Super excited to share that my talk “Go on the Dreamcast: Building a Runtime for 16 Megabytes” has been accepted at GopherCon Europe 2026 in Berlin! 🎉
Retro hardware meets modern language. See you there! 🕹️🐹 #golang #dreamcast #gophercon
Super excited to share that my talk “Go on the Dreamcast: Building a Runtime for 16 Megabytes” has been accepted at GopherCon Europe 2026 in Berlin! 🎉
Retro hardware meets modern language. See you there! 🕹️🐹 #golang #dreamcast #gophercon
Seems like Dreamcast is still evolving
Thanks :) I am a Go developer so I wanted to use a language I feel comfortable with :D
I made it possible to write #golang code for the Sega #dreamcast. Yes, the 1999 console. Yes, real Go with goroutines and channels. Here's intro of #diablo intro ported in Go, running on actual hardware :D
I'm developing a Super Mario 64 clone on the Dreamcast using KallistiOS and raylib (gldc). I plan on making it for the #DreamDisc 2025 competition, just a pre alpha.
So far, basic controls and camera movement has been figured out. What do ya think? :)
#Dreamcast #SEGA #Mario64 #homebrew
Picotron on my handheld
The attack surface of the micro kernel doesn’t help.
photo of 3 game bub consoles, opaque white case, black case, transparent case
3d render photo game bub console in red with front and back view
photo game bub console plugged into dock and connected to monitor
photo game bub console pcb front and back
Game Bub is new #opensource #FPGA #retrogaming handheld for #GameBoy / Color / Advance
Physical carts, 15 hour battery, sd card loading
Very #analoguepocket styled case shape, buttons and expansion dock
eli.lipsitz.net/posts/introd...
youtube.com/watch?v=_WQG...
github.com/elipsitz/gam...
Speaking of nice custom fan-releases, I got this beautiful physical copy of #ThePazaakBattles by @rubenretro.bsky.social via a friend, who did a great job making this gem a physical reality for me 😁