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KVBA

@kvba

maker of stuff, stuffer of makes ๐Ÿ‡ต๐Ÿ‡ฑ, 23 i make music! trance, ambient, house, anything electronic really i also write code! odin, go, c#, c, glsl

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07.09.2023
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Latest posts by KVBA @kvba

oj tak tak byczq +1

08.03.2026 18:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
kill the imposter syndrome in you head because not only is there someone out there doing it worse than you, they're also using chat gpt to do it

kill the imposter syndrome in you head because not only is there someone out there doing it worse than you, they're also using chat gpt to do it

Anyways.

05.03.2026 11:54 ๐Ÿ‘ 25697 ๐Ÿ” 10015 ๐Ÿ’ฌ 72 ๐Ÿ“Œ 200
Image from Twitter

Image from Twitter

What if we kissed at the abandoned KFC bucket?

08.03.2026 14:55 ๐Ÿ‘ 51 ๐Ÿ” 4 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
Preview
a man playing a dj set on top of a stage ALT: a man playing a dj set on top of a stage

shout out to the women

08.03.2026 08:57 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

now this is all speculation, as it's been a long time since I've used an llm at all. but to me, it sounds like it makes the most sense. I saw others mention the low availability of certain resources, which is a big factor as well, but yeah.

a long read but I needed to yap

06.03.2026 21:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

another thing is that performance is a bigger concern amongst game devs. the program needs to handle inputs, process the game state, potentially simulate physics, and perform advanced multi-pass rendering with post processing, all within 16ms time window for consistent 60 FPS

06.03.2026 21:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

this also contributes against llms because it's easier to train them when the inputs follow the same pattern. with gamedev being so diverse, it becomes more difficult to make them output consistently good code

06.03.2026 21:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

when it comes to apps, most of them are made using one common pattern - make frontend, make backend, make them talk via rest api

there is no one way of writing a game, even when using engines. racing games require vastly different components than rts or platformer games

06.03.2026 21:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

natural habitat

06.03.2026 09:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

that's a fair point actually, thanks for help!

04.03.2026 10:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

seriously if you're linux-curious but don't wanna fuck up your Important Computer, get a used thinkpad on ebay and pick one of the basic bitch starter distros like mint or ubuntu or cinnamon and play around on it. if you don't vibe with one of those try switching to another before giving up. no risk

17.02.2026 07:14 ๐Ÿ‘ 682 ๐Ÿ” 96 ๐Ÿ’ฌ 35 ๐Ÿ“Œ 23

also worth looking into native instruments and/or izotope stuff, had mixed experience with those

03.03.2026 21:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

making a new compatibility list to show what plugins work and don't work under FL on Wine

if anyone got plugin recommendations for me to look at let me know, currently just jotting down what i know currently works and don't work
#FLStudio #FLonWine #Linux #Compatibility #MusicProduction #Plugins

03.03.2026 20:04 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

khs suite works excellent, melda also works fine but now i've been having troubles installing it, spitfire stuff just doesn't work, vital is usable but its ui is very glitchy

just from the top of my head

03.03.2026 20:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

to clarify, by "fastest" i mean in iteration speed, not setup. if it takes 1 hour to set it up in order to take 1 minute to compile then that's what i'd prefer

03.03.2026 20:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

programmers of bsky, i have a question

i'm currently using linux and writing in a language that doesn't support cross-linking from linux to windows (namely Odin)

what's the fastest way of doing cross-compilation? i want to avoid vms if possible but if there's no other way then fuck it i guess

thx

03.03.2026 20:23 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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After 9 yeareals, it's finally my turn to post the "a thousand cereals" clip, seeing as how I'm the idiot who made it.

02.03.2026 21:28 ๐Ÿ‘ 13784 ๐Ÿ” 6212 ๐Ÿ’ฌ 158 ๐Ÿ“Œ 64

looks normal to me

01.03.2026 20:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Nitrogen vs Nitrogen (12:30pm KO)
Nitrogen vs Nitrogen (3pm KO)
Nitrogen vs Nitrogen (3pm KO)
Nitrogen vs Nitrogen (3pm KO)
Nitrogen vs Nitrogen (5:30pm KO)

Nitrogen vs Nitrogen (12:30pm KO) Nitrogen vs Nitrogen (3pm KO) Nitrogen vs Nitrogen (3pm KO) Nitrogen vs Nitrogen (3pm KO) Nitrogen vs Nitrogen (5:30pm KO)

Here's what today's Premier League fixtures would look like if every team was named after the most common atmospheric gas in their town/city

28.02.2026 12:45 ๐Ÿ‘ 259 ๐Ÿ” 28 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 1
GitHub - KVBA-dev/sandbox-game Contribute to KVBA-dev/sandbox-game development by creating an account on GitHub.

source code:
github.com/KVBA-dev/san...

26.02.2026 17:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
a discord direct message from Bill "Microsoft" Gates reading "computer"

a discord direct message from Bill "Microsoft" Gates reading "computer"

26.02.2026 17:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

simple scene management!

next, a big one: inventory system

26.02.2026 17:30 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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In today's episode of everything takes longer than I think it will, I'm finally putting a tutorial in my game

It's just cute dialog boxes that tell you about whatever scene you clicked a question mark on

If you want a playtest key, tell me! I'm expanding the test soon

#gamedev #indiegame #godot

25.02.2026 23:09 ๐Ÿ‘ 26 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

multithreaded world generator! will add different layer later

25.02.2026 16:22 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

next to do:
- basic world generation
- basic menus
- resources and entities
- inventory system

25.02.2026 13:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

humble beginnings, but that's a start!

got world system and dynamic texture atlas generation working for tiles + basic chunk-based culling

25.02.2026 13:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Flags pack will be released March 15th (hopefully), who knew it was a lot of work to draw all flags of the world ๐Ÿ˜… It'll be released as CC0, in both vector and bitmap with spritesheet(s)!

#gamedev #gameassets

25.02.2026 08:30 ๐Ÿ‘ 224 ๐Ÿ” 25 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1
Preview
earend - Twitch small man who has spent this much time on ui should not be this bad at ui | !steam

small man who has spent this much time on ui should not be this bad at ui: twitch.tv/earend

also trying to bench like 330lbs but again I am just small

#gamedev #indiegame #godot

24.02.2026 19:15 ๐Ÿ‘ 10 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

so yeah, i'll be using my favourite combo to write software in, which is odin + raylib

honestly, if it sounds like it could be fun to make something like this, i'll gladly accept any help.

ah fuck it imma start doodling something in neovim soon idk

23.02.2026 19:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

iirc there's a video explaining how "hytale" works, which might come in useful eventually. i still want to make a 3d racing game with no engine, maybe in the future.

but yeah, im super inspired to work on something like this, but also i've got other things to deal with. the bane of creative people.

23.02.2026 19:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0