@fairymountgames
Two veteran developers starting anew, using Godot. We develop strategy games with original mechanics and ideas. We're keeping our first game close to the chest for now, but feel free to follow for various gamedev tips. www.fairymount.com
Instant follow :D
The news of twitter officially becoming just a data pool for MuskyAI makes you kinda want to start a twitter account just to publicly delete it. :D
Freshly created Starter Pack of the utmost importance and relevance to the entire #gamedev and #indiedev community go.bsky.app/8vsozNg
Godot logo looks like such a good beer coaster!
Happy 30th bday to the best jRPG of all time - #chronotrigger!
So if it's based on 100+ agreements and 95% of those had an advance, that would mean the entire middle column is based on a single digit of cases?
Specifically the first one or whole series?:)
Voice talent has been integral to each of our games. Recently, questions arose here about how we work with our voice talent, which we want to address. Actors breathe life and humanity into everything we do, and over time, we've gone from working with a small number from our team to dozens of individuals around the world. We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable. Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them. We have not re-cast any of our characters in Hades II, and wish to keep working with each and every member of our wonderful cast. We have respected and will continue to respect any actor needing to pause work during the ongoing SAG-AFTRA video game strike. While none of our games have ever been subject to SAG-AFTRA contracts for a variety of reasons, we wish SAG-AFTRA the best in their negotiations to compel larger signatory studios to provide the kinds of protections we think actors deserve.
Indie life - actually making a game is a luxurious break from the daily life of applying for grants, building the website and having random meetings.
At least one of us is having the fun they signed up for :D
My fav is always "Press X to start" - then I press some other key and it starts anyway leaving me feeling cheated.
Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)
One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 16: The Clue! - Neo Software, 1994
#GameChallenge #Games #GameDev #PromoSky
#adventure #theclue #neosoftware
Awesome list. And so many good-looking games! Would love to be on the list too - we're making a small, accessible game about fighting wildfires.
Great list! Found some folks we weren't following yet. Would love to be added, if possible - a 2-person indie studio here:)
What's stopping you?
Oh this is pretty!
Hey, I won't argue with that. Just saying where the difficulty comes from most of the time: you planned for more hours delivered less. Something has to be done. Does it make it a better game? No, but a contract is a contract...
Making a game harder is the oldest trick in the book when your publisher needs it to be 15 hours long but you only have 4 hours of content.
Did you at least enjoy your popcorn? :D
Re: B - you might just be living in the wrong country :/
Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)
One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 15: Final Fantasy Tactics - Square, 1997
#GameChallenge #Games #GameDev #PromoSky
#fft #finalfantasytactics #square #turnbased
Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)
One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 14: A-Train (Amiga) - Artdink Corporation, 1990
#GameChallenge #Games #GameDev #PromoSky
#a-train #tycoon
Guess it's a good time to announce our first game is going to be released on #switch2.
Eventually. When it's done. And when we find a publisher for consoles :D
Yet we all keep trying, because when push comes to shove, we are all just hoping for the best. :)
Indeed we are. Open Source Powers Unite! :D
Great list! Would love to get added. A PL+DE duo here :)
Amazing list! We're working on a game about fighting forest fires and renewing the environments. Would love to be included :)
What's so special about 2004?
MetL Gear Solid 5: Phantom Pain, where you can recruit the enemy soldiers to build up your own forces. Syndicate, where you can brainwash civilians, police and even enemy agents to fight on your side.
A wonderful list! Would love to be added - a duo of strategy game veteran devs working on a new hush hush title :)