Sam's Avatar

Sam

@saminton

Creative & Coder. Making a game — Of Salt And Solace

1,309
Followers
42
Following
197
Posts
13.09.2024
Joined
Posts Following

Latest posts by Sam @saminton

I honestly forgot I was recording sound. One of these days I'm gonna end up posting a video with me unknowingly blabbering something over the top of it 😆

28.02.2026 16:44 👍 1 🔁 0 💬 0 📌 0
Video thumbnail

Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine

28.02.2026 12:28 👍 89 🔁 6 💬 4 📌 0

Was wondering how I've never seen these. "Cannot be used with external editors" ah, there's the reason 😄

26.02.2026 23:13 👍 1 🔁 0 💬 0 📌 0
Video thumbnail

A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.

19.02.2026 11:52 👍 23 🔁 10 💬 2 📌 0
Clepsydre prototype Trailer
Clepsydre prototype Trailer YouTube video by BenBarjo

The full trailer here: www.youtube.com/watch?v=EBRM...

19.02.2026 11:52 👍 1 🔁 1 💬 0 📌 0
Video thumbnail

A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.

19.02.2026 11:52 👍 23 🔁 10 💬 2 📌 0

If you go with the post processing technique you're effectively rending at full resolution and then downscaling which imo is a waste of performance. Instead I'm changing the global viewport's scale settings, meaning all UI is also pixelated, but this can also be done with a subviewport if need be

15.02.2026 09:59 👍 0 🔁 0 💬 0 📌 0

Already looks rather convincing for just two sine waves 😉

13.02.2026 22:33 👍 1 🔁 0 💬 0 📌 0

I'll have some random point where the buoyancy lifts the boat up as if a sine wave is passing by but it's visually absent. Once it's past it all goes back to normal, so I'm pretty sure it's not a sync problem but a calculation problem. It's all rather strange

13.02.2026 22:29 👍 1 🔁 0 💬 0 📌 0

Oh I meant with my own waves. But seeing as you're using a similar technique you may encounter it also

08.02.2026 10:16 👍 2 🔁 0 💬 1 📌 0

Yep ok that's the solution I went with also. A heads up, I have noticed some strange behaviour that pops up from time to time where a single wave will be out of sync, I haven't been able to pinpoint the issue as it's extremely rare but I believe it may be a floating point issue.

07.02.2026 23:19 👍 0 🔁 0 💬 1 📌 0

If you add a 'if not is_node_ready(): return' at the beginning of your setters I think it solves most if not all these problems. It should make the behaviour consistent : do not run during deserialization, only when the value is changed.

07.02.2026 23:14 👍 0 🔁 0 💬 1 📌 0

Is this using a compute shader, or just the same math on both CPU and GPU ?

07.02.2026 01:03 👍 0 🔁 0 💬 1 📌 0

NPC, don't plan on having multiple playable characters, it'd make things more complicated that it is already 😄

03.02.2026 14:31 👍 0 🔁 0 💬 0 📌 0
Post image

New character in the works. Still a noob when it comes to 3d modelling but I'm finally starting to feel more confortable with using #blender #indiedev

03.02.2026 12:17 👍 85 🔁 6 💬 5 📌 0

Stay strong, hope they get well soon 💪. Health and wellbeing always comes first, no need to apologize

31.01.2026 13:05 👍 0 🔁 0 💬 0 📌 0

A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev

31.01.2026 12:24 👍 124 🔁 13 💬 0 📌 0

I'd be interested in reading the article aha. I've used both patterns for the web and prefer functional in that use case but I don't mind OOP within Godot. Signals being my least favourite part. I find it unclear what's connected to what when using the inspector, I much prefer to do it via code.

30.01.2026 10:12 👍 0 🔁 0 💬 0 📌 0

Seeing as Godot is built around it, do you program without it at all ? 🤔 I find inheritance to be super useful especially with all the built in nodes provided.

29.01.2026 23:48 👍 1 🔁 0 💬 1 📌 0
Video thumbnail

New 3d cloud system #godot #indiegame

27.01.2026 12:16 👍 145 🔁 11 💬 2 📌 1
Video thumbnail

New 3d cloud system #godot #indiegame

27.01.2026 12:16 👍 145 🔁 11 💬 2 📌 1

When is it not stormy in Pembrokeshire? ☺️

26.01.2026 11:37 👍 1 🔁 0 💬 1 📌 0

I was gonna ask if this was in Fahrenheit or Celsius only to realise that the conversation is almost equivalent. Where are you ? the north pole ? 🥶

26.01.2026 11:35 👍 3 🔁 0 💬 1 📌 0

Am I correct in assuming this only works if all items are aligned on a 2d plane ? Unless it's a 3d texture you're passing to the shader ? 🤔

26.01.2026 11:31 👍 0 🔁 0 💬 1 📌 0

After talking with devs in the industry I get the feeling the push for AI (at least In this field) is mainly because shareholders have been sold on the promise that it "saves time" when in reality you're going to spend just as much time verifying or correcting whatever it spat out.

22.01.2026 12:19 👍 0 🔁 0 💬 1 📌 0
Post image Post image

With or without the lightning ? ⚡ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title 🤔

20.01.2026 12:36 👍 20 🔁 2 💬 14 📌 0
Post image Post image

With or without the lightning ? ⚡ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title 🤔

20.01.2026 12:36 👍 20 🔁 2 💬 14 📌 0

Very cool idea 👏

17.01.2026 13:25 👍 1 🔁 0 💬 0 📌 0

You will like my indie game if you played these games:
- Dredge ⚓
- Skyrim 🗺️
- A Short Hike 🗻

17.01.2026 13:23 👍 42 🔁 5 💬 0 📌 2

I could spend all day designing my own ships. Will the building part be a feature of Ancient Waves also ?

16.01.2026 09:38 👍 1 🔁 0 💬 1 📌 0