Been a long while, but here's a personal piece I finished recently! Substance Designer texture, rendered in Unreal
www.artstation.com/artwork/WXNLBN
#substancedesigner #UnrealEngine #gameart #cliffs #procedural
Been a long while, but here's a personal piece I finished recently! Substance Designer texture, rendered in Unreal
www.artstation.com/artwork/WXNLBN
#substancedesigner #UnrealEngine #gameart #cliffs #procedural
Think I'll call this one done at this point
#vfx #VFXFriday
Almost done with this sequence.
#wip #vfx #ue5 #gamedev
Now that I've got some free time - trying to get back into VFX.
#gamedev #vfx #realtime #wip
I've been getting into 3d printing a bit... the only way I know how. Houdini for the geo + substance designer for the pattern.
Will post a pic in context when this is done, iteration 12 looks strong so far
#bambu #3dprint #substancedesigner #procedural
Quick #SubstanceDesigner tip on how to get some noise breakup along gradients.
#gamedev #gameart #procedural
It's something else, alright... and all the comments/posts I see are from paid users
People sure do have money to throw away
trying some composition blockouts for the scene... a mix between basic cubes and placeholder assets still
#gameart #ue5 #stylized
And an asset with the new trim... still have some space left for later
A bit more progress on the trimsheet. Got some spots left to fill and then I can add a bit of detail and grunge
#MadeWithSubstance #gamedev #stylized
Barely doing any progress on my stylized project... just started a second trim, simpler than the first one, no flashy colors
#gamedev #gameart #substancedesigner #substance
Question to the texturing folks in Substance Designer: do you prefer RTAO or HBAO? Why?
#substancedesigner @substance3d.bsky.social
Trying my hand at something more stylized. One trim so far.
#SubtanceDesigner #gameart #ue5
Finally time to post all the work I've done working on Batman: Arkham Shadow. And it's 90% Substance Designer.
Now let's hope we bag that VR Game of the Year award! ๐
www.artstation.com/rosko/albums...
#batman #arkham #textures #gamedev #VR
a WIP procedural #houdini bridge I haven't touched in months. Hoping to have some time for it soon
#ue5 #techart #procedural #environmentart
Getting into 3D printing. First design for a plant pot. The plate is scale-able, but it looks cooler when it fits just right to the pot
#3dprint #printing #productdesign #pot #gardening
An old #houdini challenge for #nodevember
Still can't find time to take part in the current one ๐ฅฒ
Project Tempest, forest render
Project Tempest, Finwalker render
Project Tempest, Ranger render
Before the Studio closure, we were working on some really cool VR stuff at ready at Dawn. And we were allowed to show some of it. Keep in mind this is Viz-Dev stuff so not final look. I was responsible for level + character lighting ๐ก
A bit more is here: www.artstation.com/artwork/Gvkg...
#gamedev
Haven't really made any VFX since this one...over a year ago. #realtimevfx #vfx #unrealengine
An old texture project I haven't had time to share properly. Inspired by #Diablo4 and done with #SubstanceDesigner
#gamedev #gameart
First post here and I'm gonna shamelessly plug in #BatmanArkhamShadow . It's such a great feeling seeing all these different players enjoy something you've worked on so hard for several years.