Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure.
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Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure.
π vist.ly/4uayb
The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.
In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.
www.eteogames.com/grand-theft-...
Thank you for featuring my comments on Mad Max and my picture ππ»
Our monthly roundup post is here, recapping our articles on Skyboxes and recommending further reading on the subject. Take a look!
Remember to sign up for our newsletter to get these roundups sent straight to your inbox π§
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We've published our full trio of articles on the theme of Skyboxes - have you read them all yet?
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"In some ways... excessive detailing prevents the player from being able to use their imagination and world-build in their mind."
This week's article examines the skyboxes of Final Fantasy 7 and its remake. Catch up here: vist.ly/4skbz
By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders.
Such is the case in Final Fantasy 7, which Eteo founder @shedworksgreg.bsky.social unpacks in this week's Archetypes article.
www.eteogames.com/the-rotting-...
With our new theme of Skyboxes announced, it's time for you to submit your comments. Which video game has the best skybox? Tell us and your comment could feature in our monthly roundup.
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βοΈ Fantastic writing on video games, straight to your inbox
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All of our articles on seasons are now live. Have you read them all yet? There's still time to catch up! π
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πΈ #Zelda
My first time playing BotW - Watch some of my highlights here
It's almost time for our monthly roundup newsletter, so this is your final call to get your game recommendations in!
Which games do seasons particularly well? Tell us on Discord.
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There's still time to submit your comments for this month's newsletter! Which video game do you think does seasons best? βοΈπΈβοΈπ
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By resisting the urge to give you everything at once, the Animal Crossing games create seasonal moments that feel fleeting and precious.
Written by @jaymcastello.bsky.social, our third piece on seasons is now live:
www.eteogames.com/rhythms-of-t...
With ever-shifting seasons, schedules and moods, Persona 4's vacation town of Inaba challenges you to spend your time there wisely.
Our second Archetypes feature on seasons, written by @emilyprice.bsky.social, is now live:
www.eteogames.com/seasons-bc-i...
"It is the purpose of winter and what it represents that is missing from the later Harvest Moon games, and many farming life sim games in general."
Catch up on the latest Archetypes article here: vist.ly/4kwgp
Zelda breath of the wild. The screenshot shows link standing in a tunnel looking out at green grass and trees and you can see a volcano in the distance
Zelda breath of the wild. You can see green trees and the sky behind with clouds.
Zelda breath of the wild. Link is standing on a cliff looking out over the horizon. You can see the volcano in the distance
Zelda breath of the wild. Link is standing on a hill. One side is green grass and sunny. The other side is cold and snowy
πΈ Zelda: Breath of the Wild
#VirtualPhotography
Though sad and uncomfortable, winter - and death - are often necessary to prevent game worlds from feeling stagnant.
In our first article on Seasons, @hollynielsen.bsky.social explores how winter provides vital friction in the Harvest Moon series:
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Tomorrow, we'll be ringing in the new year with a fresh Archetypes article, and a brand new monthly theme!
Any guesses as to what January's theme could be?π€
Creature in the Well Screenshot. Shows yellow desert with black poles and shadows
Creature in the Well Screenshot. Shows inside a mechanical cave. Blue floor with green moss on the sides
Creature in the Well Screenshot. It shows a bridge with the character on it and black in the background
Creature in the Well Screenshot. It shows a cave entrance covered in grey pipes with yellow cliffs around it.
πΈ Creature in the Well
#VirtualPhotography
This month we picked three of our favourite community comments to feature in our roundup post on flying cities. Thanks for the fantastic recommendations, everyone!
To join the discussion ready for next month's theme, head to our Discord server:
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It's time for our monthly round-up article!
Here we recap our three pieces on flying cities, and recommend some other great articles and videos on the flying cities theme π
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A screenshot from our debut indie game, RΓΆki. A young girl in a red bobble hat runs through the snow.
A screenshot from our debut indie game, RΓΆki. A snow covered stave church.
A screenshot from our debut indie game, RΓΆki. A troll talks to a small child in front of a bridge. The girl says "Are you a troll?"
A screenshot from our debut indie game, RΓΆki. A giant wolf slumbers at the top of a mountain.
RΓΆki is a Christmas movie.
In need of some Christmas reading? Curl up by the fire with one of our articles on Flying Cities, which are now all live on the site ππ
Read here: vist.ly/4jjat
Would you fly around the world on this ship? Designed in 1804, this floating observatory - complete with a beer keg - was intended to take scientists on distant expeditions.
Read about the parallels with Apex Legends' flying city of Olympus here:
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Gravity Rush 2's world is messy and overwhelming by design - allowing moments of intense clarity to shine through amidst the noise.
Written by Christian Donlan, our second piece on Flying Cities is now live:
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Want to chat about an Archetypes article? Join us on the Eteo Discord server to discuss them with other enthusiasts!
You can also keep up-to-date on Eteo studio news, and be the first to hear about playtesting opportunities
Join us here: discord.gg/SQ9usgxC8M
Eteo's debut game is being funded by indie game fund Outersloth, from the team behind Among Us.
We're incredibly grateful for their support, and can't wait to show you all what we're working on - when the time is right!
Introducing Eteo: a new independent game studio founded by Gregorios Kythreotis, creative director of Sable.
www.youtube.com/watch?v=6GIp...