Juancho Abad🌧️'s Avatar

Juancho Abad🌧️

@juanchoabad

pre 3D art - #DeathsDoor #GoMechaBall Making @Nautilus_Dev #EverdeepAurora Web: https://juan-abad.com/ Contact: juan.abad.de.larriva@gmail.com

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25.07.2023
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Latest posts by Juancho Abad🌧️ @juanchoabad

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Oh no... I got here again...

26.01.2026 14:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ayer fui al cine a ver Nuremberg e irΓ³nicamente, me ha parecido bastante actual, vete tu a saber por quΓ©...

12.01.2026 21:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This was the basic level design I later used in other prototypes.
Simple but quite effective, with heights and material tilemaps.

10.01.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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β€œYou work late, and your office turns into a dungeon crawler SCP event”
Does this work as an elevator pitch for this old prototype?
#gamedev #indiedev

09.01.2026 10:30 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Happy Holidays from all of us at Nautilus Games. Thank you for all the support this year, it truly means a lot to us.
#gamedev #indiedev

24.12.2025 19:11 πŸ‘ 16 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
Remulus, the blind blacksmith of Everdeep Aurora, is portrayed as a massive ram with a sorrowful past hidden from most. In this image, his fur is a deep, rich black, his eyes glazed over with blindness, and his large horns are worn from years of hard work. The design is a detailed painting, showcasing the character's intricate features and the emotion etched into his face. The artist has captured every crease and wrinkle, every pain and regret, in stunning clarity and depth, making Remulus a truly captivating and haunting figure to behold.

Remulus, the blind blacksmith of Everdeep Aurora, is portrayed as a massive ram with a sorrowful past hidden from most. In this image, his fur is a deep, rich black, his eyes glazed over with blindness, and his large horns are worn from years of hard work. The design is a detailed painting, showcasing the character's intricate features and the emotion etched into his face. The artist has captured every crease and wrinkle, every pain and regret, in stunning clarity and depth, making Remulus a truly captivating and haunting figure to behold.

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This is the design of Remulus, the blind blacksmith of Everdeep Aurora, a huge ram who works in a small space and laments a past that few know about. #characterdesign #indiedev

09.12.2025 17:23 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Proof #256 that #gamedev is a lie:
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)

08.12.2025 19:06 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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#EverdeepAurora fun fact. The first take on Ribbert & Rena’s theme (technically version 1.5) was supposed to be two separate pieces that synced when layered. We shelved that idea after Viktor came in with the final tracks.

04.12.2025 20:52 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Just found this rough design I made last year for a "paused" project (A zombie-killing one).

02.12.2025 21:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love those three day obsessions with that new band you just discovered. Like a brief summer crush. 🎸

28.11.2025 15:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ’”

25.11.2025 21:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We should bring back the old "patron" system.
Any millionaire out there willing to fund my stupid little games?

14.11.2025 13:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I hate making UI and menus, is this juicy enough? (WIP)
#screenshotsaturday #indiegame

01.11.2025 12:18 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Been tinkering with a small idle game in my spare time. You manage a colony of beetles that slowly explore your desktop.

Curious what you think so far.

31.10.2025 17:44 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Steam Autumn Sale

03.10.2025 08:24 πŸ‘ 28 πŸ” 7 πŸ’¬ 1 πŸ“Œ 2
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✨Everdeep Aurora is 15% off on Steam and
🎡The Original Soundtrack is now available on Steam and Bandcamp!!!

If you enjoyed the music and want to support our composer @viktorrkraus.bsky.social , go grab it! πŸ’Ώβœ¨

[Links in the responses]

See you, Everdeep kitten... ✨

29.09.2025 19:17 πŸ‘ 39 πŸ” 19 πŸ’¬ 1 πŸ“Œ 0
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CALLING ALL PUBLISHERS AND INVERTORS!!!!

any publisher out there that would like to help us build the best possible version of πŸ’€DIE OR DIE🎲???

We have a lil demon very eager to wreak havoc and create mayhem in this twin-stick shooter with dice management😈😈

26.09.2025 13:28 πŸ‘ 14 πŸ” 15 πŸ’¬ 0 πŸ“Œ 1
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Look at this lil low-poly guy, with it's lil pickaxe, ready for tiny lil jobs.

26.09.2025 19:34 πŸ‘ 22 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Why are Chon songs soo difficult 😭

12.09.2025 18:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Damn, I wasn’t expecting heavy metal in Dandadan, and Marty Friedman of all people, lol

11.09.2025 09:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ya lo tenΓ­a en mi radar πŸ™.
EstΓ‘bais haciendo uno del estilo vosotros no? Gracias!!

08.09.2025 11:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Uuuh me puede servir de referencia de progresiΓ³n. Gracias Cyn!!!

08.09.2025 10:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Any desktop idle fans here? I need some references for something I'm cooking atm.
Played stuff like Rusty's Retirement or Ropuka's Island. I'm looking for things in that area, more management and less clicker.
#gamedev

08.09.2025 09:46 πŸ‘ 10 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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Last second save pew pews πŸ’«
#gamedev #indiedev

01.09.2025 11:50 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Very WIP, with stuff that needs fixing, but pretty happy with the split screen in the coop mode so far!

#gamedev #indiedev

27.08.2025 14:42 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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LAST 9 HOURS!!! To get your Shell PLUSHIE!!!
As far as we know, it’ll be gone after this pre-sale sooo grab yours if you like it.
Would you kindly? 🌝😏

⬇️ LINK DOWN BELOW ⬇️

22.08.2025 09:14 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Si, esa es la base, estar aislado en un barco, mar infinito, un Waterworld en toda regla jaja. A ver que sale.

13.08.2025 18:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Felt like painting a little bit.

13.08.2025 14:23 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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With some Tetris inventory? Perhaps?
#gamedev

12.08.2025 11:06 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Es tentador, lo he pensado jajaja, puede que algo rollo Dredge y no tan Stardew Valley.

12.08.2025 10:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0