That´s the place where she works!
That´s the place where she works!
YESSSS!!! LOOOve Dehkas expression hahaha
PILOT, YOU NEED TO GET OUT OF THERE!
Go check out Mech Log Zero by @scylorg.bsky.social on itch.io !!
#fanart #gamedev
Creechur!!
Noice dog!!
L O W P O L Y
Strolling through the Blender gray void
#blender #gamedev
Ty! It was unexpected lol but I like the effect. Similar to vertex snapping in the PS1.
Something FUNKY happens when a decimate operator is active & animation is playing
#blender #gamedev
Now SHE´S the killer
Sooo cool!
serp
january 1st is Draw a Star Serpent Day
it's an old earth tradition
Also Happy New Year!!!
Water mechanics & water shader doneeee.
Just need some particles & FX for splashes & Quick swimming
#godot4 #furry
Ty ty! 3 months is a good time to have something more complete.
Yes! people finishing the game and sharing feedback was a really cool experience overall. Apparently, there´s a sister Jam of this previous Jam, its 3 months however and any game can partake in it, I´ll apply with this same game when its more polished sooo... here we go again haha.
JAM IS OVER! Got #44 place heh! lots of learning and a really cool experience overall, dunno if I´ll repeat haha, still I honestly used the Jam as an excuse to finally try my hand at a 3D combat platformer, it has some problems but I think it has potential, gonna keep at it!
Haha, I really need to fix that shader.
Water lizard
#godot4 #gamedev #scalie #underwater
hey guys if i dm you my discord and email got megahacked
I did a small teaser for my Jam entry, Char the Gelava!
Music by the one and only! @thirdworldprod.bsky.social
#MetroidvaniaMonthJam #godot #gamedev
youtu.be/esKJu_0_hjQ
I think I´ll do a small trailer now for the Jam demo.
Ah, it's the enemies that fire multiple green projectiles? Yeah, I think it's just a matter of decreasing the volleys and rate of fire. Did you had problems with the other flying enemies? The small maws and the laser eyes I mean. I think those are OK, but still some improvements could be made there
Thanks a lot for playing! The ranged encounters are a bit unpolished for now, but I plan to keep with this demo after the Jam Current Judging is complete (about 15 days or so). Char, mostly being a melee-based character, I think I could explore more options for him for ranged encounters.
Pretty neat demo. I liked how the game doesn't explicitly tell you were to go, it just gives you the tools and you have to actually look around and think how to use those tools to progress. Also the animations were pretty neat and I like the models for the robot enemies.
It's DONE! My entry for MVM30.
"Char The Gelava" is up for grabs on itchio (windows & linux)! It's not the version I had in mind, but it should be playable from start to finish!
tcrakman.itch.io/char-the-gel...
#MetroidvaniaMonthJam #Godot #scalie #gamedev
Demo ready... Couldn´t make it on time, so IT'S going to be a late entry, bless the organizers for giving us an extra day!
I´ll share the game entry tomorrow before 7:00PM :)
#MetroidvaniaMonthJam #Godot #scalie
Starting on the BOSS behaviour