I could see this being attached to a phoenix
I could see this being attached to a phoenix
Most of the 3D preview and floating window mode has been done by two amazing contributors. I only reviewed and help guide them. ๐ฅ
Thanks a lot!
How'd you envision a breakpoint feature? What would it do? Show the result of a selected group of lines or always show rhe result of a lime even if you click somewhere else?
Thank you so much for sharing this! It's really great to know more people will have an easier time with shaders. ๐ฅ
github.com/cashew-oldde... Added the issue. Hope you don't mind me using your screenshot :D
Just realized that I forgot to add a link to the repo for the shader previewer: github.com/cashew-oldde...
Hope it helps!
Here's the repo in case you need some inspiration, but what the addon does is to find a variable assignment and to add a COLOR = vec4(that_value) after it: github.com/cashew-oldde...
That's actually a use case I haven't thought of. I'll add this as an issue. Thank you so much! ๐ฅ
Yes, I added the link to it under the main clip
I'd love to know what you think of it! ๐ฅ
The harder parts are getting access to the shader editor (godot has no public API for that so I had to look into the source code) and syncing the shader parameters to the actual preview (can't directly use the material as I'm modifying the shader and it would modify the original node's shader)
Well, the process is actually quite simple. You know when you usually want to preview a line of code, you comment out the rest of the code and add COLOR=vec4(my_vec2, 0.0, 1.0) to visualize it. The plugin pretty much does that. It parses the file, gets the current line and then creates a new shader
If you want to make Godot games/apps, go for gdscript. It's super easy to learn.
If you intend to create advanced plugins or to contribute to the engine, then go with C++
In regards to C#, I'm not sure. If you are really good with C#, then it could be worth it, but otherwise, I'd personally pass๐ฅ
The Shader Previewer now has Floating Window and 3D support
#GODOT
This Shader Previewer Addon is for You!
youtu.be/5q3XBmdjhqk
#godot #shader
I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.
A Simple Trick to Simulate Low FPS in Godot
youtu.be/1huT-qrI7Xc
I promised I'd make a Patreon. patreon.com/CashewOldDew
For anyone who wants to support me, there's a new way to do it!
Thank you ๐ฅ
The Universal Transition Shader just got a really cool new update: The Universal Transition Shader just got a really cool update: youtu.be/tMV_hxid9oU
This Drag & Drop Godot Addon is for you!
youtu.be/dlEPJu32Gdk
#Godot #gamedevelopment #plugin
Simple GPU Particles Guide in Godot!
youtu.be/7VvLZ5q6a6o
#GODOT #Particles #Gamedev
Making a game look old school is quite easy, actually
youtu.be/c8d2Mz--1sM
#godot #gamedev #shaders
It's crazy how far posterization and pixelation can take you!
#shaders #godot
How to use 3D Screen Shaders in Godot
www.youtube.com/watch?v=a4u7...
#GodotEngine #tutorial #gamedev
Woah! This is the first time I'm seeing an actual implementation from someone following the shaders course.
It's so impactful to see that and it, honestly, brought a big smile on my face! ๐ฅ
I recently had some fun taking texture photos in both a rural and urban environment. I'm definitely no professional, but the quality of the images is pretty good.
I made two texture packs you can use for FREE:
cashew-olddew.itch.io/village-high... cashew-olddew.itch.io/urban-high-r...
#GameAssets
OOOH!
I just remembered! Last year I made a Pumpkin Carving game for Halloween. It's kind of rough around the edges, but if you haven't carved a pumpkin yet, you could give it a try!
cashew-olddew.itch.io/cashews-pump...
www.youtube.com/watch?v=yGFe...
#Halloween #GodotEngine
Want to practice shaders? Say no more!
youtu.be/vMCEHL8yWcA
#Godot #Shaders
Shape Shader Functions without Needing Advanced Math!
www.youtube.com/watch?v=p1lF...
#Godot #Shaders