thanks! :)
21.11.2024 21:12
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thanks! :)
thanks! :)
yes! I should have made it clear, this is simply using screen space buffers to approximate GI
First post on bluesky! Happy to join this lovely community - Here's another go at implementing realtime GI in three.js
try it here:
domenicobrz.github.io/webgl/projec...
#threejs #javascript