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Kevin

@plantthatwheat

Indie game developer making "Plant that Wheat!" a space exploration game w/ little creatures (and other projects!)

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28.01.2025
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Latest posts by Kevin @plantthatwheat

Normal Maps in Blender with no High Poly Mesh?
Normal Maps in Blender with no High Poly Mesh? YouTube video by Game Bytes

Tutorial on how I did the leaf normals in Blender:
www.youtube.com/watch?v=Y31R...

06.03.2026 05:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Cozy background assets for my robot repair game!
(Β°β–½Β°)οΎ‰πŸΎ

#gamedev #indiedev #indiegame

06.03.2026 05:23 πŸ‘ 10 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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I made a Unity Asset Store Package!

JPS4+ 2D Pathfinding 🏞

For Game Developers! Burst, Dynamic Obstacles, Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)

assetstore.unity.com/packages/slu...

04.03.2026 15:53 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Focus flower focus productivity app with screenshots of timer, calendar, growing, and unlocks

Focus flower focus productivity app with screenshots of timer, calendar, growing, and unlocks

It's so hard to find a timer app that doesn't have a subscription... so I made one!

Focus Flower - Focus Timer🌼
Distraction-free, minimal productivity & relaxation timer! Unlockable flowers through "hidden achievements."

iOS & Android!

04.03.2026 01:22 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finally got part-avoidance working!

Dropped parts now slide, shift, and settle using an octree so nothing overlaps πŸ€–βœ¨

#devlog #indiegame #gamedev

09.12.2025 00:35 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Trying an interaction style for this game that is a bit looser. Really like being able to move the main robot group.

Feels way better than the locked centering, but I am a bit worried people will loose "where" the robot is πŸ€”

01.12.2025 05:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Making new bots & adding quality of life workbench features! This guy is a floater + bunsen burner πŸ”Œ
ദࡍദി Λ‰ΝˆΜ€κ’³Λ‰ΝˆΜ )✧ #gamedev #indiegame

29.11.2025 22:09 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Here are those reward calculations in action 🦸

Get creative with part combinations to complete robot repairs in my incoming rougelike.

#indiegame #gamedev #screenshotsaturday

22.11.2025 16:42 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Making reward / loot algorithm: I don't see people talk about this but knowing your way around python can really speed things up.

I've seen a lot excel used for this in the real world from Design departments, and plotly + seaborn are so much more flexible.

#gamedev #indiegame #math

21.11.2025 03:41 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Almost all features in place!

This is the inventory going into the dice minigame.
Perks + faces + part chance up depending on dice types

#gamedev #indiegame #indiedev #lordhelpmenow

18.11.2025 03:51 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Here are them dice in action 🀠

Did a lot of work (battlefield 6) last month I swear.
#gamedev #indiegame #indiedev #hashtag

14.11.2025 04:22 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Fantastic creature design by Shannon - one of my favorites

14.11.2025 03:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Dice materials matter!

The dice "build" you bring change what parts you find while salvaging.

🧩 Plasticβš™οΈ Metal πŸ’Ž Glass
#indiedev #gamedev #shaders

12.11.2025 19:34 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Part rewards coming in for the repair game β˜€οΈ

-> Dice combos = parts for repair
-> Try combinations to fix the current bot

#indiedev #gamedev #solodev

07.10.2025 15:27 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Checkpoint on completion sequences - thinking a star/rating system for this later. #gamedev #indiegame

29.09.2025 12:30 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Trying some workbench dialogue o__o
#gamedev #indiedev #screenshotsunday

21.09.2025 18:06 πŸ‘ 22 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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"You can make it good later" they say
#gamedev

19.09.2025 02:40 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Something so satisfying about making squares get smaller
\⬜__⬜/
#gamedev #indiedev #indiegame #letsgetthatbreadbaby

11.09.2025 05:27 πŸ‘ 19 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Oh we spinning
Been loving this custom shadow plane shader for the inventory. Feeling a bit Persona vibes
#indiegame #gamedev #UIDesign

09.09.2025 06:16 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Every fix starts with the right parts.
New interface in the robot #roguelite to:

-> Manage your salvaged parts
-> Discover what’s still missing
-> Add to workbench for repairs

#screenshotsaturday #indiegame #gamedev #madewithunity

07.09.2025 02:53 πŸ‘ 11 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Haha that’s awesome, thanks I’ll check it out. Going to add a lot of weird parts like spoons and bottle caps too

04.09.2025 12:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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New repair sequence live!

- Task list UI
- Patch the circuit (node tree traversal)
- Power it back on (material swap :0)

A cozy post-apocalyptic #roguelite where you repair wandering robots with junk you find.

#indiegame #madewithunity #gamedev

02.09.2025 21:50 πŸ‘ 13 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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Workbench tasks for robo-repair, getting there 😀
#indiedev #gamedev

18.08.2025 02:53 πŸ‘ 6 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Game loop!
1. Story -> Screens
2. Get parts (dice game)
3. Repair Bot
#indiedev #gamedev #UI

16.08.2025 04:48 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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[Day 13] Proofing out dice combos for the bot builder game. A great example of what you should not be doing during prototype-phase.
#indiegame #UIDesign #gamedev

05.08.2025 13:43 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Face detection & lighting up for this sucker before the weekend.
Force fields need some work to keep everything in the center, but it's coming along.
#gamedev #indiedev

01.08.2025 13:53 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Haha thanks that’s a good point

01.08.2025 05:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It's not an indie game without "roguelike" & "dice" 🎲🎰

(minus 8 hr of my life messing with this shader)
#indiedev #gamedev #devlog

01.08.2025 04:53 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Wrapped up most of the design for robo junk repair game, and I HAD to put time of day in there.πŸ•’

#indiedev #gamedev #UI

28.07.2025 23:41 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Starting UI for getting parts to fix your robot clientele.
Currently at the "make it exist first" stage 🌳🌳🌳
#indiedev #gamedev

25.07.2025 13:23 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0