it is basically render the whole thing into a texture (RenderTexture2d) and then render the texture within draw segment.
it is basically render the whole thing into a texture (RenderTexture2d) and then render the texture within draw segment.
trying #raylib letter box, and set filter to point (nearest neighbor) to mimic how psx will render and run within emulator.
It's been a while since I touch C programming. Recently, there are some released indie games that inspired by psx graphics. So i'm intrigued to try it myself with raylib.
Finally going to cafรฉ again. This time it is just 3 minutes walk from my place.
It is surprisingly cozy and calm even when it almost full.
Perfect place to learn raylib 3d
Is it just me, or Google really show less results from StackOverflow since it has Gemini AI?
if you want to learn a new language fast, don't rely just on Duolingo. But for busy person, Duolingo helps you to make a habit on learning it regularly.
๐ฃ๏ธ: "Please, do not reinvent the wheel."
me : "No, 'reinvent the wheel' are my middle name."
context : Some game engines already have the advanced input system that covers menu navigation, but in some cases I prefer this approach so I don't rely much on that system.