Today we continue our project by adding card resource costs to the player cards!
Unreal Engine 5 Game Development: Card Resource Cost Execution
www.twitch.tv/jevinscherri...
#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
08.03.2026 16:18
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Recently added the ability to aim the orbit attack! It was rough wrangling the physics on this one. #godot #screenshotsaturday #indiedev #gamedev #solodev
07.03.2026 20:38
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Starting a Village from Zero β Devlog #9
Iβm developing a miniscape Γ roguelite Γ survival game β¨β¨
I decided to completely redesign the UI!
The title screen and settings screen have been updated.
Compare it with my previous posts and see what has changed β¨β¨
#γ²γΌγ εΆδ½
#indiegame
#indiedev
#gamedev
07.03.2026 20:35
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Howdy #ScreenshotSaturdays , here's some tidbits from the tutorial level with our cowboy teach, Prick the Cactus.
#GameDev #StylizedArt #UE5
07.03.2026 20:47
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π Updated card combat: Added card decay to keep board rotating.
#screenshotsaturday #gamedev #indiedev #solodev
07.03.2026 20:24
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The Prototype - What I Got Wrong (and How I Fixed It) β MiniGameDev
Simple systems for powerful games
Bringing my prototype together exposed a big problem: Engine stalls in card combat. Instead of rewriting anything, I made a small fix: Card Decay and the whole loop started to click.
Read it here: minigamedevweb.web.app/blog/arden-c...
#indiedev #gamedesign #gamedev #devlog #tacticalrpg
07.03.2026 18:25
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Working on game assets again. Let's go! #digitalart #gameart #indiedev #gamedev #solodev #art
23.02.2026 16:49
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Stressing the player just enough in a precise way
Currently, 60 seconds seems fine for that, with the last 10 seconds being obnoxious
And the grid tokens won't be as explicit in their value
Need a way to push back the clock tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSunday
22.02.2026 17:00
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Find out what's behind the portal!
Demo just got an update store.steampowered.com/app/1869130/...
#gamedev #UE5 #IndieGameDev #indiedev #IndieDevs #demonseed #indiegame #games #survival #portal #steam #demo
21.02.2026 18:11
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For this #ScreenshotSaturday I wanted to show some mechanics Iβm working on for #DinoCleanup! Each type of goop has unique properties, and as you clean it up you can overdrive the vacuum for cool new effects!
#WholesomeGames #gamedev #indiegames #IndieDev #MadeWithUnity
21.02.2026 22:40
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Card Leveling & Progression Design Prototype: Devlog #3
YouTube video by jevinscherriesgamedev
Card Leveling & Progression Design Prototype: Devlog #3 www.youtube.com/watch?v=3EpF...
Check out my latest devlog video where I discuss the design and intent behind card leveling and progression in my learning project.
Let me know what you think!
#gamedev #gamedevelopment #madewithUnreal #UE5
21.02.2026 18:08
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Unreal Engine editor showing a Rule Forge rule group for battle completion, with effects for rewards, stat increment, level transition, and moving the player to last known transform.
No visuals yet, so todayβs #screenshotsaturday is a dev screenshot.
This rule chain runs when a battle completes: Rewards β Stats β Transition β Teleport Player
#indiedev #unrealengine5 #gamedev
21.02.2026 22:17
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A top-down layout diagram for "Area 1" of a game. It features a node-and-path navigation puzzle starting at a "Base Camp" circle at the bottom and leading to a "Story Encounter #1 (Mt. Filiad)" circle at the top. The map is filled with various icons: red squares for Enemy Encounters, dark red circles for Bear Traps, yellow diamonds for Items (like Scrolls and Keys), and purple crossed circles for Bridges. A legend on the left lists items such as "Bridge Rune" and "Scroll: Lore."
Here's the map for Area 1. There are optimal routes and less optimal routes.
20.02.2026 17:22
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Overworld & the Rules Engine β MiniGameDev
Simple systems for powerful games
π In my tactical RPG, instead of grinding XP, progression comes from information.
The map is a navigation puzzle that turns exploration into decision making instead of just grinding.
New Devlog: minigamedevweb.web.app/blog/arden-c...
#solodev #indiedev #gamedesign #gamedev #tacticalrpg
20.02.2026 17:20
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Screenshot of a card effect configuration panel for the βMagick Cubeβ card. It shows three possible effects: damage, debuff, or heal. Each with a 50% probability and configurable targeting options.
π Hereβs a look at the Magick Cube card.
It will either:
β’ Damage the enemy
β’ Debuff the enemy
β’ Heal you
When you play card games, do you prefer determinism or RNG?
#solodev #indiedev #gamedesign #gamedev
17.02.2026 20:10
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Following on from yesterday's day of polish, here's some beauty shots of Tables 1, 2 and 3. Table 3 is still very WIP but getting there, and soon will be moving onto move onto the final table!
I'm so.. damn.. close!!
#indiegames #gamedev #pinball
15.02.2026 14:45
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Building & Balancing the Card Decks β MiniGameDev
Simple systems for powerful games
Hey! Posted a new devlog.
I balanced my card game by gathering data from hundreds of bot vs bot simulations.
Hereβs how I did it: minigamedevweb.web.app/blog/arden-c...
#indiedev #gamedesign #ue5 #devlog
13.02.2026 17:33
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Thanks! π This is my first time trying this approach on a real prototype. Iβm hoping most of the game can be built this way.
10.02.2026 23:18
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Hereβs a clip of the ruleset driving the behavior in the first clip.
10.02.2026 22:24
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I kept baking too much logic into my actors.
This prototype pushes behavior into data-defined rules instead. Now the actors stay dumb and the system stays flexible.
Hereβs the result in world: Actors just emit events.
#gamedesign #devlog #indiedev
10.02.2026 22:23
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Landscape painting my beloved. I love when Unreal Engine's technical systems are finally ready for art!!!
#gamedev #indiegame #unrealengine #UE5
10.02.2026 16:23
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Second week of polish!
Live refining my RPG, DreamIn, adding new functionality and improving my first level
Live now: www.twitch.tv/daddudev
#gamedev #indiedev #ue5 #pixelart
09.02.2026 18:48
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Gray boxing the tutorial level for this month's prototype movement slasher.
#gamedev #indiedev #indiegamedev #devlog #indiegame #unrealengine #unrealengine5 #ue5
09.02.2026 21:54
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Diagram for Base Camp Flow
Morning!
Continuing to build up my prototypeβs overworld this week. Starting in Miro to map out the flow and make sure progression, dialogue, and gates make sense before I build it in unreal.
#solodev #gamedev #gamedesign
09.02.2026 15:35
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Made a roguelike where every weapon has it's own skill, which one is your favourite?
#indiegame #gamedev #ue5 #fps #indiedev #steam #game #afterblast
08.02.2026 19:24
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Here's a little breakdown on the combat camera system I've been working on. I decided to narrate it because it's a lot of info.
#screenshotsaturday #ue5 #IndieGameDev #solodev
08.02.2026 19:42
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Was looking for a candle, found a way to test the baseball bat
Wishlist: store.steampowered.com/app/1869130/
#screenshotsaturday #gamedev #UE5 #IndieGameDev #indiegamedeveloper #indiedev #IndieDevs #indiegame #indiegames #games #pcgame #action #UnrealEngine #UnrealEngine5 #indie #baseball
07.02.2026 15:23
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Working on implementing some more hacking / stealth elements into my game. The 'Ping Sweep' will reveal hidden wire connections and also display the view-cone of the security cameras.
#screenshotsaturaday #indiegame #UE5
07.02.2026 18:32
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Finished up equipment swapping things ~
Got pistol-to-rifle weapon swapping working pretty smoothly. Had to make sure the animations blended into each other well. I might increase their swap speeds in the future
#ue5 #indiegame #gamedev
05.02.2026 23:24
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