Adding locations to TimeSync
Sharing a minimalist map of world times I created recently: mattravenhall.github.io/TimeSync/
๐ Add/remove/hide locations
โ
View local weather
๐จ Customise markers
๐พ Import/export locations
๐ Dark/Light mode
โ๏ธ Show/hide daylight
#programming #opensource #javascript #webdev
05.08.2025 10:17
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ldjam.com
(and if you enjoy your cabin retreat, you can rate it at ldjam.com/events/ludum...)
07.04.2025 19:09
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The Retreat by Matt Ravenhall
Will you find peace in the woods, or something else?
Had a great birthday weekend taking part in @ludumdare.com with Becky. Her first game jam and she absolutely aced it!
You can play The Retreat on itch: mattravenhall.itch.io/the-retreat
#ld57 #indiedev #ldjam #godot
07.04.2025 19:08
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Loving the trees, I ended up with a very similar design! (ignore the giant blue placeholder object).
05.04.2025 20:07
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Really excited by the progress we're making as a duo for this weekend's #LD57. Totally blown away by Becky's models so far - she's literally never done any 3D modelling before.
#LDJam #gamedev #godot
05.04.2025 20:03
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Do most themes usually have a negative score?
05.04.2025 03:39
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I definitely read this as a political hot take before I realised you were talking about the AI-generated image..
28.03.2025 11:26
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Worth giving jolt a try perhaps? github.com/godot-jolt/j...
This solved a bunch of default Godot physics issues I was having when creating mattravenhall.itch.io/robodojo
24.02.2025 11:45
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Extraction by Matt Ravenhall
Command a crew of explorers across an alien world
Just submitted my entry to #BrackeysGameJam - Extraction is a choose-your-story exploration game.
mattravenhall.itch.io/extraction
#godot #indiedev #gamedev
23.02.2025 01:29
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Looks awesome, nice work so far!
21.02.2025 22:08
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Finally got a decent wireframe mesh working in #godot - these should make a nice addition to my #BrackeysGameJam submission! #gamedev
21.02.2025 22:01
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Crikey, hope you're feeling better!
12.02.2025 13:05
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Looks awesome!
05.02.2025 13:49
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Just checked it out, really neat idea!
01.02.2025 07:31
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Really pleased with how ROBODOJO ended up, and I'm loving the different bot builds people are creating.
You can check it out at mattravenhall.itch.io/robodojo
#gamedev #indiedev #godot #PirateJam #gamejam
31.01.2025 17:17
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Really cool idea, nice job!
31.01.2025 10:29
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Looks great!
31.01.2025 10:18
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ROBODOJO by Matt Ravenhall
Robot Roguelike
Had a blast creating ROBODOJO for the latest #piratejam #gamejam.
It's Robot Wars meets roguelike.
#godot #indiedev #gamedev
31.01.2025 09:12
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Nice, I'll have to check this out - thanks for sharing!
26.12.2024 15:58
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#AdventOfCode day 25 is complete! This is the first year I've got all 50 stars. ๐ฅณ
I hope everyone has a great Christmas! ๐
#Python solution on GitHub
25.12.2024 06:26
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Screenshot of a subset of my manual inspection plot, showing the last swap I identified (qff and qnw).
I've probably missed a fancy coded solution for part two of today's #AdventOfCode but went for the eyeball approach instead. Three of the swaps were fairly easy to spot, but one was particularly elusive (see attached). One day left!
#Python solutions on GitHub
24.12.2024 21:33
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Today's #AdventOfCode initially looked like it was gearing up to be a hardcore graph problem, but was ultimately solvable in <0.5s with a couple of for loops and some basic optimisations. A nice start to the day!
My #python solution is on GitHub
23.12.2024 10:37
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My Advent of Code star totals for the last few years
Much nicer #AdventOfCode today - just took some careful reading. This also marks the further I've made it through an AoC. Hopefully the next few days don't get too busy!
#Python solutions: github.com/mattravenhal...
22.12.2024 09:23
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Screenshot from my brute force approach that _almost_ worked
#AdventOfCode was definitely a challenge today, as I ended up with several solutions that worked for the test cases but not the real input.
For part 2, caching helped a bit but ultimately I had to ditch the full sequences and go for counts - similar to Day 19.
My #Python solution is on GitHub
21.12.2024 17:37
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Visual debugging of path skips from today's (2024 Day 20) Advent of Code challenge.
Spent a bunch of time faffing around with skip visualisations today, only to realise that the paths weren't actually needed for part 2... At least debugging part one visually was enjoyable!
#AdventOfCode #Python solutions on GitHub: github.com/mattravenhal...
20.12.2024 18:20
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I wasn't aware of this site, thanks for sharing it. It's nice to see that someone out there has been pip installing the random project packages I've uploaded.
19.12.2024 20:31
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Snippet from my (ultimately scrapped) trie-based approach
Initially implemented a trie-based approach that tracked all sequences for today's #AdventOfCode. But then had to simplify this to a mix of str.startswith and counts to support caching for part two.
#Python solutions: github.com/mattravenhal...
19.12.2024 14:14
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Subset of my path finding visualisation
Fairly straight-forward application of Dijkstra + binary search to solve #AdventOfCode today.
I was expecting part 2 to involve placing bytes with each step, but off-by-one errors were the real villain.
#python solutions on GitHub
18.12.2024 14:11
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I feel your pain!
17.12.2024 23:16
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Handwritten messy attempts to unpick the logic behind today's Advent of Code challenge.
Pretty intense #AdventOfCode today, I ended up down several optimisation rabbit holes as I tried to fully understand and reverse engineer the algorithm. Only to be hit with sudden realisation when I spotted the blocks of eight in the iterative output!
#python solutions on GitHub
17.12.2024 23:14
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