Lumara is an underwater puzzle adventure where you play as an anglerfish fighting ocean pollution and mutated creatures, guided by relics left by the Guardians of the Deep.
Try the steam demo π tinyurl.com/steamlumara
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11.10.2025 18:23
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π¨ Demo live π¨
π‘Descend into a dying ocean choked by corruption.
Manipulate light, solve physics-based puzzles, and evade lurking sea creatures in this atmospheric adventure.
Play the demo: store.steampowered.com/app/3537580/...
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06.10.2025 16:36
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π Experimenting with fluid simulation to make the toxic area feel alive (and deadly) π
π Wishlist on Steam: bit.ly/3FYvUKX
π· Join our Discord: bit.ly/3tPHYoj
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26.08.2025 05:51
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Playing around with physics-based puzzles for my Limbo-inspired 2D underwater game, what do you think?
π Wishlist on Steam: bit.ly/3FYvUKX
π· Join our Discord: bit.ly/3tPHYoj
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16.04.2025 14:08
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It would be cool if the position of each rect was saved with the current resolution you're working on. That way, if you change the resolution, it would still remember how it was. Otherwise, every time you change the resolution, you lose the configurations.
11.04.2025 05:22
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A dedicated second camera handles the rendering of the volumetric lights, applying post-processing and blending the result into the main scene using a custom shader.
10.04.2025 05:28
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Thank you!
I used Unityβs ECS to generate the obstructor and light source data.
Then, I leveraged Burst-compiled jobs to construct the volumetric light meshes in parallel for optimal performance.
10.04.2025 05:28
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Made a Custom 2D volumetric lighting system in my underwater gameπ
Still WIP, but Iβm happy with how itβs turning out
π Wishlist on Steam: bit.ly/3FYvUKX
π· Join our Discord: bit.ly/3tPHYoj
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10.04.2025 05:01
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