Mads Maretty πŸ‡©πŸ‡°πŸ‡¬πŸ‡±'s Avatar

Mads Maretty πŸ‡©πŸ‡°πŸ‡¬πŸ‡±

@maretty

Specialist, Training & Education Content @Audiokinetic (#Wwise)

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Latest posts by Mads Maretty πŸ‡©πŸ‡°πŸ‡¬πŸ‡± @maretty

Just here to say - thank you so much for sharing this! So inspiring, especially for beginners or new devs to see how it looks from the inside πŸ™Œ

26.02.2026 10:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

25.02.2026 19:23 πŸ‘ 370 πŸ” 96 πŸ’¬ 10 πŸ“Œ 2
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Perhaps not surprising, I fully stand with Greenland πŸ‡¬πŸ‡±. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure they’re facing these days.

18.01.2026 11:09 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Turn the gain up on your holiday cheer! πŸŽ„ Happy holidays from all of us at Audiokinetic, we wish you and your loved ones a very warm holiday season! ❀️

19.12.2025 16:15 πŸ‘ 27 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Lot’s of amazing talks! πŸ™ŒπŸŽ‰

20.11.2025 14:28 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Hah wow! Canadian sirup! That’s only for the real special folks! 😁

20.11.2025 14:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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19.11.2025 09:17 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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19.11.2025 09:16 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Here we go Sonic Days πŸŽ‰ Come by! we got merc 😁

19.11.2025 09:13 πŸ‘ 3 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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I made something 😁 Join us at Sonic Days to get one! πŸŽ‰

12.11.2025 20:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Audiokinetic at Sonic Days 2025 Audiokinetic will be at Sonic Days 2025

18 Days left! Come say hi to us at Sonic Days in Kolding Denmark πŸ‡©πŸ‡°. I'll be joined by 3 of my colleagues, and 6 of our new Affiliate Wwise Instructors πŸ™Œ info.audiokinetic.com/sonic-days-2...

01.11.2025 13:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal | Audiokinetic Blog Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible.

We just released two documentaries! πŸ₯³

The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day ❀️

Watch now: hubs.ly/Q03PY-wc0

#GameAudio

23.10.2025 20:10 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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The Music System for Avatar: Frontiers of Pandora: 1Β Event, 1 Graph | Audiokinetic Blog A deep-dive on the music system for Avatar: Frontiers of Pandora, running the game with a single music switch in Wwise, and a look at the music graph!

This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0

#GameAudio

21.08.2025 17:01 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Wwise 2025.1: TheΒ Media Pool &Β Similar Sound Search | Audiokinetic Blog Introducing the Media Pool, as well as Similar Sound Search, an audio-to-audio and text-to-audio search functionality designed for sound effects.

#Wwise 2025.1 Beta 2 is live! πŸŽ‰ With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0

#GameAudio

21.08.2025 19:27 πŸ‘ 8 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Beginner Tips & Tricks with Wwise Podcast Episode Β· Sonic Days Podcast Β· S2 E23 Β· 46m

FYI, a presentation I did at Sonic Days last year is now a podcast. No visuals though, but if you catch me at this years Sonic Days, I'll make sure to share a copy ;)
podcasts.apple.com/dk/podcast/b...
Shoutout to Julius and Rikke for edit and intro!

31.07.2025 07:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc.
www.audiokinetic.com/en/community...

27.06.2025 07:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, β€œTechnical Presentation β€” Not Actual Gameplay.”

Thanks for tuning in to The Witcher 4 β€” Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest

The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍

03.06.2025 13:49 πŸ‘ 813 πŸ” 234 πŸ’¬ 32 πŸ“Œ 119
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation πŸ™ŒπŸ˜Œ

21.05.2025 19:32 πŸ‘ 25 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
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20 great new audio jobs at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, From Software, NBC Sports, NBCUniversal, Haven, Limit Break, NYU MARL, Round Hill Music, Sine Audio Post, University of Surrey, Ampy, BRRRT! GAME AUDIO, GN Group, and Hatch - Soundlister.com Wanted: Lead Audio Designer, Audio Director, Audio Technician, Sound Designer, Sound Designer/Composer, Audio Designer, Sound Director, Postdoctoral Associate in Music and Audio Research, Sync Licensing Coordinator, Audio Producer, Research Fellow in Generative Audio AI, Business Development Producer, Voice Actor - South American Spanish, Audio Artist, PhD of Acoustic Modelling of the Human Ear, Audio Systems Engineer - Devices and Services, Music Business Internship, and Audio Systems Engineer.

Looking for an #audiojob? There are still 20 openings available in last week's highlight, at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, NBCUniversal & more - good luck!
#gamejobs #filmjobs #work #employment #jobs #audiopost #postproduction #gamedevelopment #gameaudio

28.04.2025 10:15 πŸ‘ 1 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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To celebrate 20 years of Wwise, we're adding a "Classic" mode that brings back the original user interface of the first version of Wwise. πŸŽ‰

01.04.2025 14:04 πŸ‘ 23 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center.

On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text.

Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry.

In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.

A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center. On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text. Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry. In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.

Curious about the evolution & future of acoustics technology in #Wwise? Dive in with Wwise Spatial Audio Lead, Nathan Harris!

πŸ“… March 19th @ 1:45 PM
πŸ“ AMC Metreon (Theatre 14)
🎟️ FREE Entry

Full schedule: hubs.ly/Q03bR6l20

#GDC2025 #GameAudio #GameAudioGDC

17.03.2025 20:18 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

And we're live! Join us over on Twitch or YouTube!

Twitch: www.twitch.tv/audiokinetic
YouTube: www.youtube.com/live/aUSiOvz...

26.02.2025 19:18 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

πŸ€– Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

20.01.2025 18:01 πŸ‘ 17 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0
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Sonic Days 2024 - Game Audio Podcast Episode Β· Sonic Days Podcast Β· S1, E32 Trailer Β· 10m

A bit about why to attend Sonic Days ;)
podcasts.apple.com/dk/podcast/s...

17.01.2025 15:18 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone!

πŸ”— Read more: hubs.ly/Q032Wc4Q0

#GameAudio

16.01.2025 21:16 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Kilder til DR: Trumps folk 'bestak' hjemlΓΈse og socialt udsatte med dyr hotelmiddag for at lege Trump-stΓΈtter Flere kilder genkender flere af deltagerne ved Trump-frokosten i Nuuk som hjemlΓΈse og socialt udsatte borgere.

- It's homeless and old people who can't afford to eat at a restaurant they've never been to, says Tom Amtoft, who has lived in Nuuk for 28 years.
- All they have to do is to put on a cap and be in the Trump staff's videos. They're being bribed, and it's deeply distasteful. www.dr.dk/nyheder/udla...

09.01.2025 18:11 πŸ‘ 61 πŸ” 14 πŸ’¬ 6 πŸ“Œ 5
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(24/24) Tried the Wwise 24.1 favorites yet? Try right-click > Configure Favorites and open the General + Audio category. While not editable, they're a great way to expose relevant sound info, like Short ID, Work Unit it belongs to, or Audio Codec.
Happy holidays everyone!

24.12.2024 06:12 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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(23/24) Looking for a fun Wwise project for the holidays? Did you know you can get the original Witcher 3 Wwise project? Dive into how they designed attenuations, what audio codecs they used, their effect settings, and more! *Requires Witcher 3: Wild Hunt
www.thewitcher.com/us/en/redkit

23.12.2024 07:13 πŸ‘ 20 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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(22/24) Auditioning a solo'ed sound in your game, but there's too much stuff happening in the Profiler? Try enabling the Mute/Solo Filtering!

22.12.2024 06:23 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Bonus Info: Want your new RTPC, States or Effects view to keep the selected object and not change when selecting a new one? Pin it!

21.12.2024 11:22 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0