neverending story continues #cs2
steamcommunity.com/sharedfiles/...
neverending story continues #cs2
steamcommunity.com/sharedfiles/...
oh, whats that
changes once again
go with the flow
Funny how you just need to break some angles to turn kitchen environment into a spaceship.
Thanks dude, really appreciate your feedback!
The newest version of Guild is finally up, check it out:
steamcommunity.com/sharedfiles/...
Generally the map got slowed down a bit again having less or a little longer connections, the main difference is separating mid from tunnels as it led to chaos
#cs2 #greybox #blockout #ld #wip
cherry on top
Current iteration on Guild finished soon,
quite impressed how quick it went this time
A storm has passed
This is a view looking down on a portion of Saturn's rings.
Find the white structures along the edge of the ring, near the top.
Now look at their shadows, cast on the rings themselves just below them.
Those white structures are giant towers of icy ring particles, some rising more than 2 km.
Guild v3 finally updated on the workshop, check it out
steamcommunity.com/sharedfiles/...
Added more space and depth to some areas, introduced jungle area connecting several parts of the map, redefined B long, shortened T rotations and more
#cs2 #greybox #blockout #ld #wip
Wow 8 years, congrats guys!
old (left) vs new (right)
gained some complexity again but this time differently, lets see soon
Cute little tactical windows
[1, 2] => mid to B main
[3, 4] => pillar (pre CT mid) to A site/pit
Breathe site
Maybe?!
Problem - shorten non-mid T rotations without breaking the initial timings, A main or T mid
Solution - bifunctional T spawn rotation lol
Controversial changes on Guild pt2
(A main & entrance, A site, A con)
Controversial changes on Guild pt1
(mid, under)
Had a wip dream
Best way of celebrating birthday, fiinaly uploaded the big update for Guild, check it out!
steamcommunity.com/sharedfiles/...
Generally simplified and streamlined gameplay more, way less cubbies and potential hs angles, quicker rotations & more
#cs2 #wip #graybox #blockout #leveldesign
Big update on Guild finally up, check it out!
steamcommunity.com/sharedfiles/...
Shortened timings and rotations. Improved flow. Refined some los and angles. Added squeaky and callout worldtexts.
Thanks for the support so far
#cs2 #wip #graybox #blockout #leveldesign
merry christmas! love the theme pick and vibes, also a big fan of your past map Guard too :)
Confused, restless, buried deep in the trenches of a map, thats my smas this year. Whats yours?
Meet Guild, a 5v5 defusal blockout set in central Europe
steamcommunity.com/sharedfiles/...
#CS2 #counterstrike #leveldesign #wip #blockout