Sure thing! It's all on GitHub, so please file an issue with improvements you'd like to see :)
github.com/jonasrosland...
Sure thing! It's all on GitHub, so please file an issue with improvements you'd like to see :)
github.com/jonasrosland...
I've updated retrogamecabling.com with more systems, more custom items, better color handling, updated all the examples, and also an example from my own messy setup. It looks MUCH better in this view than in real life, haha :)
Take a look!
2025 Circana Thread for Sickos
3DS games sold exactly 1 new physical unit in the US in 2025:
7th Dragon III Code: VFD
Bust-A-Move Universe
Ever Oasis
Fantasy Life
Imagine: Fashion Designer
Metroid: Samus Returns SE
Paper Mario: Sticker Star
Shin Megami Tensei: Devil Summoner: Soul Hackers
Great ideas, yup, will work on that. And I thought I had the SG-1000 added, will get that in there ASAP :)
I've now added a bunch more consoles to retrogamecabling.com, thanks for the suggestion @consolemods.org !
As always, you can open issues on github.com/jonasrosland... or reply here if you have any issues. Enjoy!
I've now added the Sega CD and 32X as "addons" to the Genesis, changed component to YPbPr, and added "modded" to several modded outputs (I'm sure I missed a few). Will work on adding more consoles later today. There's still more to do, so if you find any glaring issues please let me know!
I was going back and forth on if I should call it YPbPr or not. But you are right, it's the correct term for it. And I'll take a look at condensing the Sega Genesis addons, that should be simple.
I had to move to a new server, should be up and running for you now!
Hopefully the changes made today will help you out! I've changed the dropdowns to input fields, and you can now zoom out waaaaaay more than before.
Great feedback, this should be addressed in the next push, either later tonight or tomorrow.
Good catch! Thank you. Should be fixed now. Otherwise just let me know :)
Wanted to follow up, we now have custom machine (call it whatever you want), custom switch, and also a few options of names for consoles such as the SFC, Mega Drive, and PC-Engine.
Have a retro gaming setup but struggling to map out the mess of cables? Our director @jonasrosland.bsky.social just launched a webapp designed to plan out pathways for composite, S-video, component, SCART, VGA, and HDMI! Give it a try and feel free to leave feedback! retrogamecabling.onrender.com
Thank you!!
SNES component has been added.
Awesome ideas! Iβll put all of these into a larger feature addition issue on github.
Great ideas! Iβll try to get as many of these as possible into the app.
Great ideas! Iβll work on audio later and Iβm not as familiar with that. Please open an issue on github with your ideas, you can reach it through the documentation link.
UPDATE: Both URLs work, but its official new home is retrogamecabling.com! @jonasrosland.bsky.social will be working to squash bugs and add new features in the coming weeks!
My first pass at my workshop setup using @jonasrosland.bsky.social's app, with some added context and feedback! retrogamecabling.com if anyone wants to try it out for themselves!
Great suggestions! Iβll add these to my todos. I will add these under a βcustomβ folder in the left pane. Custom console/computer will the first one, then Iβll look at the custom switch. Different HDMI speeds is interesting, and weβre getting into graph database territory, which Iβm happy to do :)
You can use the new URL retrogamecabling.com starting today!
It still needs work, so please let me know whatbyoud like to see :)
1975-12 RePlay pg 12. David Rosen.
With David Rosen's death, bad information about Sega as a company is starting to re-emerge across the internet.
I will try to give a very condensed version of the Sega corporate shenanigans here as to clear some of the air. π§΅
This tape also featured this delightful 30 second trailer of nonstop dog ninja action! There's nothing in the rulebook that says a dog can't be a stealthy ninja warrior!
Amanda Farough (Executive Producer & Writer, Strange Scaffold) Location: Room 3005, West Hall Date: Thursday, March 12 Time: 10:30 am - 11:30 am Pass Type: Festival Pass, Game Changer Pass - Get your pass now! Audience Level: Intermediate Track: Independent Development Format: Lecture You don't need to be a huge studio or have a big budget to make a great licensed game. Strange Scaffold Executive Producer, Amanda Farough, will break down the challenges and celebrations of creating a unique take on the Teenage Mutant Ninja Turtles. This talk will demonstrate how the pillars of psychological safety, developer-first production, creativity within constraints, and holistic process development resulted in a critically acclaimed PC and console title made with part-time developers and a modest budget. If you've been curious about how you can work with a dream IP while retaining the creative identity of both the project and your studio, let Amanda walk you through Teenage Mutant Ninja Turtles: Tactical Takedown's 18-month development cycle.
With the GDC schedule live, I can let you all know that I will be speaking for the second year in a row. I'll be breaking down how we made TMNT: Tactical Takedown happen in 18 months. I'll talk big stuff, little stuff, challenges, and celebrations! schedule.gdconf.com/session/buil...
Uhhhh weβre somehow 100% accurate at the end of 2025 π«
I say this with zero irony: if you are even tangentially a part of a retro video game community, it is your civic duty to push back against this company and shun anyone who doesn't. This is fascism tapping gently at the door and as soon as you let it in, it's going to invite its friends.
Haha, same :)
Episode 2 of @camerabird.bsky.social's Preserving Play Docuseries is offically up on YouTube, and it features Hit Save's own @jonasrosland.bsky.social! Check it out! #gamepreservation