Monster groups #indiegame #gamedev
Monster groups #indiegame #gamedev
Friendly physics slimes have been added in #gamedev #indiegame
Working on cloud options #gamedev #indiegame
Optimizing pathfinding #gamedev #indiegame
Character formations #gamedev #indiegame
Pathfinding using selected path areas is in! The character avoids the blue cube spaces #gamedev #indiegame
New NPC pathfinding is in
Photography #gamedev #indiegame
Point cloud data
The purple area is the preferred path that the pathfinder will try to stick too when moving around. (Ignore the chicken it does not pathfind)
Fishing in different areas of the game world yields different fish #gamedev #indiegame
NPC point cloud data calculation #gamedev
More testing the externalized NPC thread #gamedev
A post that will be of little value to you, but I am very happy about! I have managed calculate point cloud data from the game's physics system into a grid, which then I load into a separate thread at runtime. This allows me to offload character simulation outside of unity!
NPC world traversal calculations #gamedev #indiegame
Devlog (1)
Tomorrow I'm trying out a new implementation of a grid navigation system where I'm taking the game worlds physics enabled objects and converting them into a structure the NPCs can use to navigate with on a separate thread.
The chicken is also not 3d #gamedev #indiegame
Do you all want daily devlog updates on here? I'm interested in posting my thoughts on the remaining part of Brass Bellow's development.
Thanks!
Thanks! I appreciate the support! Its been a journey
The characters are not 3d! #gamedev
Still Fortress #gamedev
Fortress
Working on NPC functionality, so I leave you with a gif of a cave for now.
Have a good day!
#gamedev
Physics objects in the water #gamedev
Boating #gamedev
The steam page is up, please wishlist it!
store.steampowered.com/app/2582940/...
Thanks! I'm trying to post on here a lot more, as time goes on it will increase.
STEAM PAGEEEEE IN REVIEW
Optimizing!