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@manubebek

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17.10.2024
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Latest posts by @manubebek

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Making progress on my demo project for a #blender to #godot workflow. The workflow takes my existing ARPG pipeline, and pulls in a lot of the ideas from Blender Studio's DOGWALK. The end result will be open sourced, including demo godot project, .blend files, and Blender and Godot plugins.

22.02.2026 01:11 👍 11 🔁 3 💬 2 📌 0
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GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. 🍇

More details: www.godsvg.com/article/1-0-...

#GodotEngine #OpenSource

22.02.2026 14:32 👍 72 🔁 12 💬 1 📌 0
Screenshot of the artifacts dropdown on a PR on github.

Screenshot of the artifacts dropdown on a PR on github.

I only learned recently that downloading the Godot editor compiled with changes from specific PRs is extremely easy!

Go to the PR, then to the Checks tab, and download the editor for your platform from the Artifacts dropdown!

(A few more notes on that in this thread…)

#godotengine

20.02.2026 21:41 👍 90 🔁 8 💬 1 📌 0
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Today we put together a Library in this cozy sandbox game📚

#indiegame #godotengine

21.02.2026 15:02 👍 80 🔁 18 💬 5 📌 3
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The Spire awakens once more in Steam Early Access on March 5, 2026! ⚔️

New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder.

Will you attempt the climb alone... or enlist the aid of your fellow adventurers?

19.02.2026 20:12 👍 1396 🔁 536 💬 39 📌 177
Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine
Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine YouTube video by Vulkan

The recording of my Vulkanised 2026 talk is now live 🎥

In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.

www.youtube.com/watch?v=HddS...

Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.

17.02.2026 18:38 👍 38 🔁 9 💬 1 📌 0
GodotCon Amsterdam 2026 Schedule, talks and talk submissions for GodotCon Amsterdam 2026

GodotCon 2026 is happening soon and it is time to submit your proposals!

🇳🇱 Amsterdam
📅 23-24 of April
📍Pathé Amsterdam Noord

The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
🔗 talks.godotengine.org/godotcon-ams...

17.02.2026 10:48 👍 264 🔁 45 💬 6 📌 2
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Astro Protocol is out now on Steam for Windows, Linux & macOS!

A focused turn-based 4X space strategy game with intense 1-hour matches, tactical hex combat, and high replayability.

store.steampowered.com/app/3727420/...

#indiegames #gamedev #indiedev #godot

09.02.2026 07:35 👍 40 🔁 16 💬 5 📌 7
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Sometimes I just do weird stuff in VR just to see if I can. This was all done in one continuous shot.
🐧👊🧱🎦😅
#GodotEngine #gamedev #indiedev #VR

13.02.2026 17:19 👍 313 🔁 34 💬 15 📌 1
TR-49 - Official Trailer
TR-49 - Official Trailer YouTube video by inkleStudios

TR-49: OUT NOW

Narrative deduction / audio drama

"Outstanding" - PC Gamer
"Politically fierce" - Polygon
"One of the best" - Thinky Games
"I wanted to know everything" - RPS
"Impressive - very impressive indeed" - Eurogamer

$6.99 / ~6 hours

Steam: tinyurl.com/2jvt9ewk
iOS: tinyurl.com/4ucwx4s7

21.01.2026 16:03 👍 348 🔁 145 💬 17 📌 95
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Guys, the Godot Shaders Bible B&W physical version was just released worldwide on Lulu, and is coming soon to Amazon! 🥳 I invite you to take a look here 🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev

11.02.2026 07:11 👍 60 🔁 8 💬 1 📌 0
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New one-click setup buttons working in action, making it easier to discover and actually start using the #godot Road Generator #addon with Terrain3D. The setting panel is procedural, so in theory we can add other connectors/you can define your own (missing plugin hooks to do so for now though)

03.02.2026 05:50 👍 20 🔁 3 💬 2 📌 0
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#gamedev #godot #GodotEngine
𝓖𝓸𝓭𝓸𝓽𝓔𝓷𝓰𝓲𝓷𝓮: @godotengine.org
I tried again...recompiling today's Godot rc entirely.
What's so special about my project that it won't accept a softbody? Memory?😵‍💫

26.01.2026 10:05 👍 15 🔁 2 💬 0 📌 0
Gameplay + Release Window Trailer | Penguin Festival 🐧
Gameplay + Release Window Trailer | Penguin Festival 🐧 YouTube video by Cozy Cube Games

🐧 New Trailer w/ @vrgamesshowcase.bsky.social ! 🎉

Thrilled to be showing off gameplay and more of the penguin town! Cannot wait for y'all to be part of the festivities.

➜ PC VR | Fall 2026
➜ PICO + SideQuest | Post-launch

✨ Wishlist: bit.ly/penguinfests...

#vr #indiegames #cozygames #godotengine

13.11.2025 19:47 👍 113 🔁 38 💬 5 📌 8

I made custom #Godot coasters

13.11.2025 20:15 👍 59 🔁 5 💬 3 📌 0
A cloud rendered using jackknife transmittance estimation and the formula used to do so.

A cloud rendered using jackknife transmittance estimation and the formula used to do so.

Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...

30.10.2025 13:23 👍 139 🔁 28 💬 4 📌 0
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Release 5.4.0 · jrouwe/JoltPhysics There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....

Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...

27.09.2025 12:33 👍 35 🔁 4 💬 1 📌 0
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“Meschers: Geometry Processing of Impossible Objects”

A graphics and material-modelling tool that can systematically handle impossible objects.

Want your Penrose triangles smoothed into bagels, while retaining their delicious impossibility? Meschers can do that.

H/T @sohkamyung@mstdn.io

13.08.2025 12:31 👍 60 🔁 15 💬 3 📌 3
Lossless Float Image Compression · Aras' website

Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...

10.07.2025 14:38 👍 67 🔁 18 💬 2 📌 0
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 👍 710 🔁 109 💬 11 📌 9

And this one

cadik.posvete.cz/tmo/

03.07.2025 06:54 👍 0 🔁 0 💬 0 📌 0
Martin Cadik - Perception Motivated Hybrid Approach to Tone Mapping Martin Cadik - Perception Motivated Hybrid Approach to Tone Mapping

You might be interested in this paper
cadik.posvete.cz/hybrid_tmo/

03.07.2025 06:51 👍 0 🔁 0 💬 1 📌 0
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DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...

01.07.2025 12:48 👍 421 🔁 122 💬 7 📌 8
My bought games on Steam Sale: Pseudoregalia, Strange Horticulture, Epigraph, Signalis, Rusty Lake Paradise

My bought games on Steam Sale: Pseudoregalia, Strange Horticulture, Epigraph, Signalis, Rusty Lake Paradise

Bought a couple of games at Steam Sale!

The only way to recover if 15 people also buy our Robot Detour with -25% off: store.steampowered.com/app/2666840/...

Sorry, I don't make the rules.

26.06.2025 20:47 👍 5 🔁 3 💬 0 📌 0
A Week of Progress after a Long Break
A Week of Progress after a Long Break YouTube video by DevDuck

Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay.

www.youtube.com/watch?v=0_HT...

21.06.2025 13:26 👍 19 🔁 4 💬 1 📌 0
Theme of the 82nd Godot Wild Jam: UNSEEN.

Wildcards:
- IMMERSIVE: Have your UI be part of the world
- BOOM!!!1: There must be at least one explosion in the game
- REPORT CARD: Grade something the player does

Theme of the 82nd Godot Wild Jam: UNSEEN. Wildcards: - IMMERSIVE: Have your UI be part of the world - BOOM!!!1: There must be at least one explosion in the game - REPORT CARD: Grade something the player does

Do you know the #GodotWildJam?

It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.

The 82nd edition just started with the theme:
UNSEEN

And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD

13.06.2025 22:42 👍 56 🔁 12 💬 1 📌 2
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Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)

11.06.2025 00:55 👍 196 🔁 49 💬 5 📌 5
Moonlighter 2: The Endless Vault | Demo Trailer
Moonlighter 2: The Endless Vault | Demo Trailer YouTube video by Digital Sun Games

Moonlighter 2 🛎️ DEMO OUT NOW! 🛎️

Will's joining the Steam Next Fest to juggle shelves, swords, and secrets in the shoppiest roguelike.

Let's get back 2 business! 💚

youtu.be/nJKSnzjWA_o

09.06.2025 17:10 👍 19 🔁 5 💬 5 📌 3
Preview
DOGWALK on Steam Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.

Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk

09.06.2025 13:40 👍 202 🔁 51 💬 1 📌 2
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Rift Riff - v1.1 - More Challenges & QoL improvements - Steam News Improved challenges interface + a ton of quality of life improvements

Rift Riff v1.1 just released on Steam!

- 6 new challenges.
- view tracked challenge in tower select / pause menu.
- the world named Ring was visually redesigned.
- monsters can now be scared multiple times by different Shrieker towers.
- …and lots more!

store.steampowered.com/news/app/280...

06.06.2025 13:41 👍 38 🔁 9 💬 0 📌 2