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Eric Stein (he/him)

@steinea

Producer at EA SPORTS Games researcher Former game development instructor Tabletop game designer Occasional poet steinea.ca / steinea.fyi

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11.09.2023
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Latest posts by Eric Stein (he/him) @steinea

For folks curious, a chunk of my concepting was for Field Maintenance in Dire Marsh and designing the big harvester vehicles. What @ninehydras.dev and the world art/palette team did is so so rad

05.03.2026 19:34 πŸ‘ 461 πŸ” 76 πŸ’¬ 11 πŸ“Œ 1
Preview
Coming soon: Ruin: An Anthology of One Shot Incursions for Trophy A collection of 14 new incursions for Trophy Gold and Trophy Dark.

From the publisher that brings you Sprigs & Kindling (that's me!), in collaboration with @jesseross.com and @pemetawe.bsky.social comes a new anthology of one shot incursions for Trophy! Sign up to be notified of launch πŸ˜„ www.kickstarter.com/projects/fir...

22.12.2025 13:37 πŸ‘ 100 πŸ” 57 πŸ’¬ 5 πŸ“Œ 26

All in, it's a really confident work of design. Some rough edges and tuning to work on for sure, but it's shaping up to be quite a polished experience at launch. I'm excited to dig in to the full game.

01.03.2026 07:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Combat is fast, tense, and punchy. Everything sounds and feels really good. The core gameplay loop is tight, not overly complex, and rewarding with both useful items and story beats or lore in exchange for completing contracts. We were about 50/50 on successful exfils, which seemed fair overall.

01.03.2026 07:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We had some really interesting emergent encounters with multiple other squads and AI enemies. Flow through the big POIs is fluid for all involved (human and AI), which creates some fun confusion and chaos. There's lots of opportunities for surprise moving between different levels and buildings.

01.03.2026 07:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Played more of the Marathon Server Slam tonight, but this time with two friends, and I'm sold. Solo is extremely punishing, but the game really isn't balanced for solo (at least right now). As a squad, though, the game shines.

01.03.2026 07:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So I reserve my final judgment for now. Really strong first impression, but a subpar solo gameplay experience. Need to play with friends before I see where I ultimately land on it.

28.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But the metaprogression... Trying to complete a simple contract solo, tried it four times and was taken out by invisible campers each time, because I needed to clear a bug nest to do so and gave myself away. Not good! I worry that the stuff I'm here for is going to be trapped behind the bad...

28.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Factions, unlocks, all the metaprogression: it tickles my brain. Really like the integration of story bits, worldbuilding, character, etc. All works together really nicely. I even like the UI, if a little busy and hard to parse. Just so slick, completes the game, all of it of a piece design-wise.

28.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Solo runs are not good. Will have to try with my Hunt Showdown group. Have a lot of hours in Hunt, so the format isn't entirely foreign, but wanting to learn the ropes and just play by myself was... not the best. Major balance issues to work out if solo is going to be a viable mode.

28.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Played on PS5 and PC. Gunplay feels better on controller, classic Bungie, but everything else is worse. Using gamepad rather than keyboard and mouse feels impossible, an unnecessary added challenge.

28.02.2026 09:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Marathon is so stylish. Aesthetics are really working for me. Environments, lighting, sound... SOUND. Oh man. Just want to listen to this game, wander around and poke at things. Story surprisingly interesting, too. Vibes off the charts.

28.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wow. I have no idea if it will retain a playerbase, but Marathon is one of the most exciting visual and storytelling statements of intent I've ever played.

I'm considering buying an extraction shooter for the narrative; the actions of a madman

28.02.2026 05:12 πŸ‘ 164 πŸ” 4 πŸ’¬ 13 πŸ“Œ 0
composite satellite image of Antarctica, the snow & ice appearing as different shades of blue and beige, the sea is black. following three images are variations of this theme.

composite satellite image of Antarctica, the snow & ice appearing as different shades of blue and beige, the sea is black. following three images are variations of this theme.

Post image Post image Post image

GUYS have you seen this. antarctica on google maps. go look at it. this is tech struggling to process the Sublime

19.02.2026 01:07 πŸ‘ 735 πŸ” 196 πŸ’¬ 6 πŸ“Œ 6
Preview
3 When you search a dead man's room before the police arrive, roll +instinct. On a 7-9, ask 1. On a 10+, ask 3. Take +1 forward when you act on what you fin...

I've started a blog writing PbTA moves for games that don't exist. Here's today's entry.

https://onamiss.bearblog.dev/3/

19.02.2026 17:03 πŸ‘ 11 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

the crowd is chanting "machine zone, machine zone, machine zone". there's a biplane flying overhead trailing a banner that says READ NATASHA DOW-SCHULL'S 'ADDICTION BY DESIGN'

15.02.2026 15:49 πŸ‘ 369 πŸ” 89 πŸ’¬ 5 πŸ“Œ 2
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free level design advice for creating an FPS arena that people will call the best multiplayer map ever made for generations.

04.02.2026 19:53 πŸ‘ 835 πŸ” 233 πŸ’¬ 22 πŸ“Œ 0

Cool new book alert! With an open access digital edition, too.

22.01.2026 18:05 πŸ‘ 6 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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I'm Not That Nicole Carpenter I got a corrections request for a story I didn't write, and it pulled me down a journalism rabbit hole.

extremely wild story from @nicolecarpenter.bsky.social (yes that one): aftermath.site/nicole-carpe...

16.01.2026 05:11 πŸ‘ 66 πŸ” 16 πŸ’¬ 0 πŸ“Œ 2

if you think about it, a megadungeon is the ultimate walkable city

17.12.2025 13:04 πŸ‘ 317 πŸ” 85 πŸ’¬ 16 πŸ“Œ 6

One easy fix would be to eliminate categories based on genre or whatever β€œindie” means and instead get granular about craft (best level design, best world, best combat, etc) which would probably pose other problems but at least make for more interesting conversations and honor specific people

13.12.2025 18:51 πŸ‘ 1616 πŸ” 94 πŸ’¬ 58 πŸ“Œ 22

"video game mechanics?" Actually, they're called developers.

10.12.2025 02:11 πŸ‘ 2121 πŸ” 562 πŸ’¬ 10 πŸ“Œ 8
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I Hope You Get To Live Your Entire Life As A Human I thought this was going to be a review of my time with Santa Ragione's Horses, the controversial art game recently banned from Steam and the Epic Store. To some extent, this will be that but after...

I played Horses this weekend and I wrote down some messy thoughts not only on the game but especially on the specter of formalism that emerged to haunt us all for a moment.

transgamerthoughts.com/post/8023277...

08.12.2025 02:06 πŸ‘ 1152 πŸ” 445 πŸ’¬ 12 πŸ“Œ 33
What is an OSR? - The Garden Below a post about not knowing what the OSR is.

I have written a new blog about what an OSR is. I am told there is a lot of discourse about this, but am confident that this should settle the matter once and for all.

thegardenbelow.blot.im/what-is-an-osr

27.11.2025 20:06 πŸ‘ 182 πŸ” 65 πŸ’¬ 11 πŸ“Œ 21
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Coming soon: Realis A new tabletop roleplaying game by Austin Walker

Surprise, we're getting pretty close to the final version of REALIS!

ICYMI: I've been making a TTRPG about mystical moons and living spaceships and sentences that can kill you. A preview is available now (see my pinned post), but the full version draws near!

www.kickstarter.com/projects/cru...

19.11.2025 17:10 πŸ‘ 1257 πŸ” 383 πŸ’¬ 23 πŸ“Œ 23

Ohhh yeaah, narrative RPG + Zola, I'm here for it.

18.11.2025 22:20 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.

12.11.2025 22:15 πŸ‘ 3202 πŸ” 707 πŸ’¬ 109 πŸ“Œ 69

The webpage for our upcoming book has the cover on it now which is enough of a milestone for me to write another post about the book we have coming out soon. www.politybooks.com/bookdetail?b...

11.11.2025 05:05 πŸ‘ 148 πŸ” 35 πŸ’¬ 3 πŸ“Œ 1

Can confirm, this was nice and easy to complete!

10.11.2025 20:45 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Apocalypse World: Burned Over The 3rd edition of the groundbreaking original.

Here We GO! Come along, my dearies!
www.kickstarter.com/projects/lum...

06.11.2025 14:31 πŸ‘ 413 πŸ” 248 πŸ’¬ 19 πŸ“Œ 91