a belated blog post with thoughts on attending my first ever develop conference: choi.work/blog/18-deve...
#develop2025 #gamedev
a belated blog post with thoughts on attending my first ever develop conference: choi.work/blog/18-deve...
#develop2025 #gamedev
Beautiful π₯²
Garb was really tense and the perfect amount of simple. Hopefully catch it at another playtest soon! π₯³
βοΈ Here's another w.i.p screen revamp using @rive.app. The polished up version should be available to play next month when we update the GUG demo on Steam... π€« #gamedev #indiedev
π± Here's my entry for the #ludumdare!! Travel through the depths of a 1000m long Space Whale in 'Space Whale Veterinarianπ³' - megamarlon.itch.io/space-whale-... #ldjam #ld57 #indiedev
I was unaware chocolate could go in a sourdough but it sounds amazing!
the more you keep within Rive the easier. It really depends on how much stuff you wanna replace at runtime, that's where it can get a bit trickier. Like if you wanna replace a bunch of images or create a text input that scales with the UI.
let's gooooo!!! π₯³
yeah, without a doubt. We're using Unity and even with the plug-in NovaUI, Rive just let's me be much more experimental with crazy UI layouts and iterate a million times faster than anything I can do in Unity. And the biggest beneift is that I don't have to even look at Unity π
I was scroling through the newsletter last night and was like "hold on a second..." haha
@hwthefrondsfold.bsky.social and I will be doing a small talk on AI in games for @bristolgameshub.bsky.social! If you're in Bristol come listen to us say things... (meetup.com/bristolgames...) #indiedev #AI π»
It's awesome til The Slime King gets you... π« π Thanks for the compliment!
Been using @rive.app to revamp our UI. Here's the w.i.p. titlescreen for GUG. #gamedev #indiedev
Whaaaat!π₯³ I'm doing a talk at Develop: Brighton(@developconference.com) this year. Gonna chat about the interesting game design challenges of working with AI... π±π€ #gamedev #AI #AIingames