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Alghost

@alghost

Godot game dev, open source software dev, musician https://gruner.tech | https://sunriseglitch.games πŸ› οΈ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊πŸͺΈ https://store.steampowered.com/app/2750120/Sunken_Shadows/

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01.07.2023
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Latest posts by Alghost @alghost

TIL that you can reference class names in gdsript within comments quite easily without using external plugins.

Make sure whatever .gd script you want to link to has a class_name. Then put that class within []. Then you can ctl+click to directly access.

Yay for code documentation!

25.02.2026 15:16 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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β€œThe oxpecker and the elephant” - one of the tales you can find in β€œa star called the sun”, coming out this week from myself and @imagecomics.com

10.02.2026 22:52 πŸ‘ 325 πŸ” 94 πŸ’¬ 3 πŸ“Œ 2
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All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore

03.02.2026 03:03 πŸ‘ 306 πŸ” 69 πŸ’¬ 3 πŸ“Œ 0
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Shout out to all the amazing Black game developers, media, and creatives across every part of making games. I’m rooting for y’all year-round.

Go follow Black folks making games. We’re often ignored, then imitated. Tag some Black devs below and follow the ones you don’t know yet.

01.02.2026 17:12 πŸ‘ 863 πŸ” 339 πŸ’¬ 17 πŸ“Œ 7

Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:

31.01.2026 00:52 πŸ‘ 778 πŸ” 484 πŸ’¬ 22 πŸ“Œ 3
Mewgenics Features Trailer
Mewgenics Features Trailer YouTube video by Edmund McMillen

Mewgenics releases feb 10th! wishlist on steam today!
www.youtube.com/watch?v=s8X4...

29.01.2026 21:17 πŸ‘ 513 πŸ” 397 πŸ’¬ 23 πŸ“Œ 47

I'm here for the year of game devs on the Linux desktop.

We've been preparing the ground for you folks for the past 30 years (well only 20 for myself).

It's pretty comfy by now 🐧
(yes, it still has shortcomings, and yes, alternatives do too)

28.01.2026 22:50 πŸ‘ 93 πŸ” 9 πŸ’¬ 10 πŸ“Œ 0
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My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch.
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

27.01.2026 20:25 πŸ‘ 161 πŸ” 27 πŸ’¬ 1 πŸ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1359 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50
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GodotSteam Tutorial - Rich Presence This short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence.

Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard!

Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution...

Perfect for your #indie game!

27.01.2026 20:17 πŸ‘ 22 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/

28.01.2026 06:06 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales

25.01.2026 15:58 πŸ‘ 1093 πŸ” 422 πŸ’¬ 10 πŸ“Œ 28
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Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal?

The Universal Animation Library 2 is out right now!
quaternius.com/packs/univer...

#gamedev

23.01.2026 21:10 πŸ‘ 30 πŸ” 13 πŸ’¬ 2 πŸ“Œ 0
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So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen

github.com/TheDuckCow/g...

20.01.2026 07:18 πŸ‘ 21 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short: Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first!

kitfoxgames.medium.com/e9b916491afe

16.01.2026 15:00 πŸ‘ 143 πŸ” 41 πŸ’¬ 3 πŸ“Œ 8

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

14.01.2026 02:06 πŸ‘ 1092 πŸ” 88 πŸ’¬ 62 πŸ“Œ 9
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Why We Don't Use AI | Yarn Spinner We get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the...

We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI.

TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...

13.01.2026 08:35 πŸ‘ 272 πŸ” 64 πŸ’¬ 3 πŸ“Œ 6
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Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine.

Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time.

#gamedev #pcgaming #indiegame #steam #3dart #indiedev

06.01.2026 15:03 πŸ‘ 686 πŸ” 51 πŸ’¬ 17 πŸ“Œ 1
a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

It's my birthday today! βœ¨πŸ•―οΈ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done πŸ”₯πŸŽ‚

27.12.2025 13:53 πŸ‘ 323 πŸ” 157 πŸ’¬ 30 πŸ“Œ 0

Some of my recent Steam Deck all-stars:
Megabonk, Haste, Brotato, Ballionaire, Sea of Stars, Word Play, Hades 2, Mars First Logistics, Merge Maestro, Metaphor: ReFantazio

14.12.2025 10:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Procedural generation workshop – Milan Gruner – GodotCon 2024
Procedural generation workshop – Milan Gruner – GodotCon 2024 YouTube video by Godot Engine

It definitely is! And it's great in Godot for sure, works well with the node system, tool scripts in the editor etc. in my experience.

In case you're interested, I did a talk on proc gen in Godot at least year's GodotCon:
youtu.be/h_4W7GSspco

07.12.2025 00:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... πŸ‘€

(subtle foreshadowing, announcement soon)

04.12.2025 10:00 πŸ‘ 299 πŸ” 31 πŸ’¬ 15 πŸ“Œ 2
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Gimbnazgimb's comment on "Need help attaching RenderDoc to Steam game" Explore this conversation and more from the linux_gaming community

Not sure if you've tried these already, but this reddit thread has a couple of suggestions you can try to get RenderDoc working with Steam on Linux: www.reddit.com/r/linux_gami...

Hope it works out!

01.12.2025 06:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Some goofy lil audio experiments in Godot :)

#gamedev #godot

28.11.2025 06:07 πŸ‘ 115 πŸ” 15 πŸ’¬ 5 πŸ“Œ 0

This paper is the OG. The turning point in non-realtime 3D rendering.

"Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well.
graphics.pixar.com/library/Dist...

24.11.2025 22:38 πŸ‘ 35 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
#Godot script editor keywords, highlighted in red, yellow, green

#Godot script editor keywords, highlighted in red, yellow, green

#GodotTip: Code comments have dedicated keywords that color the text.

25.11.2025 10:53 πŸ‘ 109 πŸ” 16 πŸ’¬ 8 πŸ“Œ 0

Tbh, I love doing visual polish/ technical art stuff like VFX, particles, shaders etc. (especially in Godot).

Then again, I have a hard time finishing all my different prototypes as well πŸ˜…

25.11.2025 07:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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This is your reminder to give Blue Prince a try.
@blueprincegame.bsky.social won Best Indie Game at the Golden Joysticks Awards. πŸ†

#indiedev #gamedev

24.11.2025 21:24 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Something that it’s important to note about disability; Even if you are not currently disabled, if you live for long enough, you will become so. It is inevitable. Fighting for the rights of disabled people is not only the right thing to do, it also benefits your future self

12.11.2025 20:53 πŸ‘ 565 πŸ” 252 πŸ’¬ 2 πŸ“Œ 0