Dylan Faden wielding the Aberrant, in its hammer shape, and fighting mis-shapen Hiss enemies on the streets of Manhattan. Everything is bathed in aggressive tones of Hiss red.
We revealed more CONTROL Resonant gameplay details!
Thank you to all the media outlets around the world that shared their first impressions.
Read some highlights on our blog! π° https://bit.ly/4rXBtfU
CONTROL Resonant releases 2026. Wishlist now!
#CONTROLResonant
06.03.2026 14:02
π 170
π 20
π¬ 5
π 0
#devlog 81 - Polaroids!
You can take a special photo with a quantum camera that shows a bit altered picture of your surroundings.
For now it shows a smear of living beings in gold color. More to come!
#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming #graphics
07.03.2026 19:27
π 14
π 3
π¬ 0
π 0
#devlog 80
Learning Maxwells equations for magnetic fields since I want to visualize my quantum fluctuations like magnetic field
And my school friends said I will never even use a sine in practice
#gamedev #indiedev #programming #design #math
04.03.2026 06:38
π 9
π 2
π¬ 1
π 0
π
02.03.2026 18:28
π 0
π 0
π¬ 0
π 0
Every time I touch social media i do so hesitantly
There is a lot of needless hate and negativity that just causes me anxiety and makes me reconsider every post
It discourages me from working and sharing
I hope I am not the only one feeling like this
02.03.2026 18:13
π 0
π 0
π¬ 1
π 0
NEXT upβ¦
I will be giving you a way to outsmart quantum physics. Stay put
28.02.2026 13:53
π 0
π 0
π¬ 0
π 0
#devlog 79 - Quantum objects
Those are in superposition unless you look at them - then they take a form!
For example, a door can change a color or swap to a wall. Can you outsmart quantum physics??
#gamedev #indiedev #roguelike #2d #game #programming #design #screenshotsaturday
28.02.2026 13:52
π 6
π 2
π¬ 0
π 0
Kitty on a heater
Ann says Happy Valentines! π
14.02.2026 18:32
π 1
π 0
π¬ 0
π 0
#devlog 78 - Illusory Walls
YES, DARK SOULS THING!
Walls you need to blindly hit to discover it is actually not a wall, but a door! AoE damage or special items might help finding those secret bastards
#screenshotsaturday #indiedev #gamedev #roguelike #game #design #programming
07.02.2026 16:05
π 10
π 2
π¬ 1
π 0
#devlog 77 - collapses doors!
The nature of my dungeon generator almost guarantees some doors will lead to nowhere. Now having detection for those doors, I can replace them with a collapsed-ceiling blocker. Or so I thinkβ¦ π€
#gamedev #indiedev #roguelike #game #design #programming
31.01.2026 19:16
π 10
π 2
π¬ 0
π 0
#devlog 76
Level gen with subrooms now creates subrooms. The broken empty walls are discarded rooms
Rooms can have now a small storage or extension, and also a secret subroom! That should be fun
#gamedev #indiedev #roguelike #game #design #programming #procedural
25.01.2026 19:37
π 9
π 3
π¬ 0
π 0
#devlog 75 - secret rooms
Planning to amend my dungeon generator to support sub rooms that would essentially be basis for secret rooms!
Itβs gonna take some time, the level gen is the absurdly complex part in my project ngl
#gamedev #indiedev #roguelike #game #design #games
17.01.2026 19:53
π 8
π 2
π¬ 0
π 0
#devlog 74 - inventory afflictions
Since I like inventory Tetris management I figured extending the system to have debuffs, buffs, obstacles could be fun.
Like dip your bag in water and your sword rusts. Letβs see how it feels
#gamedev #indiedev #roguelike #game #design #ideas
03.01.2026 18:44
π 6
π 2
π¬ 0
π 0
#devlog 73 - Quality improvements
I added rotating circle βοΈ when an action is unavailable. Also progress bar and pressed button visual feedback.
Few droplets in the sea of needs.
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #programming #games
27.12.2025 14:07
π 8
π 2
π¬ 1
π 0
#devlog 72 - Material visuals
The key element of randomly generated items of various materials should be a readable material. Therefore i made some graphics and shaders to do a first step towards that!
#gamedev #indiedev #roguelike #game #programming #design #2d #unity
23.12.2025 14:46
π 9
π 3
π¬ 0
π 0
At last, holidays <3
20.12.2025 16:57
π 0
π 0
π¬ 0
π 0
CONTROL Resonant β Announcement Trailer | The Game Awards 2025
YouTube video by Remedy Entertainment
Yoo do you feel it? My side project is coming hahah
youtu.be/WhQm-ExRz60
12.12.2025 08:34
π 1
π 0
π¬ 0
π 0
#devlog 71 - added Failing!
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!
#roguelike #gamedev #indiedev #game #2d #programming #design
06.12.2025 15:03
π 12
π 2
π¬ 0
π 0
Got sick again π€
Gamedev is hard
01.12.2025 14:40
π 2
π 0
π¬ 0
π 0
#devlog 70 - UI effects?
Apparently playing particle systems on UI canvas is neither popular nor easy
But Iβve done it, itβs downhill from here. Solutions exist. Never give up I guess
#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art
23.11.2025 18:26
π 10
π 4
π¬ 1
π 0
The mood of November and its aura got to me - now I am coughing, have to work remotely and then I donβt want to code at home anymore for fun
But I can draw! I am cooking some items and icons
18.11.2025 10:22
π 0
π 0
π¬ 0
π 0
#devlog 69 - letβs get it over with
14.11.2025 19:59
π 0
π 0
π¬ 0
π 0
I was about to write a devlog but I canβt, the next number is special and I need to think of a special devlog
09.11.2025 17:20
π 1
π 0
π¬ 0
π 0
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
08.11.2025 14:57
π 10
π 4
π¬ 0
π 0
#devlog 67
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
05.11.2025 16:33
π 11
π 3
π¬ 0
π 0
I am randomly adding more and more stuff to the crafting, now had to refactor my hover over toolset a bit. Lots of work for hovering over stuff, that I can tell
02.11.2025 18:25
π 0
π 0
π¬ 0
π 0
#devlog 66
First crafted item! Itβs named Sword and itβs a pack of arrowsβ¦ well it will get better im sure
Itβs a bit Jank but itβs a first stepβ¦ now gotta remove all the ugly warnings, sigh
Footage incoming soon
#gamedev #indiedev #unity #game #design
26.10.2025 18:54
π 10
π 3
π¬ 0
π 0
Poor man's crafting screen (for setting it up, not in the game)
#gamedev #indiedev #roguelike #2d #unity #game
23.10.2025 15:33
π 7
π 4
π¬ 0
π 0
#devlog 65
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
19.10.2025 13:46
π 1
π 0
π¬ 0
π 0