Oh no... I got here again...
Oh no... I got here again...
Ayer fui al cine a ver Nuremberg e irΓ³nicamente, me ha parecido bastante actual, vete tu a saber por quΓ©...
This was the basic level design I later used in other prototypes.
Simple but quite effective, with heights and material tilemaps.
βYou work late, and your office turns into a dungeon crawler SCP eventβ
Does this work as an elevator pitch for this old prototype?
#gamedev #indiedev
Happy Holidays from all of us at Nautilus Games. Thank you for all the support this year, it truly means a lot to us.
#gamedev #indiedev
Remulus, the blind blacksmith of Everdeep Aurora, is portrayed as a massive ram with a sorrowful past hidden from most. In this image, his fur is a deep, rich black, his eyes glazed over with blindness, and his large horns are worn from years of hard work. The design is a detailed painting, showcasing the character's intricate features and the emotion etched into his face. The artist has captured every crease and wrinkle, every pain and regret, in stunning clarity and depth, making Remulus a truly captivating and haunting figure to behold.
This is the design of Remulus, the blind blacksmith of Everdeep Aurora, a huge ram who works in a small space and laments a past that few know about. #characterdesign #indiedev
Proof #256 that #gamedev is a lie:
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
#EverdeepAurora fun fact. The first take on Ribbert & Renaβs theme (technically version 1.5) was supposed to be two separate pieces that synced when layered. We shelved that idea after Viktor came in with the final tracks.
Just found this rough design I made last year for a "paused" project (A zombie-killing one).
I love those three day obsessions with that new band you just discovered. Like a brief summer crush. πΈ
π
We should bring back the old "patron" system.
Any millionaire out there willing to fund my stupid little games?
I hate making UI and menus, is this juicy enough? (WIP)
#screenshotsaturday #indiegame
Been tinkering with a small idle game in my spare time. You manage a colony of beetles that slowly explore your desktop.
Curious what you think so far.
Steam Autumn Sale
β¨Everdeep Aurora is 15% off on Steam and
π΅The Original Soundtrack is now available on Steam and Bandcamp!!!
If you enjoyed the music and want to support our composer @viktorrkraus.bsky.social , go grab it! πΏβ¨
[Links in the responses]
See you, Everdeep kitten... β¨
CALLING ALL PUBLISHERS AND INVERTORS!!!!
any publisher out there that would like to help us build the best possible version of πDIE OR DIEπ²???
We have a lil demon very eager to wreak havoc and create mayhem in this twin-stick shooter with dice managementππ
Look at this lil low-poly guy, with it's lil pickaxe, ready for tiny lil jobs.
Why are Chon songs soo difficult π
Damn, I wasnβt expecting heavy metal in Dandadan, and Marty Friedman of all people, lol
Ya lo tenΓa en mi radar π.
EstΓ‘bais haciendo uno del estilo vosotros no? Gracias!!
Uuuh me puede servir de referencia de progresiΓ³n. Gracias Cyn!!!
Any desktop idle fans here? I need some references for something I'm cooking atm.
Played stuff like Rusty's Retirement or Ropuka's Island. I'm looking for things in that area, more management and less clicker.
#gamedev
Last second save pew pews π«
#gamedev #indiedev
Very WIP, with stuff that needs fixing, but pretty happy with the split screen in the coop mode so far!
#gamedev #indiedev
LAST 9 HOURS!!! To get your Shell PLUSHIE!!!
As far as we know, itβll be gone after this pre-sale sooo grab yours if you like it.
Would you kindly? ππ
β¬οΈ LINK DOWN BELOW β¬οΈ
Si, esa es la base, estar aislado en un barco, mar infinito, un Waterworld en toda regla jaja. A ver que sale.
Felt like painting a little bit.
With some Tetris inventory? Perhaps?
#gamedev
Es tentador, lo he pensado jajaja, puede que algo rollo Dredge y no tan Stardew Valley.