Sorry for the lack of updates/showcases recently. I just got finished with moving earlier this week and I'm still busy settling in. Hoping to get back into the swing of things asap!
Sorry for the lack of updates/showcases recently. I just got finished with moving earlier this week and I'm still busy settling in. Hoping to get back into the swing of things asap!
Currently working through fleshing out gameplay mechanics for a big chunk of final act content.
(Here's some blips of different assets I've been working on for this, surely some of you will get what'll be going on here ๐คญ)
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The Candy Cosmos
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The backlog clog is no more! I've finally begun working on the "final act" content for Candy Quest! It's still a little too early to show anything yet, but as usual the wait will be worth it.๐คฉ
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Getting back into posting after the holidays, I'm almost finished with the huge backlog of fixes and additions that I want done before starting on the game's final act. Including auto-saving and a quicker respawn mechanic!
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Nothing too wacky happening currently. Still just working away on minor features and bits of polish.
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After all the map stuff, I'm back to working through my backlogged to-do list of bug fixes and other small features. More recently I've given 2-3's "Tinker Toy Terrors" stage a desperately needed glow up. Check it out!
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And to finish off our current world map showcases, we have the Count's Cathedral!
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Now for a showcase of the first fully new map in a while, the Sundown Cemetery!
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Alright, I'm still trying to work some things out, but here's an early look at the new Mysterious Manor world map!
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Happy Halloween, everyone!๐๐ฌ๐ป๐ญ
(Though you'll still be waiting a while, Candy Quest should hopefully be finished come next Halloween!)
Before I go off showing the other world maps, I want to make sure they're all up an running first. Here's the stage unlock sequence I'm working on, along with me zipping around with the new running functionality!
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Recently I've been updating existing world maps, along with creating new maps for the worlds without one. Here's the new rendition of the Fall Forest!
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Here's a little looksy at the new world selection map I've been working on.
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Behold the big bad of World 4 - the Countess! With a wide array of projectile-based attacks and a fast-paced second phase, the Countess serves as the challenging finale to this late-game world.
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Something dark lies in wait for you within the tall towers at end of World 4...
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For our last stop in World 4, we have the Twilight Towers! Get ready to pull of some cool moves in this stage as you wall jump off banners, burst into the air with para-potions, and zip across grind rails!
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WIP 4-4 background.
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Venturing further into World 4, we have the Labyrinthine Library! Make use of the Portal Books to warp around the enchanted halls of this stage, and don't forget to keep quiet please!
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WIP 4-3 background.
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Up next for completed world 4 stages, we have Poltervac Passage! Make use of your new Poltervac to suck things up and shoot them out as powerful projectiles. You can also pull off some crazy movement!
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WIP 4-2 background.
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Here we go, a look at the first complete World 4 stage, the Stinky Sewer! Throughout this stage you'll find shrinking pipes that allow you to freely change your size to overcome obstacles both big and small!
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Working on the backgrounds for the sewer stage.
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We're getting there.
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Another development update, 4-2 and 4-3 are both complete, and 4-4's stage design in now in progress. Once that's done, I'll likely begin designing the backgrounds for the world 4 stages.
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And finally we have some some world 4 sprites to show off! Things are still in the works here though, but progress is coming along nicely.
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Shhhhhh! These blindfolded ghouls may not be able to see, but they can hear just about anything. Make too much noise around them, and they'll give chase!
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Pulling off some vacuum schmoovement to feed these hungry polterplatforms!
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Bit of a development update, the level designs for world 4 are now in the works! 4-1 is already functionally complete, (check out these new shrinking pipes), and 4-2 is well underway and coming along nicely.
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