Space… bruce!'s Avatar

Space… bruce!

@spacebruce

Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive insanium mode : https://x.com/spacebruce webzone : https://spacebruce.netlify.app/

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26.04.2024
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Latest posts by Space… bruce! @spacebruce

That said, having a crazy edge or two cases gives a game personality!

23.02.2026 00:10 👍 1 🔁 0 💬 1 📌 0

If you're that concerned about bugs being found, have you thought of doing things the Earthion way, where a rom/pc release happens first, then after there's time for bugs to be reported by the wider public (monkey/typewriter) they can be fixed for the cartridge version?

23.02.2026 00:09 👍 1 🔁 0 💬 1 📌 0

That's actually the fun part...

no I mean, I can have a complete (or at least functional) tileset and just sit there for hours with my head in hands no idea where to put anything, sheer blank canvas dread, at best I might churn out a crappy "Zool" style map.

21.02.2026 01:59 👍 1 🔁 0 💬 0 📌 0

personally I find it really difficult, can't get my head around flow or placement or anything.

21.02.2026 01:53 👍 1 🔁 0 💬 1 📌 0

I've found the selectors functionality very helpful, but that can be avoided by just building the page smarter. Few times i've used it has been as a begruding dependency for something else.

18.02.2026 22:05 👍 1 🔁 0 💬 0 📌 0

I noticed you'd vanished for a bit, that's pretty scary. :O

Wishing the very best, please take care of yourself

18.02.2026 20:45 👍 1 🔁 0 💬 0 📌 0
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^Link in post above^

Lemme know if you find any weirdness please.

18.02.2026 18:46 👍 2 🔁 0 💬 0 📌 0
Interactive Hoenn Map bottom text

As promised : spacebruce.netlify.app/notes/pokemo...

18.02.2026 16:24 👍 4 🔁 1 💬 1 📌 0

Since this got reasonably popular, I'll post a ROM file later.

18.02.2026 11:31 👍 9 🔁 1 💬 1 📌 0

glad you're making the most of it! 500 seems reasonable, as long as it can cover the worst case scenario for how much junk is on the screen you're OK.

17.02.2026 17:08 👍 1 🔁 0 💬 0 📌 0

Completely different! I've been tasked (not my choice!) with trying to squish 4000+ tiles into a level, so needed everything done from scratch. map functions, tools. real headache

I've improved the one you're using, it's a bit faster and has some bugfixes, I'll send it over if you think it'll help.

17.02.2026 17:00 👍 1 🔁 0 💬 1 📌 0
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街歩き
#pixelart #ドット絵 #oyuzaki_art

16.02.2026 00:33 👍 506 🔁 127 💬 1 📌 0
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I ported the entire Hoenn region into a Megadrive rom to test out my new map streamer.

Couple rendering bugs and the palette isn't great, but it's all in here.

17.02.2026 11:35 👍 27 🔁 10 💬 3 📌 1

You can squeeze a little more speed out of it btw by removing the tile->plane lookup invalidation, let the refcount drop to 0 but don't remove the entry, so entries can go "stale" but are still known in VRAM.
Helps if the player if walking back n forth in a tight area.

14.02.2026 12:17 👍 3 🔁 0 💬 1 📌 0

oh i'm blushing, glad to help make the world a slightly cooler place!

I've got a slightly updated version of that i'll push sometime which fixes some issues, but you're probably well aware of them if you're stress tested it.

14.02.2026 11:49 👍 2 🔁 0 💬 2 📌 0
Sloped tile collisions in SGDK bottom text

If you'd care to pilfer it, I wrote a pretty comprehensive guide on collisions, the shape matching bit might be of interest, if nothing else
spacebruce.netlify.app/posts/tilemap/

13.02.2026 20:16 👍 1 🔁 0 💬 1 📌 0
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Yeah it came in with da rules last year that made half the internet break here.
You have to use a VPN to do anything here these days. (Those will also be illegal soon)

10.02.2026 10:16 👍 0 🔁 0 💬 1 📌 0

I can't even use DM's here because I refuse to do that, the usable internet continues to shrink.

10.02.2026 05:49 👍 1 🔁 0 💬 1 📌 0

This is the #1 thing that drives me crazy. Even just FIVE lines would be so much more flexible.

09.02.2026 01:24 👍 1 🔁 0 💬 0 📌 0
Preview
Sega Genesis Palette Challenges | David "Mecha Zone" White Get more from David "Mecha Zone" White on Patreon

Making retro games can be a real challenge because of all the technical limitations. Check out my newest (free) Patreon post to see how I deal with the color limitations of the #SegaGenesis aka #MegaDrive

www.patreon.com/posts/sega-g...

#Retrogames #indiedev #solodev #SGDK

09.02.2026 00:35 👍 15 🔁 8 💬 1 📌 0

that's wicked

07.02.2026 15:25 👍 0 🔁 0 💬 0 📌 0

頑張れくださいプログラマーさん!

06.02.2026 06:27 👍 0 🔁 0 💬 0 📌 0

This is honestly the exact sort of thing I had in mind, so you're all good, quick fiddle and it makes a noticeable difference, perfect suggestion lol.

06.02.2026 06:25 👍 1 🔁 0 💬 0 📌 0
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Announcing the Galaxy Project release 2026/02/06
(46 new pages added)

This is my project to reverse engineer the TNG studio sets to help those who wish to make fan art or fan films

PDF and individual page files: frogland.co.uk/set-archive/...

06.02.2026 00:04 👍 166 🔁 42 💬 10 📌 4

Works like a dream, thanks!

05.02.2026 20:22 👍 1 🔁 0 💬 1 📌 0

I have dire eyesight, so I'll just take my glasses off for the squint test, same thing, cheers for the tips and for following up on my plea for help... I'll keep poking around and thinking about this.

05.02.2026 20:16 👍 1 🔁 0 💬 1 📌 0
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On the same topic, I've been trying to subdue my stage backgrounds too.

What I don't get, is how badly the average 16-bit game has this problem, pick any random Sonic screenshot and they overwhelm the foreground. I guess motion/parallax is what helps keep it seperate in the players eye...

05.02.2026 20:15 👍 0 🔁 0 💬 3 📌 0

Thanks for pointing that out, contrast and balance is a huge blind spot for me. Halving the contrast on the ground layer makes it look grey-ish...
The plan was to redraw and bevel the ground lines so they're less dominating, but this image is actually pushing the VRAM limit already(!)

05.02.2026 20:01 👍 0 🔁 0 💬 1 📌 0

What emulator did you try it under? it stuck on a black screen for me :(

05.02.2026 10:59 👍 1 🔁 0 💬 2 📌 0
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Got my textbox engine and cutscene handler all singing along together

05.02.2026 10:18 👍 13 🔁 2 💬 0 📌 1