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Audiokinetic ๐Ÿ”œ GDC

@audiokinetic

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

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Latest posts by Audiokinetic ๐Ÿ”œ GDC @audiokinetic

What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.

What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.

Our "Whatโ€™s Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!

5 perspectives.
1 moderator.
0 GDC badges required ๐Ÿ˜‰

๐Ÿ“ AMC Metreon
๐Ÿ—“๏ธ Thursday, 2:30pm
๐ŸŽŸ๏ธ FREE!

Make sure you RSVP: hubs.ly/Q0462B5N0

#GameAudio #Wwise #GameAudioGDC

09.03.2026 17:14 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.

Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.

Next week, join James & Andrew from Meta for "Haptics Studio + #Wwise: The New Standard in Modern Haptics" ๐ŸŽฎ And stick around after the presentation for live demos in the community space!

๐Ÿ“ AMC Metreon 16
๐ŸŽŸ๏ธ FREE (No GDC pass needed)
๐Ÿ”— RSVP: hubs.ly/Q045WD6n0

#GameAudio #GameAudioGDC

06.03.2026 20:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Scoring the Seasons: A Technical Deep Dive into Super Farming Boy | Audiokinetic Blog Behind the scenes of Super Farming Boy: See how music and soundscapes capture the passage of time through robust dynamic audio systems.

Go behind the scenes of Super Farming Boy with Toni Leys and see how music and soundscapes capture the passage of time through robust dynamic audio systems!

๐ŸŒฑ hubs.ly/Q045NvGG0

#Wwise #GameAudio @tonileys.bsky.social

05.03.2026 20:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.

What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.

Whatโ€™s one part of the audio pipeline you wish you could "fix" forever? ๐Ÿ”ง๐Ÿ”Š

Join us next Thursday for a candid discussion on the current state of #GameAudio & the road ahead.

๐Ÿ“ AMC Metreon 16
๐ŸŽŸ๏ธ FREE Entry (No GDC pass needed!)
๐Ÿ”— RSVP: hubs.ly/Q045M-970

#GameDesign #Wwise #GameAudioGDC #GDC2026

05.03.2026 19:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.

Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.

Join us next Thursday for a dedicated panel on #haptics advocacy, authoring & interactivity. Weโ€™ll dig into the "why" and "how" of tactile design!

๐Ÿ“ AMC Metreon 16
๐ŸŽŸ๏ธ FREE Entry (No GDC pass needed!)
๐Ÿ”— RSVP: hubs.ly/Q045MZfQ0

#GameDesign #GameAudio #Wwise #GameAudioGDC #GDC2026

05.03.2026 19:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Don't want to miss this!

05.03.2026 14:46 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Candellum: Audio Direction of a Student Top-down Hack 'n' Slash Game | Audiokinetic Blog A technical look at the sound design & music for Candellum. Explore frequency allocation, Wwise integration & dynamic mixing in a top-down hack 'n' slash.

Pierre Cady & Stanislas dโ€™Arnoux de Fleury take a technical look at the sound design & music for Candellum. Explore frequency allocation, #Wwise integration & dynamic mixing in a top-down hack 'n' slash!

๐Ÿ•ฏ๏ธ Read more: hubs.ly/Q045Ccxb0

#GameAudio #UnrealEngine #UE5 @candellumgame.bsky.social

04.03.2026 19:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Iโ€™ll be doing a session on the audio of Cairn, with live gameplay and commentary, moderated by Alistair Hirst. Weโ€™ll explore how climbing Foley and an organic breathing system replace the traditional stamina bar, while spatial mixing further enhances immersion. Hope to see you there!

03.03.2026 14:00 ๐Ÿ‘ 18 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We're so excited!! ๐Ÿฅณ๐ŸŽ‰

03.03.2026 14:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you for sharing ๐Ÿซถ

03.03.2026 14:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.

Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.

Next week, join Audio Director @martinstig.bsky.social & moderator @alistairhirst.bsky.social for an in-depth exploration of the sound of Cairn, featuring live gameplay with commentary!

๐Ÿ“ AMC Metreon 16 (Theatre 14)
๐ŸŽŸ๏ธ FREE Entry
๐Ÿ”— RSVP: hubs.ly/Q045fh2k0

#GameAudioGDC @thegamebakers.com #GameAudio

02.03.2026 21:33 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.

Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.

Join @maclaine.bsky.social next week as he details his process of creating the score for Wildgate, from pitch to final in-game playback!

๐Ÿ“ AMC Metreon 16 (Theatre 14)
๐ŸŽŸ๏ธ FREE (no GDC pass needed!)
๐Ÿ”— RSVP: hubs.ly/Q045dKkG0

#GameAudioGDC @dreamhaven.com @playwildgate.com #GameAudio

02.03.2026 20:33 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.

From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.

From Studio to Style: The Fundamentals of Working in Immersive Audio ๐Ÿ”Š

Next week, join Erik Foreman as he digs into studio acoustics, calibration essentials, mixing techniques & more!

๐Ÿ“ AMC Metreon 16 (Theatre 14)
๐ŸŽŸ๏ธ FREE (No GDC pass required!)
๐Ÿ”— RSVP: hubs.ly/Q045dyb-0

#GameAudioGDC #GameAudio

02.03.2026 20:24 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.

Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.

Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?

Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!

๐Ÿ“ AMC Metreon 16 (Theatre 14)
๐ŸŽŸ๏ธ FREE Entry
๐Ÿ”— RSVP: hubs.ly/Q045bFDr0

02.03.2026 19:01 ๐Ÿ‘ 3 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.

Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.

Ready for #GDC2026?

Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.

๐Ÿ“ AMC Metreon 16 (Theatre 14)
๐ŸŽŸ๏ธ FREE Entry
๐Ÿ”— RSVP: hubs.ly/Q045bggB0

#GameAudioGDC #Wwise #GameAudio

02.03.2026 16:18 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Audiokinetic at GDC 2026 This year, instead of Audiokinetic's usual spot on the GDC expo floor, weโ€™re inviting you to join us at the AMC theatre!

GDC's just around the corner! ๐Ÿ—“๏ธโœจ

We'll be back at the AMC Metreon with:
๐ŸŽฎ #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more!
๐Ÿ“บ Private documentary screening
๐ŸŽค Karaoke!

All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0

#GameAudioGDC

26.02.2026 21:55 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Back by popular demand, a new session of our Interactive Music with #Wwise workshop is now open! ๐ŸŽถ
In this workshop, you'll learn how to design adaptive music systems that enhance gameplay using Wwise 2025.1
Register now before it fills up again!
๐Ÿ“… March 26th - 1 pm to 5 pm ET: hubs.ly/Q044h_d10

26.02.2026 17:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Dynamic Audio in 2D Run-and-Gun โ€œNeon Infernoโ€ | Audiokinetic Blog Seven dynamic and adaptive audio resources implemented in Neon Inferno, from simplest and most common to most advanced and specific.

Jump into 2D run-and-gun Neon Inferno! ๐Ÿ”ซโœจ Gonzalo talks dynamic audio systems, from playback parameter randomization, to diegetic sound spatialization, syncing audio to their "Bullet Time" mechanic & more: hubs.ly/Q044ShQx0

#GameAudio #Wwise @zenoviainteractive.bsky.social
@retroware.bsky.social

26.02.2026 17:04 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Wwise

Wwise

Check out Rhys Anthony's short video series on #Wwise 2025.1! A fantastic glance at some of the new features & improvements - from the Media Pool, to the improved Parametric EQ plug-in, Dynamic Dialogue, the new Dual-Shelf Filter, and so much more!

๐Ÿ”— www.youtube.com/playlist?lis...

#GameAudio

24.02.2026 19:36 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
From Constraint to Creativity: The Music Design of Hell Is Us | Audiokinetic Blog Turning design constraints into creative opportunities in Hell Is Us.

This week on the blog, Antoine Vachon dives into turning design constraints into creative music design opportunities in Hell Is Us.

๐Ÿ‘€ Give it a read: hubs.ly/Q043W1cX0

#GameAudio #Wwise

19.02.2026 21:53 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Time is running out to join our new Wwise Profilers workshop! โŒ›
Learn how to bridge the gap between QA & the audio department from real-world industry case studies on how to troubleshoot with #Wwise 2025.1!
๐Ÿ“… March 5th 2026 - 12 pm - 4 pm ET
Sign up now!
www.audiokinetic.com/en/community...

19.02.2026 15:59 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Wwise 2025.1 at a glance

Wwise 2025.1 at a glance

Curious about #Wwise 2025.1 but havenโ€™t had a chance to dive in? Get caught up with this 10-minute "at a glance" overview!

๐ŸŠ Media Pool & Similar Sound Search
๐Ÿ› ๏ธ Merging and Renaming Hierarchies
๐Ÿ”Š New Dual-Shelf Filter
โš™๏ธ And more!

Watch here: hubs.ly/Q043skfw0

#GameAudio #GameDev

18.02.2026 14:10 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Audiokinetic at GDC 2026 This year, instead of Audiokinetic's usual spot on the GDC expo floor, weโ€™re inviting you to join us at the AMC theatre!

Join Audiokinetic in San Francisco during #GDC2026!

What have we got lined up? An exclusive private screening, #Wwise developer presentations... and (of course!) karaoke! ๐ŸŽค๐ŸŽถ

๐ŸŽŸ๏ธ All FREE to attend! Learn more: hubs.ly/Q0434wj-0

See you in a few weeks! #GameAudioGDC

13.02.2026 21:32 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Introducing the AK Custom Panner | Audiokinetic Blog The AK Custom Panner allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation.

Learn all about The AK Custom Panner, a new plug-in for #Wwise that allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation!

๐Ÿ‘€ Read more: hubs.ly/Q0433b0p0

13.02.2026 18:49 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
ReaperToWwise: Linear Meets Interactive | Audiokinetic Blog Enabling direct synchronisation between REAPER and Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.

This week on the blog, Romain Raynal writes about enabling direct synchronisation between REAPER and #Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.

Give it a read! hubs.ly/Q04305LR0

#GameAudio

13.02.2026 14:55 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Drag/ Drop from Media Pool to DAW ๐Ÿ”Š, Sidechain Source | Filtering | Object Processing, WAAPI Cursor Set/ Move, and ๐Ÿ›Bug Fixes, Community Reported ๐Ÿ›Bug Fixes.

Also, New AK Custom Panner plug-in to create custom speaker position configurations for audio busses. www.audiokinetic.com/en/public-li...

12.02.2026 15:23 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Livestream was a blast!

The Europa Universalis V - WUOA replay is chaptered-up for easy navigation including: Making the World Come Alive, Play Style Agnostic Adaptive Music, Action Meters & Music Dynamics featuring Wwise Project deep-dives and Gameplay examples throughout.

Check it out ๐Ÿ‘€โœจ

12.02.2026 17:13 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Wwise 2024.1.11

Wwise 2024.1.11

#Wwise 2024.1.11 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.

๐Ÿ”— For more info, check out the Wwise SDK release notes: hubs.ly/Q042XQ7W0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

12.02.2026 22:02 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Wwise 2025.1.5

Wwise 2025.1.5

#Wwise 2025.1.5 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.

๐Ÿ”— For more info, check out the Wwise SDK release notes: hubs.ly/Q042S6Vc0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

12.02.2026 15:06 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Live now! Join us: www.youtube.com/live/-vv4xfs...

11.02.2026 15:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0