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Tristan

@tbleazy

Aspiring pixel artist and hobbyist game developer in Seattle. Play my games at https://tbleazy.itch.io/! He/him πŸ³οΈβ€πŸŒˆπŸ»βœŒοΈ

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30.03.2025
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Latest posts by Tristan @tbleazy

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4 days until the start of B1T Jam 4: itch.io/jam/b1t-jam-4 ... special thanks to all our sponsors for offering prizes 😊
(B1T Jam is a 1-bit themed game development jam)
#B1TJam #gamedev #gamejam

02.03.2026 23:53 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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More progress tonight! #PixelArt #IndieDev

02.03.2026 07:00 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Today's adventure in #PixelArt and animation included a new trap door for the game.

So many new puzzle elements and ideas coming into existence this weekend!

02.03.2026 01:15 πŸ‘ 21 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Made some nice progress implementing a new puzzle feature in Light It Up today for the next chapter! #ScreenshotSaturday #IndieDev #PixelArt #Godot tbleazy.itch.io/light-it-up

01.03.2026 04:27 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This illustration… this palette… this shading. It’s all so good!

25.02.2026 15:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Dark blue and green pixel art of a rock formation

Dark blue and green pixel art of a rock formation

Today's theme is #RockFormation. #pixel_dailies @pixeldailies.bsky.social

18.02.2026 06:16 πŸ‘ 48 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

I never knew that Megaman was a gay icon

17.02.2026 18:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I keep thinking I need to load up that level as a reference for my work whenever it involves gears. Looks like you nailed it!

16.02.2026 03:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It’s a fun one. Enjoy the run!

15.02.2026 03:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’ve been seriously loving your explorations in this style of pixel art. It’s so good.

13.02.2026 15:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Digging the lighting on these!

13.02.2026 02:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What are some ways that folks have found success in promoting their games on itch.io?

12.02.2026 16:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is there any language or runtime where that’s actually safe to do?

12.02.2026 06:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This. This. This. Even in 2D it’s still hard πŸ˜‚

12.02.2026 04:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What is the hardest part of game dev and why is it getting the camera to feel right???

12.02.2026 03:29 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I love them and want to take all of them home with me to keep as pets

11.02.2026 19:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@pixquare-app.bsky.social I’m loving the app for iPad, but I have a question!

Can I drag/move animation cels from frame to frame or from one layer to another with drag and drop? I couldn’t figure it out and ended up copying and pasting each cel of an animation I was working on to move it.

11.02.2026 18:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks Rent! It’s a little stiff yet for my taste, but I’ll get it there!

09.02.2026 17:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Taking a break from code refactoring to work on animations for a new puzzle mechanic #pixelart #gamedev

09.02.2026 06:50 πŸ‘ 26 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Do you like your steam deck? I’ve always thought about snagging one but feel like I spend too much money on toys πŸ˜‚

08.02.2026 21:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.

Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.

Incredibly happy with the game dev progress today.

I started wiring up the levels to use the new trigger system I built, replacing a complicated mess of spaghetti code strewn across all of my levels and entities with a much more robust and flexible node-based approach.

#godot

08.02.2026 08:09 πŸ‘ 12 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Feature or bug? #godot #gamedev

08.02.2026 07:00 πŸ‘ 35 πŸ” 7 πŸ’¬ 4 πŸ“Œ 0

I need to follow more #godot devs on here. Who should I be following? πŸ‘€

05.02.2026 01:27 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I started refactoring the triggering/event system in my most recent game, and it's been way more fun than I could have ever imagined.

I have so many new puzzle ideas that are already possible with what I've done so far and I'm only maybe halfway finished?

Components in #Godot are the way.

04.02.2026 16:52 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah! The smear with the eyes is great. I think you could push it and exaggerate it even more thoughβ€”I always feel like we're generally holding back when it comes to the exaggerating movement in our animations.

04.02.2026 16:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just saw this and I have to say I love the dynamic range you’ve got here

03.02.2026 16:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So much detail in such a small frame! Very cool!

03.02.2026 16:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Small sprite, big blast #UltimateAttack #pixelart #pixel_dailies @pixeldailies.bsky.social

03.02.2026 01:32 πŸ‘ 57 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Got PR previews working for my web game dev workflow with Godot. Now each time I open a new PR against my project I can preview the build before merging and publishing to itch πŸŽ‰

31.01.2026 20:21 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue

a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue

happy gay everyone πŸŒΈβ˜€οΈπŸŒŠ

01.06.2025 20:15 πŸ‘ 13227 πŸ” 2497 πŸ’¬ 93 πŸ“Œ 27