π¨ Oops, that went faster than expected, the app is already out.
A puzzle game where colorful stones have to be sorted. With built-in help function, level editor, and QR code transfer.
π§π©πͺ
β nice and colorful, free & ad-free β¨
play.google.com/store/apps/d...
05.03.2026 07:37
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I'm still tinkering a bit with the level editor. But the game is already finished and on its way to the stores. It is still there for review, probably until the beginning of the week π
#Kotlin #AndroidDev #IndieGameDev #Sokumo
28.02.2026 21:32
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Final touches, 8 days until release π
#AndroidDev #Indiegamedev #Kotlin
26.02.2026 22:29
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The game now has a Japanese-sounding name in a cool (public domain) font. All 35 levels work, just a few little things left, aiming for release in 12 days π
#AndroidDev #IndieGameDev #Kotlin
22.02.2026 22:30
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The level selection menu is finished, and the level editor is working better and better. Custom levels and those included in the game can be transferred to another phone via QR code. I guess it will come out in two weeks, I should start thinking about a name, maybe something japanese π€
#AndroidDev
20.02.2026 20:51
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The level can now be changed with a nice animation. In addition, saving the current game progress finally works. π
By the way, all the programs you need to build an app like this cost a total of β¬0.
#Kotlin #AndroidDev #IndieGameDev
18.02.2026 21:57
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Sometimes it can get pretty tricky, but when help is called in, it works quite well π
#Kotlin #AndroidDev #IndieGameDev
17.02.2026 22:29
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Wenn diesen Code mal jemand klaut, ist es eindeutig nachzuweisen π
15.02.2026 13:41
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The help function now works and will continue to do so. An exclamation mark is displayed when a stone is placed incorrectly. The small symbol appears in the field when one is missing. The function can already be turned on and off. π
#Kotlin #AndroidDev #IndieGameDev
09.02.2026 21:53
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The app is definitely going to be very colorful π
#Kotlin #AndroidDev #IndieGameDev
01.02.2026 18:04
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On the first phone, a level is edited using the level editor and then transferred to a second phone via QR code. The entire level is contained in the QR code, no internet connection is necessary. On the second phone, the code is scanned and the level is rebuilt.
#Kotlin #AndroidDev #IndieGameDev
30.01.2026 16:16
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The level editor is slowly making progress. All kinds of game pieces can be created and positioned. Only the controls could still use some improvement. π
#Kotlin #AndroidDev #IndieGameDev
28.01.2026 21:42
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The game will get a level editor. Everyone can come up with their own puzzles and transfer them to another phone via QR code.
Also, I won't have to painstakingly program the built-in levels anymore, but can conveniently put them together on the bus or while I'm on the go. π
#Kotlin #IndieGameDev
25.01.2026 21:07
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When the stones on the playing field are moved, the game score is saved after each move. This can then be sent to another phone via a QR code, either to share the solution or to get help. π
Sending works already, but receiving not yet π€
#Kotlin #AndroidDev #IndieGameDev
23.01.2026 20:52
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The stones with numbers indicate how many stones of the same color a group must contain. There are also now two-colored stones.
#AndroidDev #IndieGameDev #Kotlin
21.01.2026 16:44
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Have a bit of time to keep tinkering with the app. The game pieces should always snap smoothly into the new position when moved. If thereβs already a piece there, the next free spot has to be found.
#Kotlin #AndroidDev #IndieGameDev
18.01.2026 21:48
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Somehow, colorful game pieces need to be arranged in a certain way. Exactly how, is still not quite clear π€
#Kotlin #AndroidDev #IndieGameDev
16.01.2026 20:53
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Have a new idea and therefore stop playing the cat and mouse game. But I have published all the source code on Github in case anyone wants to use it. It's almost the same as it is in the Playstore, I just cleaned it up a bit. π
github.com/koje71/com.k...
#Kotlin #AndroidDev #IndieGameDev
12.01.2026 21:02
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β Hab die App noch ins Deutsche ΓΌbersetzt und zwei Level hinzugefΓΌgt. Der eiersammelnde WaschbΓ€r π¦ ist auch dabei. Ist schon im Playstore, alternativ bei Uptodown und als APK verΓΆffentlicht. π
im Prinzip fertig π€
LOC: 9796
www.mazeblog.de/cheese.php
#Kotlin #AndroidDev #IndieGameDev
10.01.2026 19:53
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I've added eyes to all the levels where there was still space, which follow the gameplay. π§
#AndroidDev #Kotlin #IndieGameGev
08.01.2026 21:41
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Level 43 is complete:
The raccoon is lured toward the cat with the egg. The cat sees it and runs away. Then it sees the milk and dashes around the corner. Now the mouse can collect everything in peace.
#Kotlin #AndroidDev #IndieGameDev
07.01.2026 22:43
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If the dog is lured to the right spot with the bone, he can keep both cats in check at the same time π
The mouse can then calmly collect the gifts and the cheese.
New characters and items are in development..
#Kotlin #AndroidDev #IndieGameDev
03.01.2026 21:43
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The king of the animals has entered the playing field. However, he's not doing anything yet. He doesn't react to anything, and no one reacts to him. The idea is that the other animals will run away from him... but how can I lure him? I'm still thinking about it π
#Kotlin #AndroidDev #IndieGameDev
01.01.2026 22:44
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thanks π
30.12.2025 11:31
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π¨ A new update has been released. For each level you complete, you earn a star, and if a level is ever too difficult, you can view the solution for three stars. The menu is also nicely organized now π
#AndroidDev #IndieGameDev #CheeseMove
play.google.com/store/apps/d...
30.12.2025 10:24
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First the cat is startled, and then the mouse can be led with the cheese to the watering holes. π
#AndroidDev #IndieGameDev
23.12.2025 19:40
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This is one of the hardest levels!!!
First, the cheese is placed. Then the mouse is lured to the left, but it sees the cheese and runs up. Then it sees the mouse hole and runs in. The cat just needs to be lured away...
#AndroidDev #IndieGameDev
play.google.com/store/apps/d...
22.12.2025 08:29
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Recently, there's a kind of escalator or conveyor belt where you can only go through in one direction. Here, you have to cleverly lure the mouse around the corner, but first, the cat has to be gone. I'm currently at level 39, and level 40 will have another update π
#Kotlin #AndroidDev *IndieGameDev
19.12.2025 20:11
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To ensure the Christmas magic isn't interrupted by mobile games, I've decorated the app a bit, and the mouse is also allowed to collect presents. This feature can be turned on and off. π
#Kotlin #AndroidDev #IndieGameDev
12.12.2025 20:43
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The cat is lured with the fish near the dog. It gets so scared that its fur stands on end and it doesn't move anymore. With the same fish, the second cat is also lured into the corner, and then the mouse can calmly collect everything.
#AndroidDev #IndieGameDev
05.12.2025 17:24
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