4 days until the start of B1T Jam 4: itch.io/jam/b1t-jam-4 ... special thanks to all our sponsors for offering prizes π
(B1T Jam is a 1-bit themed game development jam)
#B1TJam #gamedev #gamejam
4 days until the start of B1T Jam 4: itch.io/jam/b1t-jam-4 ... special thanks to all our sponsors for offering prizes π
(B1T Jam is a 1-bit themed game development jam)
#B1TJam #gamedev #gamejam
More progress tonight! #PixelArt #IndieDev
Today's adventure in #PixelArt and animation included a new trap door for the game.
So many new puzzle elements and ideas coming into existence this weekend!
Made some nice progress implementing a new puzzle feature in Light It Up today for the next chapter! #ScreenshotSaturday #IndieDev #PixelArt #Godot tbleazy.itch.io/light-it-up
This illustrationβ¦ this paletteβ¦ this shading. Itβs all so good!
Dark blue and green pixel art of a rock formation
Today's theme is #RockFormation. #pixel_dailies @pixeldailies.bsky.social
I never knew that Megaman was a gay icon
I keep thinking I need to load up that level as a reference for my work whenever it involves gears. Looks like you nailed it!
Itβs a fun one. Enjoy the run!
Iβve been seriously loving your explorations in this style of pixel art. Itβs so good.
Digging the lighting on these!
What are some ways that folks have found success in promoting their games on itch.io?
Is there any language or runtime where thatβs actually safe to do?
This. This. This. Even in 2D itβs still hard π
What is the hardest part of game dev and why is it getting the camera to feel right???
I love them and want to take all of them home with me to keep as pets
@pixquare-app.bsky.social Iβm loving the app for iPad, but I have a question!
Can I drag/move animation cels from frame to frame or from one layer to another with drag and drop? I couldnβt figure it out and ended up copying and pasting each cel of an animation I was working on to move it.
Thanks Rent! Itβs a little stiff yet for my taste, but Iβll get it there!
Taking a break from code refactoring to work on animations for a new puzzle mechanic #pixelart #gamedev
Do you like your steam deck? Iβve always thought about snagging one but feel like I spend too much money on toys π
Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.
Incredibly happy with the game dev progress today.
I started wiring up the levels to use the new trigger system I built, replacing a complicated mess of spaghetti code strewn across all of my levels and entities with a much more robust and flexible node-based approach.
#godot
Feature or bug? #godot #gamedev
I need to follow more #godot devs on here. Who should I be following? π
I started refactoring the triggering/event system in my most recent game, and it's been way more fun than I could have ever imagined.
I have so many new puzzle ideas that are already possible with what I've done so far and I'm only maybe halfway finished?
Components in #Godot are the way.
Yeah! The smear with the eyes is great. I think you could push it and exaggerate it even more thoughβI always feel like we're generally holding back when it comes to the exaggerating movement in our animations.
Just saw this and I have to say I love the dynamic range youβve got here
So much detail in such a small frame! Very cool!
Small sprite, big blast #UltimateAttack #pixelart #pixel_dailies @pixeldailies.bsky.social
Got PR previews working for my web game dev workflow with Godot. Now each time I open a new PR against my project I can preview the build before merging and publishing to itch π
a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue
happy gay everyone πΈβοΈπ