Just here to say - thank you so much for sharing this! So inspiring, especially for beginners or new devs to see how it looks from the inside π
Just here to say - thank you so much for sharing this! So inspiring, especially for beginners or new devs to see how it looks from the inside π
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Perhaps not surprising, I fully stand with Greenland π¬π±. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure theyβre facing these days.
Turn the gain up on your holiday cheer! π Happy holidays from all of us at Audiokinetic, we wish you and your loved ones a very warm holiday season! β€οΈ
Lotβs of amazing talks! ππ
Hah wow! Canadian sirup! Thatβs only for the real special folks! π
Here we go Sonic Days π Come by! we got merc π
I made something π Join us at Sonic Days to get one! π
18 Days left! Come say hi to us at Sonic Days in Kolding Denmark π©π°. I'll be joined by 3 of my colleagues, and 6 of our new Affiliate Wwise Instructors π info.audiokinetic.com/sonic-days-2...
We just released two documentaries! π₯³
The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day β€οΈ
Watch now: hubs.ly/Q03PY-wc0
#GameAudio
This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0
#GameAudio
#Wwise 2025.1 Beta 2 is live! π With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0
#GameAudio
FYI, a presentation I did at Sonic Days last year is now a podcast. No visuals though, but if you catch me at this years Sonic Days, I'll make sure to share a copy ;)
podcasts.apple.com/dk/podcast/b...
Shoutout to Julius and Rikke for edit and intro!
Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc.
www.audiokinetic.com/en/community...
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Thanks for tuning in to The Witcher 4 β Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest
The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. π
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation ππ
Looking for an #audiojob? There are still 20 openings available in last week's highlight, at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, NBCUniversal & more - good luck!
#gamejobs #filmjobs #work #employment #jobs #audiopost #postproduction #gamedevelopment #gameaudio
To celebrate 20 years of Wwise, we're adding a "Classic" mode that brings back the original user interface of the first version of Wwise. π
A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center. On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text. Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry. In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.
Curious about the evolution & future of acoustics technology in #Wwise? Dive in with Wwise Spatial Audio Lead, Nathan Harris!
π
March 19th @ 1:45 PM
π AMC Metreon (Theatre 14)
ποΈ FREE Entry
Full schedule: hubs.ly/Q03bR6l20
#GDC2025 #GameAudio #GameAudioGDC
And we're live! Join us over on Twitch or YouTube!
Twitch: www.twitch.tv/audiokinetic
YouTube: www.youtube.com/live/aUSiOvz...
π€ Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
A bit about why to attend Sonic Days ;)
podcasts.apple.com/dk/podcast/s...
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.
Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, thereβs something for everyone!
π Read more: hubs.ly/Q032Wc4Q0
#GameAudio
- It's homeless and old people who can't afford to eat at a restaurant they've never been to, says Tom Amtoft, who has lived in Nuuk for 28 years.
- All they have to do is to put on a cap and be in the Trump staff's videos. They're being bribed, and it's deeply distasteful. www.dr.dk/nyheder/udla...
(24/24) Tried the Wwise 24.1 favorites yet? Try right-click > Configure Favorites and open the General + Audio category. While not editable, they're a great way to expose relevant sound info, like Short ID, Work Unit it belongs to, or Audio Codec.
Happy holidays everyone!
(23/24) Looking for a fun Wwise project for the holidays? Did you know you can get the original Witcher 3 Wwise project? Dive into how they designed attenuations, what audio codecs they used, their effect settings, and more! *Requires Witcher 3: Wild Hunt
www.thewitcher.com/us/en/redkit
(22/24) Auditioning a solo'ed sound in your game, but there's too much stuff happening in the Profiler? Try enabling the Mute/Solo Filtering!
Bonus Info: Want your new RTPC, States or Effects view to keep the selected object and not change when selecting a new one? Pin it!