Been working with some shots with mirrors facing an open environment and oh boi it is hard to have to account for "what the camera does not see". Faking stuff is a bit harder in this scenario but not impossible ๐คช
Been working with some shots with mirrors facing an open environment and oh boi it is hard to have to account for "what the camera does not see". Faking stuff is a bit harder in this scenario but not impossible ๐คช
Next will work on the sky, ground and door! Every day i want to add more things to this piece hahaha i'm having a lot of fun.
#houdini #sidefx #blender #b3d
Horn 3, lets do the 4th and see what we end up with.
#sidefx #houdini
Next iteration on the look of my lava stream simulations. I will probably end up using a very very small source because i don't like how much volume i'm getting. Also for the material i'm mapping the velocities to a black and white ramp and using that as a mask.
#blender #b3d #houdini #sidefx
Made more changes to the sim for my lava streams. I think the flow is good but maybe would like less volume. What you think? :)
#houdini #sidefx
Friends, just let it die if it's going to die, or let it be whatever caters to people there and be comfy and enjoy here. If you already moved on, who cares what happens there?
#WIP of a hellish thing i'm doing! Also Lava is not final i'm doing previz and checking out what i like.
#blender #b3d #houdini #sidefx