Writing these messages makes me realize though that I've never made any sort of chart to visualize all these things and how they are connected. Maybe I'll do that, lol
Writing these messages makes me realize though that I've never made any sort of chart to visualize all these things and how they are connected. Maybe I'll do that, lol
It's a lot having to manage quaternions related to camera rotation and player rotation as well as managing the gravity vector and rotating the movement vector to align with the correct direction.
If anyone has an idea what the issue might be or any quaternion tips I'd appreciate the information. While I certainly understand quaternions better than I have before they have always been fairly tricky for me to conceptualize.
After a few attempts in different projects over the past 6 years I almost have custom gravity directions working! The bug with this current system is that when flipping upside down the character starts moving in reverse of the direction pressed. I'll comeback to this later.
#godot #gamedev #indiedev
I updated how the checkpoints look! I might make another small change later but it's definitely closer to how I want it to look like now.
#godot #gamedev #indiedev
I am not going to worry so much about how I approach everything so I approach thing. I'm going to be weird and inconsistent and we'll see how that goes!
I find it difficult to plan and then act upon my plans so I feel like I have to be mindless about my actions to move forward with anything, hence the "unhinged" option. I'd rather be doing something as opposed to nothing, even if what I'm doing isn't my priority.
I want to post more. Here is a post.
I feel like I've been so overwhelmed lately that my only two options are to be unhinged or depressed. I think lately I've been depressed and I'm going to transition into unhinged and see how that goes.
I don't think I'll ever get tired of setting some variable really high to make sure something is functioning before adjusting it. Currently I'm working on a held object system which includes throwing what's been picked up / being held (including other players).
#godot #gamedev #indiedev
It's nice to know this is a universal experience with that red coin star
Also this
Lately I've been trying to add the procedural animation of leaning into turns while moving. This is what progress looks like
#godot #gamedev #indiedev
I downloaded a King Dedede model and couldn't help myself, the video was the conclusion to the tangent
I was only planning on posting about game dev on this account but I've made something cursed I feel I must share
Currently I'm working on character customization as it's something I really want working well. I'm pretty happy with how far I've come despite the minimal UI I have right now. I'm looking forward to looking back at this video and seeing how much I've progressed in the future.
#godot #gamedev
Thank you and feel free to add me, I appreciate it!
There is no double jumping (yet), I think my jump particle effect may be deceiving you. I'm definitely going to look into changing the effect later down the line.
There is wall jumping as well as a wall jump variant (hold jump before hitting the wall) that increases horizontal momentum.
Hello, I'm making a multiplayer 3D platformer! I've been working on this project for awhile so it'd probably do me good to come out of my hole and post about it. A feature that I can show off here is that you can explode! (explosion subject to change) #godot #gamedev