hey hey hey! I'll be at GDC giving a talk on Imposter Syndrome Strategies with @ryanikeaudio.bsky.social , @zeeodd.bsky.social , @jjerion.bsky.social , and @akashthakkar.com
Wanna grab a drink, lunch or whatever, reach out to me!
hey hey hey! I'll be at GDC giving a talk on Imposter Syndrome Strategies with @ryanikeaudio.bsky.social , @zeeodd.bsky.social , @jjerion.bsky.social , and @akashthakkar.com
Wanna grab a drink, lunch or whatever, reach out to me!
not the main sentiment of our microtalks, but still a significant one
bsky.app/profile/rosg...
i'll be presenting at gdc w/ my favs @akashthakkar.com @charlieartifact.bsky.social @ryanikeaudio.bsky.social & @zeeodd.bsky.social about some difficult things in the industry and how to make them less difficult
i'd love to catch up with old friends & make new ones! reach out if you'll be there
π World Building & Immersion π
Tara Quinsac's concept art established the visual basis of the game and @jjerion.bsky.social created the narrative arc that guided development.
@laryssaokada.bsky.social and @ashellinthepit.bsky.social made the hotel come alive with their music and sound effects.
A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.
A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: Creative Director: William Chyr Graphics Programming Consultant: Arthur Brussee Producer: August Brown Technical Director: Tyler LaGrange Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn Gameplay Programmers: Tanner Davis, Melody Yang Concept Artist: Tara Quinsac
William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.
Hotel Infinity won the award for Immersive Reality Technical Achievement at the 29th #DICEAwards! π
The recognition from @official-aias.bsky.social means the world to us at @studiochyr.bsky.social.
It was an honor to be nominated alongside amazing #VR titles.
To win is an unforgettable moment.
@jjerion.bsky.social created the narrative structure to encompass the overall experience
Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.
This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.
Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social!
Hotel Infinity was a team effort and wouldnβt be possible without the contributions from many talented people.
Full list of nominees: www.interactive.org/awards/29th_...
Hotel Infinity launches today on Meta Quest & PS VR2!
It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game
Meta Quest: www.meta.com/experiences/...
PS VR2: store.playstation.com/en-us/concep...
youtu.be/ixaSqmiYqyU?...
a screenshot of an instagram post announcing a womenβs pro baseball league team in boston
i wouldβve thought thereβd very little baseball news that i would be interested in hearing today after the Mβs loss last night. HOWEVER
Photo of the Hello Sunshine crew in front of our Tokyo Game Show booth.
Setup is complete and Hello Sunshine is shiny & ready for day one of Tokyo Game Show!
Andres MuΓ±oz throwing the final pitch in the Mariners-Rockies game, securing the Ms a place in the playoffs
THE DREAM LIVES. THIS IS ALL IβM GONNA TALK ABOUT FOR WEEKS
Hello Sunshine is heading to Tokyo Game Show 2025! π
For the first time, youβll be able to play an early demo of the game. Weβre so proud of what the team has been building, and canβt wait to finally share.
If youβre heading to TGS, come find us!
Wishlist here: store.steampowered.com/app/3245140/
Hear Say is one of the few digital games that evokes the same manic, giddy energy you tap into when youβre doing improv exercises. whoever directed this one did an incredible job π
new folk horror vibes that are still so distinctly Pacific Drive β Ironwood i love you
if youβre trying to unionize and start to feel your momentum fading, take a beat to imagine what Bryce Harper would say in your position. it will reinvigorate you immediately
so well said, & we need to resist the cultural norm that urges juniors to be endlessly deferential and accommodating. you deserve to be listened to & respected as much as anyone. in the immortal words of the seattle garages (blaseball): "no one you look up to is better than you are"
they should invent an industry that isn't actively collapsing
HE DID IT π¨
π¨EARNEST MARINER ENJOYMENT KLAXONπ¨
Raleigh just barely scraping by the first round of the hr derby and then hitting more than two of his competitors combined in the second round is such a Mariner move. i won't talk about what the subsequent Mariner move would be however
i am always saying this πββοΈ
key art for the upcoming game Hello Sunshine
key art for the upcoming VR game Hotel Infinity
key art for action-adventure game Dustborn
header art for Six to Start audio adventure All Hands to Freedom
hey i'm jess & i'm doing #portfolioday since some games i've been working on were recently announced!
i'm a professor and narrative designer -- currently working with Red Thread Games on Hello Sunshine, and i've worked on other projects for them, Studio Chyr, Six to Start, Carnegie Hall, & more
Dustborn is now available for macOS! It runs natively on both Intel and Apple Silicon Macs β but the more modern, the better, of course. The game plays beautifully on my Mac Studio M1 Max. apps.apple.com/no/app/dustb...
a frog in a shoe
i placed an ice cube in there to keep them cool. this one is hanging out in the resulting puddle
two shoes resting on a wooden surface. a frog sits inside the shoe on the right
two shoes resting on a wooden surface. a frog sits inside the shoe on the right
idk how to tell you this but there are two frogs living in this shoe. i havenβt been able to get both of them in one shot yet but stay tuned for updates
an image of the character Lyn from the Fire Emblem franchise β beneath her is a text box containing the words βI do not love my country. I love the people in it and want their needs met.β
i sometimes see this going around on july 4th which always feels strange to me bc Lyn Fireemblem would not say that. she would probably say something more based. pretty sure she didnβt even believe in borders
we need to unionize so bad
well now i prefer it as an onomatopoeia!!