I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this ๐
06.03.2026 21:43
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05.03.2026 19:36
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The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge.
Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"
ANNOUNCING:
PIGCON, the Portland Indie Game Convention
A weekend for indie devs of all kinds to learn, share, and connect
May 30-31 at Norse Hall, Portland, OR
pigcon.pigsquad.com
See you this spring ๐๐
03.03.2026 19:38
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03.03.2026 01:52
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Demonschool does this... kinda! Our backgrounds ARE full 3D, but for most of the overworld gameplay, we have a fixed camera angle... if there are no moving lights, we can cache the world to a texture and treat the whole world as an impostor, essentially doing runtime 'pre-rendering' i guess.
22.02.2026 21:46
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We are thrilled to announce that Flock Around is being funded by Outersloth! (@outersloth.com)
We can't wait to make the game even better thanks to their support!
20.02.2026 21:06
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The Spire awakens once more in Steam Early Access on March 5, 2026! โ๏ธ
New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder.
Will you attempt the climb alone... or enlist the aid of your fellow adventurers?
19.02.2026 20:12
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Reminder to other indie dev teams especially new teams. Most of us are happy to share advice and give feedback on publisher/funding/platform deals and terms. There are some shady predatory biz weasels that will take advantage of you as soon as your game starts to pop off. Please reach out.
18.02.2026 19:39
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PLAY TOWERBOLT!!!!!!!!!!!!!
18.02.2026 17:08
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Most of the R&D projects have animal codenames so likely from one of those
16.02.2026 05:16
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all the kinds of modern Indie Games:
-"roguelike" (slot machine)
-feelings
-unlock/tech tree simulator
-"god we hope northernlion plays this"
-crunchy first person shooter
-morrowind built by a single lunatic
13.02.2026 02:59
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FIVE DAYS until my game Towerbolt comes out!
โกLovingly made by a solo dev
โกMade for newcomer platformer players and speedrunners alike
โกFeatures a very cool owl ๐ฆ
Wishlist the game below!
store.steampowered.com/app/2559220?...
#indiegame #platformer #steam
13.02.2026 22:18
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I owe you an apology, Amber Glenn. I wasn't really familiar with your Magic: The Gathering Game.
08.02.2026 19:45
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09.02.2026 03:32
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Towerbolt - Press and Content Creator Sign-Up for Early Keys
Towerbolt is a fast paced vertical platformer set in the year 239X. Race and escape to the top of an impossibly tall cyberpunk tower prison, while outrunning deadly rising lasers on every floor!
โก A...
โก Hey folks, Towerbolt comes out in TWO WEEKS!ย โก
If you're press, a streamer or content creator and would like an early key, please fill out this form to get a key before the game's launch on Feb 18th!ย Thank you so much for your interest and support!
docs.google.com/forms/d/e/1F...
#indiegame
04.02.2026 21:13
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You'll get different definitions at different studios but here's mine: a person who helps individual contributors (ICs) and leads work with each other to make workflows better/easier/[Radiohead voice] more productive. They should be like oil: reducing friction and energy required to get things done.
02.02.2026 04:56
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Hi!๐I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details ๐
18.01.2026 23:13
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A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
08.01.2026 18:02
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11:59pm: pokemon rumble spheal
12:00am: pokemon rumble spheal wearing a happy new year hat
12:01am: sleeping spheal
31.12.2025 21:09
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31.12.2025 19:28
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someone should make a videogame
27.12.2025 23:46
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What is Towerbolt? A short video covering the basics for #screenshotsaturday!
#pixelart #gamedev #indiegames
28.12.2025 00:47
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hi, here's what i've been working on as lead programmer/lead technical artist. the team and i are super proud of it, would appreciate you all checking it out
22.12.2025 19:03
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18.12.2025 17:30
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And he said, "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."
Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.
I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
17.12.2025 19:32
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Our December Playtest goes live tomorrow!!
Please sign up and spread the word to your fighting game and roguelike-playing friends!
store.steampowered.com/app/3977340/...
Thank you!
09.12.2025 19:15
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when you're on a great creative team but it's 2025
03.12.2025 03:54
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Retromine by ccdg
Infinitely replayable incremental roguelike deckbuilder
Do you enjoy roguelike deckbuilders? The demo for Retromine just released-- it's made by my @seattleindies.bsky.social mentee and it's super, super fun!
cicidigital.itch.io/retromine
#indiedev #indiegames
21.11.2025 01:35
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