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Knifecrow

@knife-crow

Solo game developer \\\ https://knifecrow.itch.io

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06.12.2024
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Latest posts by Knifecrow @knife-crow

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Particles.

#screenshotsaturday

07.03.2026 06:28 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Please rework the theme editor so you can access more than a tiny handful of options at any given time. I hate having to jump through like six clicks to repeat the same actions over and over again. Easier ways to copy/paste existing theme options you already have/rebuild off existing work.

05.03.2026 18:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My boy Potemkin

#pixelart

16.02.2026 02:00 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally working on more animations.

#godot #pixelart

12.02.2026 03:04 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added a little intro animation for reach round.

#godot #gamedev

30.01.2026 07:12 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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some more game characters

#pixelart

24.01.2026 03:26 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Those rays are so nice!

19.01.2026 00:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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food. and a rock. the rock is also food.

#pixelart

12.01.2026 07:00 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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score counter

#screenshotsaturday #godot

03.01.2026 23:32 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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kinda getting the hang of this art thing idk

wip obviously

22.12.2025 03:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Seeing multiple game companies I like come forth and say they are using gen AI in any capacity is making is incredibly upsetting and disappointing.

21.12.2025 23:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added:
- Tooltips on UI
- Recipes(relics), which create additional food (buffs) or change grid behavior
- Tip system (multiplies score a bit)
- Overhauled Time/Risk
- Simplified results screen
- End of each week you get a guest which adds difficulty
- Brand new SFX
- Background updates
- And more!

19.12.2025 07:05 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I played so many Roguelike Deckbuilders and Card games my steam replay is shaped like a playing card.

17.12.2025 00:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

fun fact: making video games is hard

08.12.2025 01:48 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Furiously googling "how to market a video game" and then 10 hours later furiously googling "how to secure a publisher"

05.12.2025 22:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on backgrounds.

25.11.2025 20:52 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Let "Em Inn - 11/22/2025 Alpha Gameplay
Let "Em Inn - 11/22/2025 Alpha Gameplay YouTube video by Knife Crow

Current gameplay footage of Let 'Em Inn.

People have played my game. They've liked it! Now there's plenty more work to do.

www.youtube.com/watch?v=Lzf_...

#deckbuilder #gamedev #godot

23.11.2025 01:04 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Doing a closed alpha test for the game and waiting for feedback, so doing practice art. Here's a random portrait.

#pixelart

20.11.2025 23:24 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Game characters.

#pixelart

15.11.2025 01:27 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made some updates to that splash animation I made earlier:
#godot #pixelart

14.11.2025 03:14 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

They're more than welcome to use it! ๐Ÿ˜Š

14.11.2025 01:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made this lil' Godot animation yesterday.

#godot #pixelart

13.11.2025 21:21 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Getting the rest of the character art like 80% of the way done for the demo I plan on releasing... soon! Very soon! Yes, that's right, before the end of the year.

#pixelart #godot

12.11.2025 09:50 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Coins? In my video game? It's more likely than you think.

#godot

07.11.2025 22:52 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Also made a ton of progress on mechanics and the core cards, which meant I had to make... like 20 new placeholders and the game looks like this now.

03.11.2025 08:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on the title screen... again.

I am so bad at perspective I took four hours to learn Blender and create a very basic 3d render, then used that as the skeleton for this image. This is going to take the longest out of anything I think.

Hope this looks cozy and inviting so far.

03.11.2025 08:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The worst part about Godot are the UI tools and it make sense because it does not seem like anyone working on the project truly understands UI?

Like I prefer it for basically everything else, but the themes editor is still maybe the worst thing on the planet.

30.10.2025 23:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Basic actions must feel good. It's not even juice, because juice is pretty broad and encompasses a sort of energy/liveliness/satisfaction throughout a game.

What I mean is if you are gonna press a button or move to the right 10 million times, it should feel amazing all 10 million times.

21.10.2025 22:25 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is super useful, thank you!

21.10.2025 03:16 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hell yeah. More monsters. Love those little freaks and weirdos.

30.09.2025 00:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0