James - After Image - Tales for the Long Nights's Avatar

James - After Image - Tales for the Long Nights

@afterimagestudios

Solo Developer of Tales for the Long Nights. Check out my baby: https://store.steampowered.com/app/3608730/Tales_for_the_Long_Nights

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Latest posts by James - After Image - Tales for the Long Nights @afterimagestudios

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I've taken a well earned break off from development for the past month but I'm back and starting off with some new Minibosses!

πŸ”—Store Page: tinyurl.com/yc2ccx82

#IndieDev #Roguelike #GameDev #TurnBased

26.01.2026 16:54 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button!

πŸ”—Store Page: tinyurl.com/yc2ccx82

#IndieDev #Roguelike #GameDev #TurnBased

02.12.2025 15:08 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Tales for the Long Nights - Tactical Roguelike - Demo Launch Trailer
Tales for the Long Nights - Tactical Roguelike - Demo Launch Trailer YouTube video by After Image

Not only is it #TrailerTuesday its also the day I finally launch Tales for the Long Night's demo!

Want to try out a brand new Tactical roguelike RPG? Of course you do, check it out

Trailer: www.youtube.com/watch?v=TxyY...

πŸ”—Store Page: tinyurl.com/yc2ccx82

#IndieDev #Roguelike #GameDev #TurnBased

25.11.2025 16:20 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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When you lose a mercenary on an expedition, you'll now keep some of their gear. So next time you meet a new merc, you can re-gear quicker.

πŸ”— Store Page: tinyurl.com/yc2ccx82

#IndieDev #Roguelike #GameDev #TurnBased

16.11.2025 10:02 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Nothing better than some good crafting UI updates...

store.steampowered.com/app/4118820/...

#indiedev #gamedev

14.11.2025 13:12 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Loving the new Steam WEBM support for store page videos!

Building up the new Demo page for Tales for the Long Nights!

store.steampowered.com/app/4118820/...

#indiedev #gamedev

13.11.2025 16:43 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Gearing up for a tussle with some new UI!

#indiedev #gamedev

06.11.2025 23:38 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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New UI makes a game smell like a new car

#indiedev #gamedev

31.10.2025 16:45 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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It's #WishlistWednesday and I'm super excited to unveil the first few seconds of my newest intro cutscene!

Check it out!

πŸ”— Store Page: tinyurl.com/yc2ccx82

#indiedev #solodev

29.10.2025 15:30 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

After hitting a wall with my game not looking any "better" for a few months, it's amazing what a new UI does!

Good graphics are so easily let down by awful UI...

#indiedev #gamedev

25.10.2025 16:03 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Love the health bar UI

25.10.2025 16:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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From my last playtest I got this from a friend... Very few things motivate me more than little things like this.

Theres still time to jump into the current playtest round if you're keen.

πŸ”— Store Page: tinyurl.com/yc2ccx82

#IndieDev #Roguelike #GameDev #TurnBased

22.10.2025 11:18 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Sir... a 2nd Playtest has hit the Steam Page.

#indiedev #gamedev

16.10.2025 10:39 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Time for the final playtest of Tales for the Long Nights, before a full demo launch at the end of this month! Exciting times

#indiedev #gamedev

16.10.2025 09:59 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Im sure that you can make an interesting and nuanced RPG based around interesting and unique fantasy themes, but I'm a simple man.

My game has people in armour with swords, killing goblins...

Sometimes they're classics for a reason.

#indiedev #solodev

13.10.2025 10:09 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Indie devs, is it worth having a trailer for my demo specifically or just settling with an older announcement trailer?

#indiedev #gamedev

07.10.2025 17:33 πŸ‘ 15 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Finally got round to building the hub town for my roguelike's meta progression.

#gamedev #indiedev

06.10.2025 12:18 πŸ‘ 26 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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β€ͺI spent ages wondering what was missing from my new expedition map that I painstakingly developed...

After a few weeks I realised that I had sprite shadows off...

Boy does gamedev sometimes make me feel like a moron.

#gamedev #indiedev

05.10.2025 16:13 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Love this design, I bet it would look great in yellow and brown

29.09.2025 19:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Love this!

29.09.2025 15:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Back from a week away, and I forgot everything i was halfway through developing... Week-ago me is an idiot and today me hates him.

#gamedev #indiedev

26.09.2025 17:53 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Have you never played the first 5 minutes of oblivion

24.09.2025 19:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Straight in the knee

24.09.2025 19:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've escaped from my computer screen to get all grimy in the wilderness instead of my office for a while...

#gamedev #indiedev

24.09.2025 10:23 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I heard from a reliable source that it's me, I'm the best person to follow!

22.09.2025 09:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You don't hunt for the light at the end of the tunnel, one day it just appears!

22.09.2025 09:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Imagine looking at affordable consumer prices and thinking "this is bad for us"

22.09.2025 09:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

AI is a tool, not using a tool does not make your product better than one that does use it.

21.09.2025 10:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You forgot the skin, mate!

21.09.2025 09:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've got some characters with pretty large knockers... does that count

21.09.2025 09:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0