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cavegirl

@cavegirl

Emily F Allen. Indie RPGs. Horror & Whimsy. Owner of one Ennie Award. She/Her. Sapphic trans girl, Quaker, hard left, spider-lover.

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Latest posts by cavegirl @cavegirl

oooh, elaborate?

06.03.2026 04:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Other systems solve this problem. Go read/play Pasion de las Pasiones for a masterclass on this: pvp becomes *fun* because getting successfully PvP'd *gives you stuff to do* rather than cutting you out of play.

06.03.2026 01:59 ๐Ÿ‘ 33 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

So! the conventional wisdom becomes "don't do PvP", because *in this system* the mechanics don't support PvP having fun outcomes.

06.03.2026 01:59 ๐Ÿ‘ 22 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

when these tools are used against NPCs? all is well. But the consequences when used by PCs on each other are far less fun, because - when you use the mechanical tools the game gives you for conflict resolution - the result is somebody no longer gets to play the game. Which is unfun.

06.03.2026 01:59 ๐Ÿ‘ 23 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

basically, rpg players want to resolve conflicts using the mechanical tools the game gives them. so, in a game where the mechanical tools are mostly 'kill them' or 'remove their agency', that's the go-to.

06.03.2026 01:59 ๐Ÿ‘ 26 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i have suspicions as to why this is:

06.03.2026 01:59 ๐Ÿ‘ 27 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Post image

poster for a larp i'm co-running (and co-designed)

06.03.2026 00:49 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

fucking this
safety tools are there to facilitate good faithcommunication. You can communicate without using them, and you can use them and not communicate in good faith.

05.03.2026 19:13 ๐Ÿ‘ 32 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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lets swing a bat at a hornet's nest today

05.03.2026 16:38 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

tabletop rpgs sit in a middle-ground between text rp, larp and miniature wargaming and the medium benefits from experience with the other forms that its drawing from. (this is true of both designers and players).

05.03.2026 14:34 ๐Ÿ‘ 59 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

0.000% of Communism has been built. Evil child-murdering billionaires still rule the world with a shit-eating grin. All he has managed to do is make himself *sad*. He is starting to suspect Kras Mazov *fucked him over* personally with his socio-economic theory.

03.03.2026 10:09 ๐Ÿ‘ 1658 ๐Ÿ” 454 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 9

gettin real tired of everyone following journalism's sacred duty for the last decade or so

03.03.2026 17:58 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

a setting can feature social ills without condoning them, and without being bleakly depressing.
be like discworld.

24.02.2026 15:48 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

but i also don't want to play in some sort of cozy coffeeshop au, that sounds both insufferably twee and totally lacking fascists to shoot.

24.02.2026 15:48 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

this isn't to say that i always want settings that go all in on racism, sexism, etc and ratchet the grimdark up until we're playing in a ken loach film or something. that sounds quite depressing.

24.02.2026 15:48 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

honestly i find 'nice' settings for games kinda offputting. a world without social ills is one i struggle to relate to, which always strikes me as weirdly sanitised.
besides, i like having absolute bastards to kill. that bit's important.

24.02.2026 15:48 ๐Ÿ‘ 35 ๐Ÿ” 3 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

Like you want to talk conspiracies? I do in fact believe that the modern coordinated blowback against trans women specifically is because one trans woman had the audacity to try to out the person who sex trafficked her as a child. And it worked cause y'all cissies are cooler with pedos than trannies

20.02.2026 17:50 ๐Ÿ‘ 111 ๐Ÿ” 32 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i am a british osr writer and i am also obsessed with vampire and larping so its only one data point but i think you might be onto something

18.02.2026 16:46 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
In Which We Discuss Snake Genitalia: A conversation with Josh McCrowell & Emily Allen: Ep 88

I finally got to meet Emily Allen (@cavegirl.bsky.social), a long-time RPG influence, on Reading D&D Aloud

You can check out our discussion of hemipenes and how they relate to player information and LARPs in the latest episode.

17.02.2026 17:32 ๐Ÿ‘ 31 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

or the old classic, They Sue Regularly

18.02.2026 16:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think the bosr scene is in quite close communication with the oldhammer scene, tbh, which is a Good Thing

18.02.2026 16:38 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

you know what i might write one of those ttrpg manifesto thingies
unlike all the others, mine will be obviously correct

18.02.2026 16:36 ๐Ÿ‘ 57 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

Of course, other factos also play into which option gets to be the Favourite, such as miniatures sales being why 40k is Like That about space marines.

16.02.2026 16:42 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Another good example of this is Blue in magic the gathering, which is both the colour of Being A Nerd, and also the one that has most often been horribly OP.

16.02.2026 16:42 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

"magic classes" often get this treatment, because they're being designed in the context of mainstream nerd culture, where one of the base assumptions is that knowing enough trivia makes you Special And Important. So the classes associated with that (ie spellcasters) end up favoured by the game.

16.02.2026 16:42 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i mean sure, but this isn't about magic per se, it's about whichever splat the game treats as a privileged class, which tends to reflect the values of the culture designing it. The example of the Sidhe in CtD hilights this; they aren't a 'magic' splat at all, they're a social one.

16.02.2026 16:31 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i mean think about it, the game wasn't being made by a company called Fighters Of The Coast, was it?
of course the class balance ended up like that

15.02.2026 19:47 ๐Ÿ‘ 40 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

(See also: historically Blue has been the most broken colour in magic the gathering, because its set up to be the colour that reflects the values that the dominant nerd-culture most values)

15.02.2026 18:27 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I think in terms of market dynamics, this is very true.
For good mechanics to matter, people need to have actually sat down and played the damn thing, which those mechanics won't have convinced them to do. Good design might retain players, but presentation gets them in the door to begin with.

15.02.2026 18:22 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

one would argue that caster suppremacy is a reflection of the cishet white nerd-boy fantasy of Special Knowledge Making You Powerful. I think an argument can be made that it reflects a lot of what mainstream nerd culture privileges.

15.02.2026 18:20 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0