👾WEEK10
Finally!!!👻👻
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👾WEEK10
Finally!!!👻👻
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👾WEEK9
This week, I focused on finishing the door’s model, materials, animation, and camera work.
Everything is coming together — polishing details for the final look and feel.
Good luck to me👁️🗨️
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👾WEEK8
This week, I moved from sketches to 3D — starting the modeling and animation for the door.
I got sick in the middle, so progress slowed down a bit. But now it’s back to work, work, work. 💪
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👾WEEK7
This week marks the start of a new project focused on concept design.
I began exploring ideas for a door design that blends retro-futurism and solarpunk aesthetics.
But honestly… designing a door is way harder than it sounds. TAT💀
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👾WEEK6
This week, I wrapped up nearly all the interactions for the Memory Attic project.
The interactive loop finally feels complete.The video only shows part of the interactions, but it captures the main feel of the project.
Now starting a new concept!OWO👻👻
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👾WEEK5
A new project begins!😈
This week, I built a simple interactive scene to test mouse-based interactions. The goal was to keep the setup clean but responsive—every click has a small, meaningful reaction.
Set in a “Memory Attic,” the player is trapped inside.
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✨More angles from the finished environment!✨
👾WEEK4
This week marks a big milestone — the environment is finally complete!
After weeks of building, testing, and refining, everything has come together into a coherent world. Seeing the space fully built feels surreal.
The world now exists.👻👻👻
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👾WEEK3
This week, I replaced the placeholder assets with the final models and assembled most of the environment.
It’s a big shift—the scene now carries the intended look and proportions. Walking through it feels closer to the world I originally imagined.👻
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👾WEEK2
This week, I focused the sky.
I created a stylized dynamic sky that fits the theme of my world.
On the ground, I started the first iteration of the grass.
It’s still rough, but it lays the foundation for a more immersive natural feel.
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In addition, I gathered some style references to imagine how the final scene might feel.
I started by setting up a simple space. It looks plain, almost like a stack of white blocks, but that simplicity makes it easier to experiment with spatial layout.
Inside this stage, I placed the first “living” element: water. I tested a flowing water material.
It’s still far from perfect.
👾WEEK1
Theme: A Blockout Stage & The First Pool of Water
The main focus this week was building the prototype environment.
🧿Next step: refine the water’s details and begin weaving atmosphere and style into the world.
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