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Batuhan

@drawcalloperator

Technical Artist, Graphics Programmer, Cats and HEMA.

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18.11.2024
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Latest posts by Batuhan @drawcalloperator

Amazing educational resources if you are interested in tech art :)

18.11.2024 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev

18.11.2024 16:29 πŸ‘ 78 πŸ” 16 πŸ’¬ 8 πŸ“Œ 1
Preview
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar Świerad Get more from Oskar Świerad on Patreon

Latest video πŸŒ€ The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu...
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!

18.11.2024 16:28 πŸ‘ 16 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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This place looks great. :) Obligatory first pictures of our khornate berserker. :)

18.11.2024 19:37 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The game's frontend flow implemented as a StateTree showing a hierarchy of states

The game's frontend flow implemented as a StateTree showing a hierarchy of states

I love this idea of using state trees as general purpose building blocks, and not just for AI:

unrealist.org/dev-log-03-s...

#unrealengine

07.11.2024 17:01 πŸ‘ 76 πŸ” 9 πŸ’¬ 6 πŸ“Œ 2