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Rian Hunter

@cejetvole

Software/Electrical Engineer. Super MIDI Pak Discord: https://discord.gg/uPypZqB4EA

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08.02.2024
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Latest posts by Rian Hunter @cejetvole

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I agree

01.03.2026 22:55 ๐Ÿ‘ 68 ๐Ÿ” 17 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 4

Weird I thought we were on the 8th branch

NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Switch 2?

27.02.2026 22:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I often hear "constraints are good for creativity" In my experience that's totally wrong. Constraints are super fun for which to engineer solutions but in terms of actually creating the thing you want to create, it's an irrelevant time sink and it actually limits ideas.

26.02.2026 18:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Choosing a discrete model that preserves state space properties of your continuous system results in an accurate simulation over drastically more time steps, even at low order. I've always wondered about how to analyze these discrete model choices. Neat www.youtube.com/watch?v=nCg3...

07.02.2026 03:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Nintendo Wii - Satoru Iwata speaks in London - Part 2
Nintendo Wii - Satoru Iwata speaks in London - Part 2 YouTube video by HYPE.se

Video for reference www.youtube.com/watch?v=LW1U...

01.02.2026 03:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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A 19 year old comment on a video of Iwata presenting the Wii for the first time in London. It gives me hope that lateral thinking can succeed in a world of people like this.

01.02.2026 03:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Gunpei Yokoi's Life Story: The Man Who Made Nintendo
Gunpei Yokoi's Life Story: The Man Who Made Nintendo YouTube video by DidYouKnowGaming

Excellent video biography of Gunpei Yokoi www.youtube.com/watch?v=uLzn...

01.02.2026 03:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

็งใฎใƒ•ใ‚ฉใƒญใƒฏใƒผใฎไธญใซใ€ๆ—ฅๆœฌๅœจไฝใงใ‚นใƒผใƒ‘ใƒผใƒ•ใ‚กใƒŸใ‚ณใƒณใฎไฝœๆ›ฒๅฎถใธใฎใƒ“ใƒ‡ใ‚ชใ‚คใƒณใ‚ฟใƒ“ใƒฅใƒผๅˆถไฝœใซๅ”ๅŠ›ใ—ใฆใใ ใ•ใ‚‹ๆ–นใฏใ„ใ‚‰ใฃใ—ใ‚ƒใ„ใพใ™ใ‹๏ผŸใ‚‚ใ—ใ“ใฎไผ็”ปใซใ”่ˆˆๅ‘ณใŒใ‚ใ‚Œใฐใ€ใ‚ˆใ‚Šๅคšใใฎๆ–นใซ็Ÿฅใฃใฆใ„ใŸใ ใใŸใ‚ใซใƒชใƒ„ใ‚คใƒผใƒˆใ‚’ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

31.01.2026 13:04 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Is anyone who follows me living in Japan and willing to collaborate on producing video interviews of SNES composers? Please retweet for more exposure if this is something you'd like to see.

31.01.2026 03:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

The more I've thought about your response, I think there is an even larger point to be made here about adult work as an extension of childhood play. Really though "adult work" is not a static thing but something that continues to evolve as we age. Seems like that has been a trend of humanity.

30.01.2026 20:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

To make the point clearer and maybe something with which you can empathize, programming and building stuff feels more like how playing games used to feel when I was a kid than playing games now does.

30.01.2026 06:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I want to identify this distinction and how the shift of the games industry from making games as toys for children to games as adult leisure has made modern video games absurd and horrific without this context and in comparison to how it was in the 80s and 90s.

30.01.2026 05:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It's not an attack on adult gamers per se. I have many thoughts here but to keep it brief, adults generally do not play. At least what you call playing with your friends is essentially different from what kids do when they play. Play is the occupation of children, it's how they learn about the world

30.01.2026 05:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Video games are essentially toys and toys are essentially for kids. Making video games for kids is easier than making them for adults but only because making toys for adults is absurd. Adults want to be productive with their time, like work, exercise, or rest. Not play with toys.

30.01.2026 01:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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What happened to them?

29.01.2026 01:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Iwata Asks - Game & Watch - Page 1 Read the in-depth interview conducted by former Nintendo Global President Satoru Iwata.

Official interview between Iwata and some of original Game & Watch developers. Neat iwataasks.nintendo.com/interviews/c...

28.01.2026 22:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Miyamoto led the production of so many games in the 90s that had such powerful emotional appeal. Was it meaningful on its own or was it just a way to maximize shareholder value?

07.01.2026 03:12 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I'm not a huge fan of the Follin brothers but you can tell listening to this track that they were trying to do something timeless and eternal with this track. This is why they are among the greatest of all time.

06.01.2026 17:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

4-bit programming is a good timeโ€ผ๏ธ

05.01.2026 04:51 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's funny you posted this because I actually looked it up last week.

16.12.2025 19:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm actually planning on developing a little control device for the home very similar to how ratgdo does it. So it has inspired me haha

14.12.2025 20:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I also have it. It fills such a small need but it does it so well that I love it.

14.12.2025 20:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think about my first all the time. I had it for a long while but eventually donated it to someone who needed a computer. I regret it every day.

13.12.2025 03:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Pixel art of Terra from FF

Pixel art of Terra from FF

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As a DSP engineer it bugs me that upsampling images using a better approximation of the ideal LPF (rectangle in frequency domain) looks worse compared to a simple nearest neighbor (sinc in frequency domain). I guess human vision doesn't favor blurriness.

11.11.2025 19:25 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

All of the C successors aside from Rust amount to nothing more than sugar to me. The persistent online fanfare and proselytization is puzzling. There are so many more interesting things to learn out there than some random person's idea of a nicer syntax for C.

10.11.2025 19:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

my biggest issue with it is that they don't prioritize characters based on how likely you are to see them, they do it based on character difficulty so you end up learning a lot of obscure kanji that isn't immediately useful and doesn't compliment your spoken / colloquial vocabulary learning journey.

10.11.2025 05:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I also have a wanikani subscription. I got so far but haven't practiced all year

10.11.2025 05:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

What would be the best way to release/share a mixtape of my current favorite tracks?

10.11.2025 05:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Went through all my SoundCloud likes. All the music sounds new even though many of the tracks are like 12 years old. A lot of them deserve rereleases, or something. There's an impossible mountain of unlistened to good music.

01.11.2025 05:16 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Reminds me of this github issue

30.10.2025 16:49 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0