Rosen Kazlachev's Avatar

Rosen Kazlachev

@rosenkazlachev

Principal Material Artist @Meta, Camouflaj. Working on Batman:Arkham Shadow I do procedural setups and mostly use Substance Designer and Houdini. https://rosko.artstation.com/

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09.12.2023
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Latest posts by Rosen Kazlachev @rosenkazlachev

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Mossy Cliffs, Rosen Kazlachev Made a Cliff material for a bigger project, but it turned out nicely for a standalone composition. Substance Designer + Unreal Engine

Been a long while, but here's a personal piece I finished recently! Substance Designer texture, rendered in Unreal
www.artstation.com/artwork/WXNLBN

#substancedesigner #UnrealEngine #gameart #cliffs #procedural

26.02.2026 16:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Think I'll call this one done at this point
#vfx #VFXFriday

16.01.2026 15:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Almost done with this sequence.
#wip #vfx #ue5 #gamedev

15.01.2026 13:00 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Now that I've got some free time - trying to get back into VFX.
#gamedev #vfx #realtime #wip

12.01.2026 11:28 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've been getting into 3d printing a bit... the only way I know how. Houdini for the geo + substance designer for the pattern.
Will post a pic in context when this is done, iteration 12 looks strong so far
#bambu #3dprint #substancedesigner #procedural

17.04.2025 19:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Substance Designer - Gradient with Noise Breakup
Substance Designer - Gradient with Noise Breakup YouTube video by Rosko

Quick #SubstanceDesigner tip on how to get some noise breakup along gradients.

#gamedev #gameart #procedural

28.02.2025 17:01 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's something else, alright... and all the comments/posts I see are from paid users
People sure do have money to throw away

19.02.2025 11:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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trying some composition blockouts for the scene... a mix between basic cubes and placeholder assets still
#gameart #ue5 #stylized

16.02.2025 11:51 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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And an asset with the new trim... still have some space left for later

13.02.2025 14:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A bit more progress on the trimsheet. Got some spots left to fill and then I can add a bit of detail and grunge
#MadeWithSubstance #gamedev #stylized

09.02.2025 16:18 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Barely doing any progress on my stylized project... just started a second trim, simpler than the first one, no flashy colors
#gamedev #gameart #substancedesigner #substance

05.02.2025 20:08 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Question to the texturing folks in Substance Designer: do you prefer RTAO or HBAO? Why?
#substancedesigner @substance3d.bsky.social

23.01.2025 09:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Trying my hand at something more stylized. One trim so far.
#SubtanceDesigner #gameart #ue5

22.01.2025 19:52 ๐Ÿ‘ 17 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Rosen Kazlachev Principal Material Artist @ Meta

Finally time to post all the work I've done working on Batman: Arkham Shadow. And it's 90% Substance Designer.

Now let's hope we bag that VR Game of the Year award! ๐Ÿ˜

www.artstation.com/rosko/albums...

#batman #arkham #textures #gamedev #VR

12.12.2024 20:17 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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a WIP procedural #houdini bridge I haven't touched in months. Hoping to have some time for it soon
#ue5 #techart #procedural #environmentart

11.12.2024 08:20 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Getting into 3D printing. First design for a plant pot. The plate is scale-able, but it looks cooler when it fits just right to the pot
#3dprint #printing #productdesign #pot #gardening

03.12.2024 14:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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An old #houdini challenge for #nodevember
Still can't find time to take part in the current one ๐Ÿฅฒ

09.11.2024 07:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Project Tempest, forest render

Project Tempest, forest render

Project Tempest, Finwalker render

Project Tempest, Finwalker render

Project Tempest, Ranger render

Project Tempest, Ranger render

Before the Studio closure, we were working on some really cool VR stuff at ready at Dawn. And we were allowed to show some of it. Keep in mind this is Viz-Dev stuff so not final look. I was responsible for level + character lighting ๐Ÿ’ก
A bit more is here: www.artstation.com/artwork/Gvkg...

#gamedev

05.11.2024 20:09 ๐Ÿ‘ 28 ๐Ÿ” 12 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Haven't really made any VFX since this one...over a year ago. #realtimevfx #vfx #unrealengine

27.10.2024 06:39 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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An old texture project I haven't had time to share properly. Inspired by #Diablo4 and done with #SubstanceDesigner
#gamedev #gameart

26.10.2024 16:54 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First post here and I'm gonna shamelessly plug in #BatmanArkhamShadow . It's such a great feeling seeing all these different players enjoy something you've worked on so hard for several years.

24.10.2024 11:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0