
Oh! That's my favorite game!
Looks like only 3 more weeks until the audiobook comes out...
Maybe play more cards than you plan to activate, then play more cards before you decide which to activate. Extra cards are bluffs but maybe you pivot to activate them instead as the situation develops.
@megueyb.bsky.social joined us in Auburn last week and she and Rae had yet another splendid design conversation.
RAM is a first step into game design.
Iβd love to see a game about decision making in noisy information environments. Obfuscation, low certainty, signals intelligence and analysis.
Make A Scene is looking for fresh new parlor larps. They will give you $300 and help you tune up your game and then run it multiple times. They premiere first-time designers every year! It's a great festival and the sort of thing I'd love to see more of. makeascenemn.org/en/call-for-...
hear me out:
Autumn Olympics (centered on sedate indoor sports: darts, bowling, chess, pool/snooker/billiards)
Spring Olympics (centered on children's playground sports: hopscotch, tag, dodgeball, four square, jumprope)
The NYU Game Center's hiring! A senior, tenure-track professor post for an experienced game designer, artist or industry pro with a notable body of creative work. Experience finishing games and mentoring/teaching more important than any kind of academic credential!
gamecenter.nyu.edu/were-hiring-...
If you are an academic interested in using our games for teaching and learning, know that we love to see it!
Case in point, Willian Amboni Scheffer. a Professor at UNIGUAΓU in SΓ£o Miguel do IguaΓ§u, has written a paper on his use of #FiascoRPG as part of the contract law curriculum.
This episode hits so close to home!
The Quiet Year is now back in stock no matter where you live!
The Quiet Year is an award-winning map-making game about building community after the collapse. It comes in a little box with everything you need to play. And it's back in stock in the US!
store.buriedwithoutceremony.com/products/the...
inhospitable vs sustaining, depleted vs enriched
The Warren has a very complete mediography but no annotation. In retrospect, this is likely because my field of study tends toward review papers rather than annotated bibliographies or footnotes.
Alternately, you could do something like play En Garde! over the course of a module but reserve the last 5 minutes of class to resolve duels with boffer swords (maybe cut a pool noodle in half). Then you could touch on both play-by-mail and boffer larp at the same time.
We used to do boffer larp versions of mini-dungeons where a party went through a set of discrete areas, laying rope on the ground to create rooms/hallways.
#TTRPG Designers, players, & related nerds:
@ttrpgcataloging.bsky.social is a group of Library & Information Science MA students are working on a research project focused on improving cataloging for TTRPGs β unbelievably important work!
Theyβre seeking participants for interviews.
Cover of the Dragon #1. A green dragon sits in front of a rosy red background. It is the "Premiere Issue", from June (1976).
Jim Wampler announced this morning that we lost Tim Kask, who passed in his sleep on the 30th.
Tim was the creator of The Dragon, which set the foundation for what an industry-focused magazine should be. He was an icon and one of the few early founders of TSR still with us.
My End of Year video is on the "Golden Age of Indie RPGs," from roughly 2010 to 2025. I start with Apocalypse World's release, work through the Google+ Era, and follow design lineages and historical events that have impacted the hobby up through 2025.
For my zine, I committed to weekly issues over the summer and planned for that to be Volume I. Come summer, I'll see if there's enough interest for Volume II.