What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "Whatโs Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required ๐
๐ AMC Metreon
๐๏ธ Thursday, 2:30pm
๐๏ธ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC
09.03.2026 17:14
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Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.
Next week, join James & Andrew from Meta for "Haptics Studio + #Wwise: The New Standard in Modern Haptics" ๐ฎ And stick around after the presentation for live demos in the community space!
๐ AMC Metreon 16
๐๏ธ FREE (No GDC pass needed)
๐ RSVP: hubs.ly/Q045WD6n0
#GameAudio #GameAudioGDC
06.03.2026 20:56
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Scoring the Seasons: A Technical Deep Dive into Super Farming Boy | Audiokinetic Blog
Behind the scenes of Super Farming Boy: See how music and soundscapes capture the passage of time through robust dynamic audio systems.
Go behind the scenes of Super Farming Boy with Toni Leys and see how music and soundscapes capture the passage of time through robust dynamic audio systems!
๐ฑ hubs.ly/Q045NvGG0
#Wwise #GameAudio @tonileys.bsky.social
05.03.2026 20:32
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What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.
Whatโs one part of the audio pipeline you wish you could "fix" forever? ๐ง๐
Join us next Thursday for a candid discussion on the current state of #GameAudio & the road ahead.
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045M-970
#GameDesign #Wwise #GameAudioGDC #GDC2026
05.03.2026 19:35
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Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.
Join us next Thursday for a dedicated panel on #haptics advocacy, authoring & interactivity. Weโll dig into the "why" and "how" of tactile design!
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045MZfQ0
#GameDesign #GameAudio #Wwise #GameAudioGDC #GDC2026
05.03.2026 19:31
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Don't want to miss this!
05.03.2026 14:46
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Candellum: Audio Direction of a Student Top-down Hack 'n' Slash Game | Audiokinetic Blog
A technical look at the sound design & music for Candellum. Explore frequency allocation, Wwise integration & dynamic mixing in a top-down hack 'n' slash.
Pierre Cady & Stanislas dโArnoux de Fleury take a technical look at the sound design & music for Candellum. Explore frequency allocation, #Wwise integration & dynamic mixing in a top-down hack 'n' slash!
๐ฏ๏ธ Read more: hubs.ly/Q045Ccxb0
#GameAudio #UnrealEngine #UE5 @candellumgame.bsky.social
04.03.2026 19:01
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Iโll be doing a session on the audio of Cairn, with live gameplay and commentary, moderated by Alistair Hirst. Weโll explore how climbing Foley and an organic breathing system replace the traditional stamina bar, while spatial mixing further enhances immersion. Hope to see you there!
03.03.2026 14:00
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We're so excited!! ๐ฅณ๐
03.03.2026 14:10
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Thank you for sharing ๐ซถ
03.03.2026 14:09
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Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.
Next week, join Audio Director @martinstig.bsky.social & moderator @alistairhirst.bsky.social for an in-depth exploration of the sound of Cairn, featuring live gameplay with commentary!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045fh2k0
#GameAudioGDC @thegamebakers.com #GameAudio
02.03.2026 21:33
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Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.
Join @maclaine.bsky.social next week as he details his process of creating the score for Wildgate, from pitch to final in-game playback!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE (no GDC pass needed!)
๐ RSVP: hubs.ly/Q045dKkG0
#GameAudioGDC @dreamhaven.com @playwildgate.com #GameAudio
02.03.2026 20:33
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From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.
From Studio to Style: The Fundamentals of Working in Immersive Audio ๐
Next week, join Erik Foreman as he digs into studio acoustics, calibration essentials, mixing techniques & more!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE (No GDC pass required!)
๐ RSVP: hubs.ly/Q045dyb-0
#GameAudioGDC #GameAudio
02.03.2026 20:24
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Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.
Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?
Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bFDr0
02.03.2026 19:01
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Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.
Ready for #GDC2026?
Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bggB0
#GameAudioGDC #Wwise #GameAudio
02.03.2026 16:18
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Audiokinetic at GDC 2026
This year, instead of Audiokinetic's usual spot on the GDC expo floor, weโre inviting you to join us at the AMC theatre!
GDC's just around the corner! ๐๏ธโจ
We'll be back at the AMC Metreon with:
๐ฎ #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more!
๐บ Private documentary screening
๐ค Karaoke!
All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0
#GameAudioGDC
26.02.2026 21:55
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Back by popular demand, a new session of our Interactive Music with #Wwise workshop is now open! ๐ถ
In this workshop, you'll learn how to design adaptive music systems that enhance gameplay using Wwise 2025.1
Register now before it fills up again!
๐
March 26th - 1 pm to 5 pm ET: hubs.ly/Q044h_d10
26.02.2026 17:17
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Dynamic Audio in 2D Run-and-Gun โNeon Infernoโ | Audiokinetic Blog
Seven dynamic and adaptive audio resources implemented in Neon Inferno, from simplest and most common to most advanced and specific.
Jump into 2D run-and-gun Neon Inferno! ๐ซโจ Gonzalo talks dynamic audio systems, from playback parameter randomization, to diegetic sound spatialization, syncing audio to their "Bullet Time" mechanic & more: hubs.ly/Q044ShQx0
#GameAudio #Wwise @zenoviainteractive.bsky.social
@retroware.bsky.social
26.02.2026 17:04
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Wwise
Check out Rhys Anthony's short video series on #Wwise 2025.1! A fantastic glance at some of the new features & improvements - from the Media Pool, to the improved Parametric EQ plug-in, Dynamic Dialogue, the new Dual-Shelf Filter, and so much more!
๐ www.youtube.com/playlist?lis...
#GameAudio
24.02.2026 19:36
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From Constraint to Creativity: The Music Design of Hell Is Us | Audiokinetic Blog
Turning design constraints into creative opportunities in Hell Is Us.
This week on the blog, Antoine Vachon dives into turning design constraints into creative music design opportunities in Hell Is Us.
๐ Give it a read: hubs.ly/Q043W1cX0
#GameAudio #Wwise
19.02.2026 21:53
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Time is running out to join our new Wwise Profilers workshop! โ
Learn how to bridge the gap between QA & the audio department from real-world industry case studies on how to troubleshoot with #Wwise 2025.1!
๐
March 5th 2026 - 12 pm - 4 pm ET
Sign up now!
www.audiokinetic.com/en/community...
19.02.2026 15:59
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Wwise 2025.1 at a glance
Curious about #Wwise 2025.1 but havenโt had a chance to dive in? Get caught up with this 10-minute "at a glance" overview!
๐ Media Pool & Similar Sound Search
๐ ๏ธ Merging and Renaming Hierarchies
๐ New Dual-Shelf Filter
โ๏ธ And more!
Watch here: hubs.ly/Q043skfw0
#GameAudio #GameDev
18.02.2026 14:10
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Audiokinetic at GDC 2026
This year, instead of Audiokinetic's usual spot on the GDC expo floor, weโre inviting you to join us at the AMC theatre!
Join Audiokinetic in San Francisco during #GDC2026!
What have we got lined up? An exclusive private screening, #Wwise developer presentations... and (of course!) karaoke! ๐ค๐ถ
๐๏ธ All FREE to attend! Learn more: hubs.ly/Q0434wj-0
See you in a few weeks! #GameAudioGDC
13.02.2026 21:32
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Introducing the AK Custom Panner | Audiokinetic Blog
The AK Custom Panner allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation.
Learn all about The AK Custom Panner, a new plug-in for #Wwise that allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation!
๐ Read more: hubs.ly/Q0433b0p0
13.02.2026 18:49
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ReaperToWwise: Linear Meets Interactive | Audiokinetic Blog
Enabling direct synchronisation between REAPER and Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.
This week on the blog, Romain Raynal writes about enabling direct synchronisation between REAPER and #Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.
Give it a read! hubs.ly/Q04305LR0
#GameAudio
13.02.2026 14:55
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Drag/ Drop from Media Pool to DAW ๐, Sidechain Source | Filtering | Object Processing, WAAPI Cursor Set/ Move, and ๐Bug Fixes, Community Reported ๐Bug Fixes.
Also, New AK Custom Panner plug-in to create custom speaker position configurations for audio busses. www.audiokinetic.com/en/public-li...
12.02.2026 15:23
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Livestream was a blast!
The Europa Universalis V - WUOA replay is chaptered-up for easy navigation including: Making the World Come Alive, Play Style Agnostic Adaptive Music, Action Meters & Music Dynamics featuring Wwise Project deep-dives and Gameplay examples throughout.
Check it out ๐โจ
12.02.2026 17:13
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Wwise 2024.1.11
#Wwise 2024.1.11 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ For more info, check out the Wwise SDK release notes: hubs.ly/Q042XQ7W0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
12.02.2026 22:02
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Wwise 2025.1.5
#Wwise 2025.1.5 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ For more info, check out the Wwise SDK release notes: hubs.ly/Q042S6Vc0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
12.02.2026 15:06
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Live now! Join us: www.youtube.com/live/-vv4xfs...
11.02.2026 15:04
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