Just resumed working on that voxel editor from scratch in C++/Vulkan. Since last time I added
- Painting over voxels
- Mouse raycasting
Quite happy with the performance despite the whole voxel 64-tree being sent to the GPU at each update
#voxel #vulkan #c
Tunnel vision. Written in 572 characters.
Source code www.shadertoy.com/view/t32yD1
#shader #glsl #animation
Another screenshot of my voxel editor. The voxels are very cheap to raymarch so it wasn't hard to add shadows
That voxel editor starts to look quite good βΊοΈ
#voxel #computergraphics #vulkan #c
Working on a real time voxel editor to edit the world of my game that has a ton of tiny voxels
I implemented this in Vulkan & C++ because I presumably enjoy torturing myself and I use a sparse 64-tree to store the voxels + raycasting in a compute shader for rendering.
#voxel #computergraphics
An oddly specific shader fan art of Escape Simulator, enjoy
You can find the source code here www.shadertoy.com/view/w3BGWR
Just some lighting and sine based fbm experiments
www.shadertoy.com/view/t3s3R8
Just made this shader pixel art, mostly inspired by the work of Reza Afshar
Source code : www.shadertoy.com/view/3ffSz4
Solid proof that Earth is a manifold
There is this single header reflection library, you might want to look into it github.com/qlibs/reflect
Started watching Keenan Crane's lectures on discrete differential geometry by curiosity and this is so good I'm binge eating all the content like nom nom nom
m.youtube.com/playlist?lis...
Isn't that what std::ranges solves ? Like std::ranges::sort(container)
A brownie running under the caption brownian motion
had to get this out of my brain
Could also be used to make onions, or pufferfish
Just found a cool formula to add tiles, goosebumps or spikes to any surface so I made a whole shader out of it
www.shadertoy.com/view/lc3yRr
You can pin the graphics list to your home page instead bsky.app/profile/gfxn...
Working in the VR industry while having a big nose is not the best life choice I've made
Are there any Outer Wilds enjoyers here ? Well, I made this shader specifically for YOU and definitely not because I only knew how to render spheres at the time!!!
Source code : www.shadertoy.com/view/lcXGWs
Thanks!
If you are, or know, a beginner in computer graphics, I'll let you know that I made this nicely animated video about why those pesky APIs want you to use 4D vectors to do 3D geometry
www.youtube.com/watch?v=o-xw...
Comfy gums, my second most liked shader despite being very rudimentary π
Source code : www.shadertoy.com/view/lffGWX
can I eat it
There is this wierd bug on bluesky where the profile pic on the reply field has its colors inverted it looks quite cute actually lol
Topology trick : How many holes are being traverse by the pole ?
Will eventually publish an article on how I made this shader animation
In the meantime, here is the source code : www.shadertoy.com/view/4XG3zm
Reposting my most succesful shader so far
Source code : www.shadertoy.com/view/4fyXzc