@turquoisehammer
✍️ Translator with @shinraarchaeology.bsky.social 📽️ One half of youtube.com/@LastElixirProductions 📁 2,000+ pages of FFVII translations: drive.google.com/drive/u/1/folders/1iI2H1KaWVB2YJZG2wB-7ec_KD4dF-HmC ☕ Ko-fi: https://ko-fi.com/turquoisehammer
lez go
forbidden pizza slice
I view everything as equally non canon. The only true ffvii story is g bike
Look I don't enjoy always being right
looks like some sort of spinoff inspired by Maiden where Aerith will travel the lifestream asking souls to teach her how to stop the Weapons. what the fuck is going on man lol
If any aspiring composers are interested in making a Deltarune-secret-boss-esque track for FFVII hit me up lol. SAC's getting something special soon.
It's the huge thumbs up meme but instead Brian is asking to borrow their cello and the big thumbs up turns into a cello and then Brian says thanks
cannot stress enough how much Toriyama completely Gets It and how different the Remake series would be without him
trapped in a orb with my crew
THIS WEEK!
Thursday: Starting 1 PM PST! State of play with
@solfleet.bsky.social t
Hayes Madsen! No matter what, it should be a good time.
Friday: IF a certain thing happens, then at 12 noon PST!
@maxdood.bsky.social imilian_
and I will sit down for a chat about it.
Looks like that's just how it renders that space there lol
I kept a bootleg poster of this background on my wall as a teenager (see attached photo) so yes I am also very curious about it
Okay I'll fiddle around a little more
Amazing lmao
After "out" right? Will check this asap
I believe this was fixed in 1.04 wince I just tested it the other day
Alex I need you to print out this photo and keep it in your wallet so you can ask Yusuke naora about it the next time you inevitably bump into him
Fixed in the newest patch 👍
Looks like it's PSX specific, so I'll ask HitByBricks to take a look at it.
Ok i'll check if this is on PC, too. Thank you!
Thanks for letting me know. Could you send me a screenshot? This is for the PSX version, right?
I think it's all the Game Walker staff, plus Nomura
he's next to Sion because he's his son
Tetsuya Nomura’s Super-Special Journey with Square, Vol. 10 The Long-Awaited Final Installment: Nomura Discusses His Future Prospects! The one and only Tetsuya Nomura returns to cap off his beloved monthly column. Read on one last time as he recounts past projects with customary Tosa flare. Then, Nomura shares a progress report on two games he’s currently helping develop, as well as a final message for GW readers. Tetsuya Nomura - Profile A graphic designer on Square Co, Ltd.’s development team. Born October 8th, 1970. Hails from Kōchi Prefecture. Known for his work on FFVII, FFVIII, Parasite Eve, and more. Likes to watch TV in his free time. Lately obsessed with…deadlines! You’re currently involved in two projects right now: The Bouncer, for the PS2, and an unnamed title you’re working on with Disney. Today, I was hoping we could hear about your responsibilities with each and get a sense of where they stand in terms of progress. We’ll start with The Bouncer, if that’s okay. “I’m in charge of the character design and a bit of the general concept work. As for where things stand with my parts, I guess I’m at the alternate outfit and minor design tweaks stage… There’s just a few things to wrap up with that. The CG characters are feeling quite good at this point. I think they’re about ready to show off to everyone, so definitely look forward to that. “My work’s just about all done on The Bouncer, so I guess you could say I’m feeling pretty excited… I really just wanna see how this Square–DreamFactory Collaboration turns out.” [Image caption:] The Bouncer features Nomura’s characters moving around in high-quality, movie-like scenes. He’s currently hard at work trying to refine his creations even further.
Next up, we have the unnamed Disney title. What can you tell us about that? “All I can really say about my role in the project right now is I’m working in a directorial capacity. Mainly I’m focused on creating the plot, holding meetings between our staff and Disney’s, and gathering new members for the team. “But seeing as it’s me who’s involved, there might just be one other task on my plate… Anyway, the staff we’ve put together is super talented, and there’s no real need for me to butt in trying to help. Really, I’m just keeping an eye on things. “As far as progress goes, I think we’re maybe farther along than people suspect. To the point of actually having stuff on screen, you know? After this, we’ll be dipping back behind the scenes to keep the project moving, but be sure to keep it on your radar.” [Image caption:] A collaborative title is also in the works with animation goliath Disney. We’re excited to see Disney’s characters duke it out (or team up) with Nomura’s creations. Finally, do you have any parting message for our Game Walker readers? “I’m grateful for everyone out there who’s read the column. Thanks also to those who sent in letters. I do a lot of these magazine interviews, and I find it’s often difficult to say what I really want to in my own words. But on this occasion, I feel like I was able to speak with my own voice somewhat [somewhat?]. Lastly, keep an eye out for all the young talent here [at Square]—they’re sure to deliver.” This Month’s Doodle Nomura’s characters and the staff behind this column gather for a farewell party befitting our final installment! Thanks to all our readers for the continued support. Until we all meet again! [Image text:] Thank you! Bye-bye!
We've made it to Vol. 10, the final installment of Tetsuya Nomura's Game Walker column!
He gives a status update on The Bouncer and a certain Unnamed Disney Title, as well as a farewell to readers. You might just be able to spot the first ever public depiction of Sora in his monthly doodle.
👋
We were honored to have some of our staff sit down with RPG Site and talk about SAD's work, our retranslation and cut content mod, and a slew of other FFVII topics. If you're interested in our projects or the game in general, please give this wonderful interview a read! Here's to 29 years of FFVII 🍾
FF7 PC on Steam Deck LCD, FF7 PC with the Shinra Archaeology Cut on Steam Deck OLED next to a cup of black coffee. Read my interview with Shinra Archaeology Department here on RPG Site : https://www.rpgsite.net/interview/19489-shinra-archeology-cut-ff7-mod-retranslation-mod-content-interview-ps1-pc-port
Final Fantasy VII turned 29 over the weekend. The first of two features I have planned for the anniversary is an interview with @shinraarchaeology.bsky.social about the Shinra Archaeology Cut mod, the retranslation, restoring cut content, consistency, coffee, & more: www.rpgsite.net/interview/19...
CLOUD! FUCK! THEY PUT ME IN THE JAR!!
Cloud✨ #FF7R